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Peer reviewedPearson, James – Journal of Correctional Education, 1988
Proposes that the study of economics be included in educational programs in correctional institutions. Describes the use of the Junior Achievement Program as a vehicle for incorporating economics in the Adult Performance Level course and points out the viable inclusion of computer games. (JOW)
Descriptors: Adult Education, Computer Games, Correctional Education, Economics Education
Peer reviewedMitchell, Christina E. – School Counselor, 1986
Describes a counseling technique in which a game similar to Trivial Pursuit is used to aid adolescents in discovering themselves, in facilitating their sense of self-continuity, and in helping them gain a positive direction toward an integrated adult life. (Author/ABB)
Descriptors: Adolescents, Games, Individual Development, Personality Development
Kibler, Catherine – Perspectives for Teachers of the Hearing Impaired, 1986
A teacher of deaf and multihandicapped students (ages 14-16) describes how she used a teacher-designed activity to develop their game playing skills. (CL)
Descriptors: Deafness, Games, Multiple Disabilities, Secondary Education
Israelite, Neita K.; And Others – Perspectives for Teachers of the Hearing Impaired, 1985
"Metaphor Monopoly," a variation of the popular board game for hearing impaired high school students focuses on understanding common metaphors. (CL)
Descriptors: Games, Hearing Impairments, Learning Activities, Metaphors
Peer reviewedMcGee, Gail G.; And Others – Journal of Autism and Developmental Disorders, 1984
A naturalistic social skills training program was used to teach assertive responses to three autistic adolescents in the context of two game situations. Results demonstrated the effectiveness of the procedure in generating high levels of positive and negative assertions that maintained across a 4.5-month follow-up interval. (Author/CL)
Descriptors: Adolescents, Assertiveness, Autism, Communication Skills
Peer reviewedChaffin, Jerry D. – Journal of Special Education Technology, 1982
The Arc Ed Curriculum uses video game formats to teach math and language arts content. Four motivational features (feedback, improvement, high response rates, and unlimited ceiling on performance along with adapted content could make the system applicable for use with severely handicapped learners. (CL)
Descriptors: Computer Assisted Instruction, Games, Online Systems, Severe Disabilities
Peer reviewedHodapp, Robert M.; Goldfield, Eugene C. – Early Child Development and Care, 1983
Presents an outline of a new addition to early intervention work. Explicates both the content and process of mother/infant games, describing ways in which principles from such games can be useful in therapy with young delayed children. (RH)
Descriptors: Games, Infants, Mothers, Parent Child Relationship
Peer reviewedBrownless, C. J. – Economics, 1984
Intended to give college economics students insights into the problems of demand management, this game involves students in manipulating government expenditure, with incomes policy and devaluation options, to try to secure the objectives of full employment, low inflation, and an acceptable balance of payments position. (RM)
Descriptors: Economics Education, Games, Higher Education, Inflation (Economics)
Stopp, Peter – Programmed Learning and Educational Technology, 1976
Reviews research on simulation/gaming evaluation, with emphasis on geography. Describes styles of simulation, interaction between participants and systems, and interaction among participants. (LS)
Descriptors: Educational Games, Educational Research, Evaluation, Geography
Northwest Regional Educational Lab., Portland, OR. – 2000
Games and word activities give children another way to integrate their learning and reinforce their literacy skills. They provide different and enjoyable contexts in which children can apply what they are learning. This booklet offers activities which provide a sampling of "fun" ways for tutors to support and supplement their tutees'…
Descriptors: Educational Games, Elementary Education, Learning Activities, Literacy
Journal of Structural Learning, 1973
The author describes some new logic games to be played with attribute blocks or with logical network plates. The games can be very engaging as far as their mathematical content is concerned and yet they provide an interesting and enjoyable experience for students. (JP)
Descriptors: Games, Instruction, Logic, Mathematics Education
Peer reviewedCruickshank, Donald R. – Theory into Practice, 1974
In this article, the Double I (Individualized Instruction) Game is described, including its objectives, rules of play, participants, and materials. The purpose of the game is to permit parents and teachers to consider their feelings about the implementation of individualized instruction. (HMD)
Descriptors: Attitudes, Educational Games, Individualized Instruction, Simulation
Croft, Virginia J. – Technical Education News, 1974
The Vocational Industrial Clubs of America (VICA) in Tulsa, Oklahoma held the VICA Skill Olympics at their ninth annual conference. The event comprised 30 leadership development and job skill contests. Competitors from 1,200 trade, industrial, technical, and health occupations took part. (Author/DS)
Descriptors: Educational Games, Industrial Education, Skill Analysis, Vocational Education
Peer reviewedBauer, Natasa; Krivohlavy, Jaro – Journal of Child Psychology and Psychiatry, 1974
In order to test the practicality of non-zero sum games for analyzing children's social behavior, the classic Prisoners' Dilemna Game performance were compared for institutionalized and home-reared boys. (DP)
Descriptors: Cooperation, Games, Institutionalized Persons, Personality Assessment
Wullschleger, Karl R. – Today's Education, 1973
Author suggests methods teachers may find valuable in helping children understand and deal with emotions. (Author/CB)
Descriptors: Emotional Development, Games, Puppetry, Role Playing


