NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 12,556 to 12,570 of 20,293 results Save | Export
Snelsire, Robert W. – 1969
The problem of designing computer programs that will approach human capabilities in pattern recognition is discussed. Human beings are much better at recognizing patterns that are highly structured than at recognizing patterns that are not. In contrast, a computer system's performance in pattern recognition is almost independent of the amount of…
Descriptors: Classification, Game Theory, Learning, Mathematical Models
Masterman, Margaret – 1968
This paper examines Wittgenstein's conception of a language game. It is contended that there is, as yet, no linguistic science and that a great deal more deep philosophical imagining and "playing" is needed before we have enough knowledge to develop a real science of language. Similarly, superficial and over-literary British…
Descriptors: Child Language, Computers, Game Theory, Learning
Koch, Christian Herbert – 1970
This study develops and applies a way of talking about that transformation or change occurring in the mind of a film viewer as he views a film. This articulation is expressed in a metalanguage constructed along parameters of a game situation. The terminology employed in the articulation is derived from contemporary French structuralism and…
Descriptors: Abstracting, Articulation (Speech), Film Study, Films
Fennessey, Gail M.; And Others – 1972
An environmental problems unit was organized to be taught with three approaches. One approach contained two simulation exercises, one contained a simulation game and a simulation exercise, and one contained no simulations. These approaches were compared for their effectiveness for teaching facts and relationships and for producing favorable…
Descriptors: Environmental Education, Environmental Influences, Game Theory, Simulation
Greenblat, Cathy S. – Simulation/Gaming/News, 1976
A discussion on the need for research to focus on the effects of simulation games on students and social learning. (HB)
Descriptors: Educational Games, Evaluation, Research Needs, Simulation
Keller, John M. – NSPI Journal, 1978
Describes a motivational needs game which illustrates quickly and dramatically how a person's needs can be activated and changed. It illustrates how problem solving performance is inhibited when people have a high need for security in an unfamiliar situation. The game requires 30-45 minutes and accommodates 5-20 people. (VT)
Descriptors: Educational Games, Group Dynamics, Individual Needs, Motivation
Morris, G. S. Don – Journal of Physical Education and Recreation, 1977
Games can be modified by teachers or children to suit individual developmental needs. (PBS)
Descriptors: Child Development, Elementary Education, Games, Individual Differences
Instructor, 1978
Presents ideas for outside fitness activities such as Frisbee games, juggling, blanket ball, monsterball, jogging, and throwing. (JMB)
Descriptors: Elementary Education, Games, Physical Education, Playground Activities
Turney, Michael L. – Audiovisual Instruction, 1978
The Mass Media Simulation game is the focal point of the mass communication program at Northern Kentucky University. Students participate in the simulation over at least a four semester period. (Author/STS)
Descriptors: Communications, Curriculum, Educational Games, Higher Education
Peer reviewed Peer reviewed
Robinson, J. N. – Simulation and Games, 1978
This paper discusses some of the problems of evaluating educational games and simulations, and illustrates them with examples taken from the author's experiences with an economic policy game. (VT)
Descriptors: Computer Assisted Instruction, Economics Education, Educational Games, Evaluation
Peer reviewed Peer reviewed
Lucas, Robert C.; Shechter, Mordechai – Simulation and Games, 1977
The article describes the use of a simulation for outdoor recreation management which is applicable for any type of dispersed recreation area where visitor flows are of concern, where there are capacity constraints, where visitor encounters are significant, and where it is desired to allow visitors substantial freedom to move about flexibly. (MJB)
Descriptors: Management Development, Management Games, Recreational Facilities, Simulated Environment
Peer reviewed Peer reviewed
Williams, Robert L.; Mitchell, Horace – Negro Educational Review, 1977
Suggests that educational testing is not only big business in this country, it is also a big game. The "Testing Game", as it is called, refers to an ongoing series of transitions which progress to well-defined, predictable outcomes. (Author/AM)
Descriptors: Educational Testing, Games, Intelligence Tests, Standardized Tests
Walsh, Edward R. – Parks and Recreation, 1977
This article offers suggestions for games, contests, and festive entertainments for community enjoyment. (JD)
Descriptors: Games, Human Living, Play, Recreational Activities
Peer reviewed Peer reviewed
Lukenbill, W. Bernard – RQ, 1976
Explains how transactional analysis could be used for understanding the problems of an academic library reference department. (PF)
Descriptors: College Libraries, Games, Library Administration, Library Services
Corder, Billie F. – Academic Therapy, 1977
Described is a transactional analysis card game used to structure weekly therapy groups for students 12 to 19 years old in the special education school for the emotionally disturbed at Dorthea Dix Hospital in Raleigh, North Carolina. (JG)
Descriptors: Emotional Disturbances, Games, Group Therapy, Learning Disabilities
Pages: 1  |  ...  |  834  |  835  |  836  |  837  |  838  |  839  |  840  |  841  |  842  |  ...  |  1353