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DeRouin-Jessen, Renee E. – ProQuest LLC, 2008
The term "serious games" became popularized in 2002 as a result of an initiative to promote the use of games for education, training, and other purposes. Today, many companies are using games for training and development, often with hefty price tags. For example, the development budget for the U.S. Army recruiting game, "America's…
Descriptors: Fantasy, Computer Assisted Instruction, Learning Motivation, Rewards
Cornetto, Karen M.; Doolittle, Martha – Online Submission, 2008
This report summarizes results from a Fall 2007 Austin Independent School District teacher survey with teachers reporting what areas or topics in which they would like more professional development. The most commonly requested topics included integrating technology, motivating students, designing classroom activities, differentiated instruction,…
Descriptors: Faculty Development, Teacher Attitudes, Student Behavior, Classroom Techniques
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Wadsworth, John; Harley, Debra; Smith, S. Mae; Kampfe, Charlene – Rehabilitation Education, 2008
Rehabilitation counselors are assisting consumers with end-of-life issues. Counselors who have the capacity to assist with end-of-life issues in a culturally sensitive manner possess pre-established self-care networks, an understanding of death from multiple perspectives, knowledge of communication interventions, and appropriate outcome…
Descriptors: Counseling Techniques, Counselor Training, Rehabilitation Counseling, Counselor Educators
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Donorfio, Laura K. M.; Healy, Catherine – Educational Gerontology, 2008
This article describes the design, development, and successful implementation of a hybrid distance education course on adulthood and aging. The focus is on the pedagogical and technological transitions made in converting a traditional course into an interactive television course (iTV). The course was taught a total of three times, first as a…
Descriptors: Feedback (Response), Distance Education, Educational Technology, Instructional Design
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Cronje, J. C.; Fouche, J. – Computers & Education, 2008
While different approaches to evaluation will yield different results, depending on the purpose of the evaluation this article describes an evaluation approach that was aimed at investigation of the mental models of users of the programme. The study was driven by questions about the differences in mental models of the instructional designers and…
Descriptors: Science Instruction, Scientific Concepts, Energy, Evaluation Methods
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Wolfe, Joanna – International Journal of Computer-Supported Collaborative Learning, 2008
Recent research on annotation interfaces provides provocative evidence that anchored, annotation-based discussion environments may lead to better conversations about a text. However, annotation interfaces raise complicated tradeoffs regarding screen real estate and positioning. It is argued that solving this screen real estate problem requires…
Descriptors: Persuasive Discourse, Protocol Analysis, Reading Strategies, Critical Thinking
Towler, Annette; Kraiger, Kurt; Sitzmann, Traci; Van Overberghe, Courtney; Cruz, Jaime; Ronen, Eyal; Stewart, David – Performance Improvement Quarterly, 2008
Seductive details are highly interesting information tangential to course objectives. The inclusion of seductive details generally harms performance on recall tests, but few studies have used multimedia training or investigated effects on performance on recognition tests or transfer tasks. We conducted two studies using computer-based training,…
Descriptors: Learning Theories, Instructional Design, Course Objectives, Program Effectiveness
O'Connor, Debra L.; Menaker, Ellen S. – Performance Improvement Quarterly, 2008
Instructional games are created when training is deliberately added to a gaming environment or when gaming aspects are deliberately incorporated into training. One type of game that is currently attracting the attention of the education and training field is the massively multiplayer online game (MMOG). Because evidence about learning outcomes…
Descriptors: Learning Theories, Educational Games, Team Training, Educational Technology
Benken, Babette M.; Brown, Nancy – Issues in Teacher Education, 2008
The combination of federal exigency for Highly Qualified Teachers in every classroom (No Child Left Behind, 2001) and focus on teacher accountability has created a plethora of routes to teacher certification and continuing education. This urgent situation has placed a burden on schools of education to approach teacher education in creative and…
Descriptors: Mathematics Teachers, Professional Development, Alternative Teacher Certification, Mathematics Curriculum
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Karaman, Selcuk; Celik, Suat – International Journal of Technology and Design Education, 2008
This study investigates perceptions of 29 prospective teachers about a course based on Project-Based Learning (PBL) approach. The course, "Authoring Languages in PC Environment (B-320)" lasted in 14 weeks in fall semester of 2004-2005. In this course each prospective teacher carried out a project that requires designing and developing courseware…
Descriptors: Student Projects, Programming Languages, Time Management, Active Learning
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Seok, Soonhwa – International Journal on E-Learning, 2008
E-Learning is a new form of pedagogy for learning in the 21st century. E-Teachers are e-Learning instructional designers, facilitators of interaction, and subject matter experts. The roles of e-Teachers are to enhance learners' cognitive engagement and interaction. This is achieved by using the benefits of computer mediated communication--greater…
Descriptors: Instructional Design, Computer Mediated Communication, Interaction, Electronic Libraries
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Sedig, Kamran – Journal of Computers in Mathematics and Science Teaching, 2008
Many children do not like learning mathematics. They do not find mathematics fun, motivating, and engaging, and they think it is difficult to learn. Computer-based games have the potential and possibility of addressing this problem. This paper proposes a strategy for designing game-based learning environments that takes advantage of the…
Descriptors: Mathematics Education, Play, Mathematical Concepts, Geometry
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Jewitt, Carey – Review of Research in Education, 2008
The characteristics of contemporary societies are increasingly theorized as global, fluid, and networked. These conditions underpin the emerging knowledge economy as it is shaped by the societal and technological forces of late capitalism. These shifts and developments have significantly affected the communicational landscape of the 21st century.…
Descriptors: Literacy, Literature, Foreign Countries, Educational Technology
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Ioannou, Andri; Hannafin, Robert D. – TechTrends: Linking Research and Practice to Improve Learning, 2008
Course management systems (CMSs) are software systems designed to manage course content and course activities. These tools integrate technological and pedagogical features into a web-based system that allows instructors, even those who are unfamiliar with web-based technologies, to design, deliver, and manage an online course. However, CMSs have…
Descriptors: Online Courses, Course Content, Courseware, Computer Managed Instruction
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Miller, Charles; Hooper, Simon; Rose, Susan – TechTrends: Linking Research and Practice to Improve Learning, 2008
Between 1998 and 2002, enrollment in American Sign Language (ASL) curricula at the postsecondary level has increased 433% nationally, representing the largest enrollment percentage gain of all world languages. This unprecedented demand for ASL linguistic study has created a wide range of instructional challenges, the most pervasive of which…
Descriptors: American Sign Language, Curriculum Development, Postsecondary Education, Enrollment Trends
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