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Peer reviewedChayoth, Reuben; Cohen, Annette – American Biology Teacher, 1996
Presents a simulation game that facilitates understanding of the concepts of enzyme kinetics and inhibition. The first part of the game deals with the relationship between enzyme activity and substrate concentration while the second part deals with characterization of competitive and noncompetitive inhibition of enzyme activity. (JRH)
Descriptors: Biology, Educational Games, Enzymes, Scientific Concepts
Miller, Bruce – Teaching Theatre, 1995
Provides the rules for two theater games--Almost Silent Story, and Add an Action. Describes the first as a game in which the instructor reads a story and the students act it out. Describes Add an Action as a game in which a series of actions are performed in sequence. Emphasizes the importance of movement. (PA)
Descriptors: Acting, Educational Games, Higher Education, Secondary Education
Peer reviewedSteinwachs, Barbara – Simulation & Gaming, 1992
Discusses the process of debriefing following a simulation game and the role of the facilitator in debriefing. Guidelines, including specific activities and questions the facilitator might ask, are suggested for the three phases of debriefing--description, analogy/analysis, and application. (MES)
Descriptors: Educational Games, Group Activities, Group Discussion, Questioning Techniques
Peer reviewedGates, Rick – Electronic Library, 1993
Offers reflections and guidance on network navigation. The history of Internet growth and development, adding information to the network, guidelines for network behavior, and learning to use networks are covered. The results of the May 1993 "Internet Hunt" for 10 pieces of information and the pathways used to find the information are…
Descriptors: Discovery Learning, Games, Guidelines, Internet
Sobel, Jeffrey – Camping Magazine, 1993
Details instructions for four cooperative games primarily for young children. The games are of low to moderate activity level and involve partners or a group circle. Descriptions include variations of the game and helpful hints for making the game more successful. (KS)
Descriptors: Camping, Childrens Games, Cooperation, Group Activities
Peer reviewedCastle, Kathryn – Childhood Education, 1990
Inventing games is an activity-based strategy for teaching children to (1) make decisions; (2) learn academic skills; (3) formulate organizational skills; (4) practice social skills; (5) develop rule-making knowledge; and (6) express their creativity. (DG)
Descriptors: Childrens Games, Creative Activities, Elementary School Students, Primary Education
Peer reviewedSmith, Stephen J. – Journal of Educational Thought/Revue de la Pensee Educative, 1990
Describes playgrounds as places where children can take important, exploratory risks (i.e., actively respond to challenges and adventures) within a sheltered environment. Discusses the need for supervision and observation. Suggests ways to make children feel secure about the playground and the risks that can be taken there. (DMM)
Descriptors: Accident Prevention, Childrens Games, Playground Activities, Playgrounds
Peer reviewedYeo, Gee Kin – Simulation & Gaming, 1991
Discussion of computerized simulation games focuses on the organization and use of data dictionaries to support more flexible development and maintenance of game administration systems and participants' decision support systems. The roles of game designers, game administrators, and game participants are discussed. (12 references) (LRW)
Descriptors: Computer Games, Computer System Design, Databases, Decision Support Systems
Peer reviewedSubotnik, Rena F. – Journal for the Education of the Gifted, 1993
This interview with Sunil Weeramantry, a World Chess Federation Master, examines his initial involvement in the world of chess, changes in the field of chess, the role of mentors, the qualifications and role of the chess coach, and the development of chess talent in young children. (DB)
Descriptors: Biographies, Games, Interviews, Mentors
Peer reviewedEylon, Dafna; Langton, Nancy – Journal of Management Education, 1998
A case study of a female chief executive officer denied membership in an industry-related social club helps students understand discrimination and the interaction of personal and organizational goals. The exercise creates awareness of ways to respond to discrimination and of gender and power issues in the workplace. (SK)
Descriptors: Business Administration Education, Higher Education, Management Games, Sex Discrimination
Rohnke, Karl – Zip Lines: The Voice for Adventure Education, 1999
Discusses the ways in which games change to adapt to new circumstances or needs. Looks at four games used in adventure- or experiential-education settings and the changes in procedures and props that developed over time. (SV)
Descriptors: Adventure Education, Experiential Learning, Games, Group Activities
Peer reviewedFalk, Ruma; Tadmor-Troyanski, Maayan – Teaching Statistics, 1999
Describes a game of chance in which players can maximize their expected gain by making appropriate decisions. Explains that developing an optimal strategy involves computing probabilities and conditional expected values. (Author/ASK)
Descriptors: Educational Games, Mathematics Instruction, Secondary Education, Statistical Analysis
Peer reviewedDietz, Tracy L. – Sex Roles: A Journal of Research, 1998
Examines the portrayal of women and the use of violent themes in 33 popular video games. The analysis reveals that traditional gender roles and violence are central to many games. There were no female characters in 41% of games with characters, and women were portrayed as sex objects in 28% of these games. (SLD)
Descriptors: Aggression, Females, Sex Role, Socialization
Peer reviewedCasbergue, Renee M.; Kieff, Judith – Childhood Education, 1998
Children now play more solitary games, perhaps missing benefits of traditional games such as jacks, marbles, and dominoes. Such games offer children of all backgrounds the opportunity to consolidate knowledge and skills, develop a more orderly way of thinking, and establish themselves with peers. By making these games available in classrooms,…
Descriptors: Childrens Games, Class Activities, Elementary Education, Play
Peer reviewedDixon, J.; Watkinson, R. – Mathematics in School, 1998
Presents two activities on pentominoes using geoboards and rectangles. (ASK)
Descriptors: Educational Games, Elementary Secondary Education, Mathematics Activities, Mathematics Instruction


