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Merz, Thomas E. – Journal of Economic Education, 1996
Uses the various strategies involved in baseball to illustrate basic concepts in game theory. Specifically discusses Willie Mays' base-stealing strategy and how it relates to probability and risk. Reminds students that expected results depend on adopted assumptions. (MJP)
Descriptors: Baseball, Decision Making, Economics Education, Game Theory
Winograd, Kathryn – Converge, 2001
Under the direction of the Pennsylvania Department of Migrant Education, an educational software company has adapted educational curricula to a video game format for use in video game consoles that hook into television sets. Migrant children using these at home have made significant gains in math, reading, English fluency, and critical thinking…
Descriptors: Academic Achievement, Educational Games, Educational Technology, Elementary Secondary Education
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Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics
McTaggart, Alex, Comp. – International Council for Educational Media, 2009
International Council for Educational Media-Conseil International des Medias Educatifs (ICEM-CIME) brings together experts from the fields of education, media, IT, and educational media production. Since its formation in 1950, the organization has witnessed and contributed to educational media in an international forum. The 2009 ICEM conference…
Descriptors: Instructional Design, Video Games, Distance Education, Educational Media
Hampden-Turner, Charles – Cambridge University Press, 2009
Is it possible to teach someone to be an entrepreneur? Is innovation something that can be assessed and taught in a classroom? Teaching Innovation and Entrepreneurship answers these and other questions by focusing on a teaching experiment in Singapore at Nanyang Technological University, wherein classes of English-speaking Singaporeans and…
Descriptors: Speech Communication, Intellectual Property, Instructional Innovation, Innovation
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Warren, Scott; Dondlinger, Mary Jo; Stein, Richard; Barab, Sasha – Journal of Interactive Learning Research, 2009
This article examines the qualitative findings from a mixed-methods comparison study of the use of an online multi-user virtual environment called Anytown which supplemented face-to-face writing instruction in a fourth grade classroom to determine implications for the design of such environments and the reported impact of this design on students…
Descriptors: Feedback (Response), Descriptive Writing, Educational Games, Virtual Classrooms
Elliott, Jan, Comp.; McCleary, Linda, Comp. – 1996
Intended to encourage children of all ages to read over the summer, this manual presents library-based programs, crafts, displays, and events with an Olympic theme. Based on responses to earlier Arizona Reading Programs, the manual includes more preschool material, age range suggestions on crafts and programs, and more clip art than earlier…
Descriptors: Creative Activities, Elementary Secondary Education, Enrichment Activities, Library Extension
Schilling, Dianne; Akin, Terri – 1993
This book presents a collection of classic and new games for early childhood educators to use with young children. Examples of classic games included are "Hide and Seek,""Hop-scotch," and "Hang Man." Also included are playful inventions which emphasize individual challenge, along with group activity, cooperation, and caring. The book's…
Descriptors: Child Development, Childrens Games, Cognitive Development, Creative Thinking
Lowe, Norman K., Ed. – 1988
Toys and games play a large part in the early development of children. This book is a resource document on low-cost, educational activities for children in the primary and early secondary levels of education. Section 1 sets the scene with regard to toys and games as well as to curriculum development trends and activities at the primary level of…
Descriptors: Educational Games, Elementary School Science, Elementary Secondary Education, Games
Payne, Charles, Comp.; Carter, Ted, Comp. – 1977
Eighty-six journal references cite games to promote multicultural education in elementary and junior high schools. The games are divided into the following curriculum areas: (1) social studies, (2) reading, (3) math, (4) language arts, (5) speech, (6) science, (7) health and safety, (8) home economics, (9) physical education, (10) music, and (11)…
Descriptors: Educational Games, Elementary Education, Health Education, Home Economics
University of Southern California, Los Angeles. COMEX Research Project. – 1974
The News Media Manual is one of a set of twenty-one manuals used in METRO-APEX 1974, a computerized college and professional level, computer-supported, role-play, simulation exercise of a community with "normal" problems. Stress is placed on environmental quality considerations. APEX 1974 is an expansion of APEX--Air Pollution Exercise…
Descriptors: Communications, Computer Assisted Instruction, Computer Programs, Environmental Education
Chapman, Katherine; And Others – 1974
This state-of-the-art paper, first in a series, provides teachers and other educational decision makers with analytical and critical information about the use of simulation/games in social studies classrooms in order to promote and improve the use of this innovative educational technique. Discussed are non-computer, commercially available…
Descriptors: Class Activities, Curriculum Development, Educational Innovation, Educational Philosophy
Monroe, Margaret Warne – 1968
An experimental study sought to determine if simulation-type games could teach a given body of material as effectively as the traditional lecture method. Graduate students in a Human Ecology course were divided into experimental and control groups; the former played the Community Land Use Game (CLUG), the latter attended lectures. Posttests…
Descriptors: Conventional Instruction, Decision Making, Ecology, Educational Games
Block, Susan Dimond – 1977
This guide book is addressed to those responsible for early childhood physical education. It is divided into nine segments, each covering in detail different facets of the subject: (1) the young child's development and learning processes in their relation to physical education; (2) the child's physical education program, its purpose and…
Descriptors: Athletic Equipment, Childrens Games, Exercise (Physiology), Games
DeRosa, Bill – Children and Animals, 1988
Presents a learning center game that will help children develop and improve skills with reference books while helping to familiarize them with the problem of endangered species. Emphasizes that saving endangered species is a race against time. Provides an alternative activity for younger learners. (CW)
Descriptors: Animals, Childrens Games, Conservation (Environment), Educational Games
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