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Peer reviewedMather, Nancy – Journal of Learning Disabilities, 1986
Adventure/fantasy games, a form of simulation software, are described and recommended for bright but unmotivated learning disabled students. Several commercial games are reviewed and suggestions are given for writing the program for an adventure game. The games are thought to contribute to reading comprehenson, spelling, critical thinking, and…
Descriptors: Computer Software, Elementary Secondary Education, Games, Learning Disabilities
Peer reviewedWorkman, Gale – Journalism Educator, 1986
Describes games designed to reinforce Associated Press (AP) writing style and the verbal skills and thought processes used by editors. (HTH)
Descriptors: Editing, Educational Games, Higher Education, Journalism Education
Peer reviewedSnider, Alfred C. – National Forensic Journal, 1984
Discusses guidelines for ethics in academic debate. Covers obligations of debaters and examples of unethical conduct. Proposes gaming as a way to study and regulate ethics. (PD)
Descriptors: Debate, Ethics, Evaluation Criteria, Game Theory
Kusik, Patricia – Academic Therapy, 1984
To enable elementary reading disabled students to gain skills from participating in reading games, a four-phase sequence was instituted in which students progressed from initial teacher diagnosis through stress on game etiquette, reinforcement of skills by game players, and creation of students' own games. (CL)
Descriptors: Elementary Education, Games, Reading Difficulties, Reading Instruction
Steinberg, Jerry – TESL Talk, 1983
Describes how to organize a large second-language class so that all students can participate in games or activities better suited to smaller groups. Also offers a partial list of games and activities. (EKN)
Descriptors: Class Activities, Class Organization, Educational Games, Second Language Instruction
Fajardo, Daniel M.; McGourty, David G. – Education and Training of the Mentally Retarded, 1983
A method for fading object rewards for superordinate prerequisites to social play simultaneously with socially rewarded training on specific play was effective in teaching games to 15 institutionalized retarded adolescents. (Author/CL)
Descriptors: Adolescents, Behavior Modification, Games, Mental Retardation
O'Connor, Joseph E. – Audiovisual Instruction, 1976
The overall objective of the simulation game "INDEX-IN-DICE" is to familiarize the student with the variety and number of periodical indexes and abstracting services available as sources of current information. (Author/ER)
Descriptors: Educational Games, Indexes, Library Instruction, Library Skills
Choi, Kee-Young – Online Submission, 2005
This study explored Korean and American children's play behaviors during board games in a kindergarten classroom using an ethnographic approach. The Korean participants were 20 children and one teacher of one classroom at attached kindergarten of public elementary school. The American participants were 11 kindergarten children and one teacher from…
Descriptors: Games, Play, Child Behavior, Kindergarten
Shapiro, Raquel; Shapiro, Ronald G. – 2001
This workshop presents a collection of demonstrations of various psychological concepts. It provides a technique to increase people's interest in the field of psychology and to teach some basic principles about psychology for use on a daily basis. The workshop covers sensation; perception; learning; memory; responding; thinking; interference;…
Descriptors: Adult Learning, Games, Learning Activities, Professional Training
Peer reviewedMcCarthy, Michael P. – History Teacher, 1973
Several urban history games that teachers can implement in their classes are reviewed. The lack of quality games in urban history leads the author to suggest that teachers create their own games. (SM)
Descriptors: Educational Games, History, Teaching Methods, Urban Problems
Peer reviewedRubenstein, Stan; Ehrman, Ted – Social Science Record, 1974
Four simulation games in the area of economics are reviewed to facilitate their classroom adaptation. (Au/KM)
Descriptors: Class Activities, Economics, Economics Education, Games
Peer reviewedMcCree, Earl L. – Teaching Exceptional Children, 1973
Presented in a game board format are eight tactics (games) used by adolescent students to structure time in the classroom. (DB)
Descriptors: Classroom Techniques, Exceptional Child Education, Games, Psychology
Smith, James R. – Training in Business and Industry, 1973
Designers of a computerized management game based on a simplified model of the company itself found the game more complex than they had previously thought; participants found it intriguing and rewarding. (Editor)
Descriptors: Administrator Education, Management Games, Operations Research, Simulation
Pasquale, Lois – Balance Sheet, 1973
Descriptors: Business Education, Educational Games, Educational Media, Learning Activities
Peer reviewedSchran, Henning; Kumpf, Dieter – Simulation and Games, 1972
Descriptors: Community Planning, Environmental Research, Game Theory, Simulation


