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University of Southern California, Los Angeles. COMEX Research Project. – 1974
The Industrialist's Manual No. 4 (Gestalt Malt Brewery) is one of a set of twenty-one manuals used in METRO-APEX 1974, a computerized college and professional level, computer-supported, role-play, simulation exercise of a community with "normal" problems. Stress is placed on environmental quality considerations. APEX 1974 is an expansion…
Descriptors: Computer Assisted Instruction, Computer Programs, Environmental Education, Environmental Influences
University of Southern California, Los Angeles. COMEX Research Project. – 1974
The Industrialist's Manual No. 5 (Caesar's Rendering Plant) is one of a set of twenty-one manuals used in METRO-APEX 1974, a computerized college and professional level, computer-supported, role-play, simulation exercise of a community with "normal" problems. Stress is placed on environmental quality considerations. APEX 1974 is an…
Descriptors: Computer Assisted Instruction, Computer Programs, Environmental Education, Environmental Influences
University of Southern California, Los Angeles. COMEX Research Project. – 1974
The Industrialist's Manual No. 7 (Shick Cannery) is one of a set of twenty-one manuals used in METRO-APEX 1974, a computerized college and professional level, computer-supported, role-play, simulation exercise of a community with "normal" problems. Stress is placed on environmental quality considerations. APEX 1974 is an expansion of…
Descriptors: Computer Assisted Instruction, Computer Programs, Environmental Education, Environmental Influences
Venditti, Frederick P. – 1970
This booklet is a guidebook for leaders of small group discussions in the Valleybrook Elementary School-Lakemont High School Simulation Game. The game focuses upon typical problems of elementary and secondary schools with heterogeneous (racial and ethnic) student bodies. The information in the guidebook is confined to a brief explanation of the…
Descriptors: Desegregation Methods, Discussion Groups, Elementary School Students, Games
Virgin, Albert E. – 1972
An evaluation assessed the simulation game called "Operation Moonvigil". The program consisted of eight daily five minute telecasts followed by 30 minutes of classroom activities based on information communicated during the telecast. Teachers, pupils, and non-participant observers provided data through questionnaires, diaries, and…
Descriptors: Educational Games, Evaluation, Games, Grade 5
Envirometrics, Inc., Washington, DC. – 1970
CITY III is a computer-assisted simulation game in which participants make decisions affecting the economic, governmental, and social conditions of a simulated urban area. In CITY III, the computer stores all the relevant statistics for the area, updates data when changes are made, and prints out yearly reports. The computer also simulates…
Descriptors: City Government, Computer Assisted Instruction, Computer Programs, Decision Making
Miller, J. Dale – 1972
Supplementary teaching materials for French language programs are presented in this text. Primarily intended for secondary school students, the study contains seven units of material. They include: (1) French gestures, (2) teaching the interrogative pronouns, (3) French cuisine, (4) recreational learning games, (5) French-English cognates, (6)…
Descriptors: Cartoons, Cross Cultural Studies, Cultural Education, Cultural Enrichment
Peer reviewed Peer reviewed
Sewall, Susan B. – Science and Children, 1986
Presents criteria for having students make their own games which are used by the class to review material covered in life science. Students are required to use recycled materials in producing the game and its accessories. Samples of some of the games produced are included. (TW)
Descriptors: Activities, Biological Sciences, Educational Games, Elementary Education
Miller, Thomas Ross – 1996
This book examines the cultural universal of leisure time and recreation from a multicultural perspective. The text is written for juveniles and includes many color photographs. Chapters include: (1) "People At Play"; (2) "The Americas"; (3) "Africa"; (4) "Europe and the Middle East"; (5) "Asia"; and (6) "Australia and the South Pacific." The…
Descriptors: Activities, Adolescent Literature, Childrens Games, Childrens Literature
Cesarone, Bernard – 2000
This Spanish-language digest reviews research on the demographics and effects of video game playing, discusses game rating systems, and offers recommendations for parents. The digest begins by discussing research on the time children spend playing electronic games, which shows that younger children's game playing at home (90% of fourth-graders…
Descriptors: Adolescents, Aggression, Children, Computer Games
Hasell, Jo – Journal of Architectural Education, 1979
Because of the complexity of large-scale projects, teams of experts have become the new designers of the built environment, with clients, decision makers, and buildings' users demanding inclusion in these teams. The Grand Frame Game is described as a technique for including people in decision making. (MLW)
Descriptors: Architectural Education, Architecture, Communication (Thought Transfer), Community Involvement
Peer reviewed Peer reviewed
Howle, Mary Jeanette – Music Educators Journal, 1997
Identifies "play-party" games as simple musical games requiring no instrumental accompaniment. The games were popular on the 19th-century American frontier. Recommends using these as class learning activities. Provides several lists of resources and includes notational scores and activities for two songs. (MJP)
Descriptors: Applied Music, Child Behavior, Childrens Games, Class Activities
Loveluck, Clive – Simulation/Games for Learning, 1989
Discusses the use of microcomputers in the construction and operation of business and management games and proposes changes in the conceptual framework within which games are designed. Topics discussed include the dynamics of business games; the use of graphical displays; simulation of competitor strategies; networking; and software integration.…
Descriptors: Business Education, Competition, Computer Assisted Instruction, Computer Graphics
Peer reviewed Peer reviewed
Jauch, Lawrence R.; And Others – Simulation and Games, 1989
Reviews the development of integrated business policy and strategic management courses, or capstone courses, in business school curricula. A simulation game is described that incorporates the need for computer literacy, decision support systems (DSS), and interaction to effectively meet the needs for a capstone course. (14 references) (LRW)
Descriptors: Business Administration Education, Capstone Experiences, Computer Assisted Instruction, Computer Literacy
Peer reviewed Peer reviewed
Owens, John E. – Mathematics Teaching in the Middle School, 1995
Describes how graphing calculators can be used to explore different functions, from linear to higher degree polynomials. "Globs" (circles) are drawn around randomly plotted points on the screen, and students devise functions that pass through as many of these globs as possible. Variations on the game are also mentioned. (DPM)
Descriptors: Algebra, Computer Games, Cooperative Learning, Discovery Learning
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