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Peer reviewedJensen, Robert J. – Arithmetic Teacher, 1987
Two alternative representations for the concept of common multiples are presented. These representations can be modeled on or off the computer. (PK)
Descriptors: Class Activities, Computer Assisted Instruction, Computer Simulation, Courseware
Peer reviewedPerzov, Aviva; Kozminsky, Ely – Computers in the Schools, 1989
Describes an empirical study of the effect of computer game practice on the improvement of skills that are related to visual perception in young children. Treatment of experimental and control groups of kindergarten children in Israel are described, and recommendations for the use of computer games versus educational games are given. (23…
Descriptors: Analysis of Variance, Computer Assisted Instruction, Computer Games, Courseware
Hymowitz, Ellen; Daar, Lisa – Perspectives for Teachers of the Hearing Impaired, 1988
Therapeutic games were invented or adapted to assist in counseling deaf children with emotional or behavioral difficulties. The games dealt with assertiveness, giving/receiving compliments, problem-solving, being a friend, self-control, and paying attention. The games helped in overcoming: negative attitudes toward counseling, communication…
Descriptors: Assertiveness, Attention Control, Behavior Problems, Childrens Games
Squire, Kurt – Innovate: Journal of Online Education, 2005
Over the past few years, games have gone from social pariahs to the darlings of the media, technology, and now educational industries. E-learning educators in particular stand to learn a lot about building next-generation learning environments from games. While online courses are usually little more than "online course notes," games offer entire…
Descriptors: Electronic Learning, World History, Activity Units, Video Games
Chalup, Stephan K.; Mellor, Drew; Rosamond, Fran – Computer Science Education, 2005
Hex is a challenging strategy board game for two players. To enhance students' progress in acquiring understanding and practical experience with complex machine intelligence and programming concepts we developed the Machine Intelligence Hex (MIHex) project. The associated undergraduate student assignment is about designing and implementing Hex…
Descriptors: Undergraduate Students, Student Attitudes, Programming, Questionnaires
Rutherford, Teomara; Kibrick, Melissa; Burchinal, Margaret; Richland, Lindsey; Conley, AnneMarie; Osborne, Keara; Schneider, Stephanie; Duran, Lauren; Coulson, Andrew; Antenore, Fran; Daniels, Abby; Martinez, Michael E. – Online Submission, 2010
This paper describes the background, methodology, preliminary findings, and anticipated future directions of a large-scale multi-year randomized field experiment addressing the efficacy of ST Math [Spatial-Temporal Math], a fully-developed math curriculum that uses interactive animated software. ST Math's unique approach minimizes the use of…
Descriptors: Symbols (Mathematics), Second Language Learning, Spatial Ability, Student Characteristics
Wieland, Kristina – ProQuest LLC, 2010
Students benefit from collaborative learning activities, but they do not automatically reach desired learning outcomes when working together (Fischer, Kollar, Mandl, & Haake, 2007; King, 2007). Learners need instructional support to increase the quality of collaborative processes and individual learning outcomes. The core challenge is to find…
Descriptors: Foreign Countries, Learning Processes, Cooperative Learning, Teaching Methods
Whitmore, Kathryn F.; Laurich, Lindsay – Language Arts, 2010
What features of the physical environment in video game arcades lead kids to be so engaged? How can analysis of arcade space inform language arts teachers' decisions about designing classroom environments? This article presents an analysis of physical space in video game arcades and participants' positions therein to suggest how language arts…
Descriptors: Video Games, Physical Environment, Recreational Activities, Classroom Environment
Winer, Lise; Boos, Hans E. A. – 1992
Marble games, or pitch, are among the most widely played of traditional boys' games in Trinidad and Tobago and have declined in the last two decades. Nearly 200 marbles terms found in Trinidad and Tobago English Creole are documented. Although most are British in origin, there are East Indian, French Creole, and possible African influences on this…
Descriptors: Creoles, Discourse Analysis, Foreign Countries, Games
Valentine, D. Eugene – 1983
The value of a rally, or scavenger hunt, in providing opportunities for second language learning is described. Teams are made up of people who do not speak the same native language. The players then begin the hunt that is designed as a noncompetitive creative language practice through participation exercise. Past experience indicates that the hunt…
Descriptors: Educational Games, Higher Education, Learning Activities, Second Language Instruction
Library of Congress, Washington, DC. National Library Service for the Blind and Physically Handicapped. – 1983
The reference circular lists information about sports, games and outdoor recreation for handicapped persons. Names and addresses of organizations promoting specific sports and athletic activities (from archery and baseball to weight lifting and wrestling) are listed, followed by organizations promoting multi-sport activities, national and…
Descriptors: Athletics, Camping, Disabilities, Games
Peer reviewedMcKenzie, Leon – International Journal of Instructional Media, 1975
Descriptors: Conceptual Schemes, Curriculum Development, Educational Games, Instructional Design
Theroux, James M. – Educational Technology, 1975
The research described suggests a new basis of collaboration between TV-radio entertainers and educators. (Author)
Descriptors: Commercial Television, Educational Games, Instructional Innovation, Instructional Materials
Peer reviewedMachiavelli, N. – Liberal Education, 1974
An irreverent approach to educational administration which defines a 'mana' game. 'Mana' in this use is an invisible power subject to human control but at the same time highly erratic. (Author/PG)
Descriptors: Administrative Problems, Administrator Role, Administrators, Educational Administration
Peer reviewedAger, Lynn Price – Theory Into Practice, 1974
Descriptors: Cultural Context, Eskimos, Games, Play

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