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Harris, Joey; Aldridge, Jerry – Academic Therapy, 1983
Spinoffs of the traditional peer tutoring approach have been successful in individualizing classroom instruction of learning disabled (LD) elementary students. In the peer trio technique, groups of three LD or slow learning students work together on tasks and on making their own games. The approach teaches cooperation and increases motivation. (CL)
Descriptors: Cooperation, Games, Group Activities, Learning Disabilities
Peer reviewed Peer reviewed
Chaffin, Jerry D.; And Others – Exceptional Children, 1982
The article explores the applicability of video arcade game formats to educational microcomputer software for exceptional children. Guidelines for educational curriculum based on arcade game formats are proposed and the term "Arc-Ed Curriculum" is offered to describe such software. (Author)
Descriptors: Computer Assisted Instruction, Disabilities, Games, Microcomputers
Peer reviewed Peer reviewed
Dean, Vicki S. – Educational Leadership, 1981
Simulation is an appropriate technique for inservice education. Current research on simulation lends credibility to its usefulness as a training technique. A simulation game called "Choices" is described. (Author/MLF)
Descriptors: Elementary Secondary Education, Games, Inservice Teacher Education, Simulation
Lipzin, Uri – Journal of Physical Education and Recreation, 1980
Stickball is an adaptation of a German national game with major modifications for Israeli athletic facilities and equipment. This article describes rules and equipment needed for this popular game. (CJ)
Descriptors: Athletic Equipment, Athletic Fields, Athletics, Games
Daloyan, Gary – Communication: Journalism Education Today (C:JET), 1981
Explains how to install and operate video games in schools as a fund raising activity for organizations. (FL)
Descriptors: Fund Raising, Games, Journalism, Secondary Education
Merrill, Paul F. – NSPI Journal, 1980
Analyzes the procedure for playing "Life Game" in three major phases: (1) information processing analysis, (2) path analysis, and (3) hierarchical analysis. (Author/JEG)
Descriptors: Educational Games, Flow Charts, Path Analysis, Task Analysis
Smith, Mark – Journal of Physical Education and Recreation, 1979
Several games are suggested to encourage beginning ice skating students to practice developing skills including pretend games, "London Bridge,""red light-green light," and relay races. (JMF)
Descriptors: Children, Games, Ice Skating, Physical Education
Celtnieks, Vidvuds – Journal of Physical Education and Recreation, 1979
University Ball is a team game with a variety of strategies that allows participation by everyone. Rules are similar to basketball, and variations are unlimited. (JMF)
Descriptors: Games, Physical Education, Student Participation, Team Sports
Nathan, Herm – Instructor, 1979
Describes physical education activities which utilize equipment made from common objects and readily available materials. (JMB)
Descriptors: Elementary Education, Equipment, Games, Physical Activities
Instructor, 1979
Presents several pages of ideas for games that build children's skills in the following areas: reasoning, communication, encoding/decoding, decision making, visual acuity, and cause/effect. (CM)
Descriptors: Elementary Education, Elementary School Students, Games, Skill Development
Thiagarajan, Sivasailam – Improving Human Performance Quarterly, 1975
Ways games can be used to improve human performance, with examples of simulation games. Uses include instruction, evaluation, experimentation, and organizational development. (Author/LS)
Descriptors: Educational Games, Evaluation, Experiments, Models
Spitzer, Dean R. – Improving Human Performance Quarterly, 1975
Describes current motivational theory and attempts to deduce methods that might be appropriate to motivational management in simulation and gaming contexts. (Author)
Descriptors: Achievement, Games, Motivation, Research Reviews (Publications)
Hunter, Robert H. – Audiovisual Instruction, 1977
Describes a classroom version of the game "To Tell the Truth". The game can be used as an introduction to the biographical background of a significant individual in a given subject area. (BD)
Descriptors: Biographies, Class Activities, Educational Games, Elementary Secondary Education
Peer reviewed Peer reviewed
Fletcher, Leslie B. – Business Education Forum, 1997
Round Robin is a game in which students must express accounting information in their own words. It is a means of familiarizing students with the language of vocabulary and of developing their verbal expressiveness. (SK)
Descriptors: Accounting, Business Education, Educational Games, Verbal Learning
Peer reviewed Peer reviewed
Grandjean, Burke D.; Taylor, Patricia A.; Weiner, Jay – Journal of Sport & Exercise Psychology, 2002
During the women's all-around gymnastics final at the 2000 Olympics, the vault was inadvertently set 5 cm too low for a random half of the gymnasts. The error was widely viewed as undermining their confidence and subsequent performance. However, data from pretest and posttest scores on the vault, bars, beam, and floor indicated that the vault…
Descriptors: Athletes, Competition, Olympic Games, Self Esteem
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