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Douglass, Carolinda; Henry, Beverly W.; Kostiwa, Irene M. – Educational Gerontology, 2008
The Aging Game, a simulation activity, has been used successfully with medical students in the development of empathetic attitudes toward older adults. To date, the Aging Game has not been used extensively with allied health students. It has been viewed as too costly, time-consuming and labor-intensive. The purpose of this study was to examine the…
Descriptors: Allied Health Occupations Education, Simulation, Educational Games, Aging (Individuals)
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Wang, Tzu-Hua – Computers & Education, 2008
This research aims to develop a multiple-choice Web-based quiz-game-like formative assessment system, named GAM-WATA. The unique design of "Ask-Hint Strategy" turns the Web-based formative assessment into an online quiz game. "Ask-Hint Strategy" is composed of "Prune Strategy" and "Call-in Strategy".…
Descriptors: Formative Evaluation, Foreign Countries, Grade 5, Internet
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Ang, Chee Siang; Rao, G. S. V. Radha Krishna – International Journal on E-Learning, 2008
The purpose of this study is to evaluate computer game theories for educational software. We propose a framework for designing engaging educational games based on contemporary game studies which includes ludology and narratology. Ludology focuses on the study of computer games as play and game activities, while narratology revolves around the…
Descriptors: Play, Educational Games, Learning Motivation, Computer Software
Steinkuehler, Constance – Educational Technology, 2008
For those with a vested interest in online technologies for learning, the knowledge and skills that constitute successful participation in massively multiplayer online games (MMOs) places these games squarely among the most promising new digital technologies to date. In this article, the author broadly outlines the qualitative results of a two and…
Descriptors: Ethnography, Educational Technology, Games, Computers
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Hruska, Barbara; Clancy, Mary E. – Strategies: A Journal for Physical and Sport Educators, 2008
With pressure for student academic achievement throughout the educational environment, physical educators are being called upon to support student learning in a variety of academic areas. The National Association for Sport and Physical Education set guidelines which direct the physical education teacher toward motor, health, and fitness…
Descriptors: Physical Education, Physical Activities, Movement Education, Elementary School Students
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Warren, Scott J.; Dondlinger, Mary Jo; Jones, Greg; Whitworth, Cliff – Journal of Educational Technology, 2010
The purpose of this paper is to discuss one instructional design that leverages problem-based learning and game structures as a means of developing innovative higher education courses for students as responsive, lived experiences. This paper reviews a curricular redesign that stemmed from the evaluation of an introductory course in computer…
Descriptors: Problem Based Learning, Instructional Design, Educational Games, Introductory Courses
Behrens, John T.; Mislevy, Robert J.; DiCerbo, Kristen E.; Levy, Roy – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2010
The world in which learning and assessment must take place is rapidly changing. The digital revolution has created a vast space of interconnected information, communication, and interaction. Functioning effectively in this environment requires so-called 21st century skills such as technological fluency, complex problem solving, and the ability to…
Descriptors: Evidence, Student Evaluation, Educational Assessment, Influence of Technology
Guzzetti, Barbara; Elliot, Kate; Welsch, Diana – Teachers College Press, 2010
This book shows teachers how to bring students' Do-It-Yourself media practices into the classroom (Grades 6-12). In one accessible resource, the authors explain DIY media, identify their appealing features for content area instruction, and describe the literacy skills and strategies they promote. Chapters address: Adolescents' DIY Media as New…
Descriptors: Web Sites, Electronic Publishing, Music, Video Games
Coalition for Evidence-Based Policy, 2010
U.S. social programs, set up to address important problems, often fall short by funding specific models/strategies ("interventions") that are not effective. When evaluated in scientifically-rigorous studies, social interventions in K-12 education, job training, crime prevention, and other areas are frequently found ineffective or…
Descriptors: Elementary School Students, Grade 1, Classroom Techniques, Prevention
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Eow, Yee Leng; Ali, Wan Zah bte Wan; Mahmud, Rosnaini bt.; Baki, Roselan – Computers & Education, 2010
Creativity is an important entity in developing human capital while computer games are the current generation's contemporary tool. This study focused on the teaching of computer games development in order to enhance the creative perception of secondary school children. The study applied randomised subjects, with control group experimental design,…
Descriptors: Control Groups, Research Design, Human Capital, Computer Assisted Instruction
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Lauricella, Sharon; Kay, Robin – Australasian Journal of Educational Technology, 2010
Considerable research has been conducted examining the use of laptops in higher education, however, a reliable and valid scale to assess in-class use of laptops has yet to be developed. The purpose of the following study was to develop and evaluate the "Laptop Effectiveness Scale" (LES). The scale consisted of four constructs: academic…
Descriptors: Feedback (Response), Higher Education, Construct Validity, Measures (Individuals)
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Ray, Beverly; Coulter, Gail A. – Journal of Digital Learning in Teacher Education, 2010
This research examined the change in the perceptions of preservice teachers regarding the use of digital minigames to support middle school level social studies learning. The results of a Wilcoxon Signed Ranks Test for matched pairs revealed that participants' (N = 18) perceptions were positively modified by participation in a series of digital…
Descriptors: Preservice Teachers, Middle Schools, Elementary Education, Educational Games
Commins, Elaine – 1990
This book provides scores of activities using inexpensive manila file folders. Designed for children in the elementary grades, each chapter proceeds from simple material to more advanced work. Selected subjects are intended to enhance the following curriculum studies and promote development in: (1) art and visual-motor activities; (2) reading; (3)…
Descriptors: Active Learning, Art Activities, Childrens Games, Educational Games
Lieberman, Debra A. – 1998
This study examined whether video games could be effective health education and therapeutic interventions for children and adolescents with diabetes. KIDZ Health Software developed a game about diabetes self-management, and tested its effectiveness for children with diabetes. The Packy and Marlon Super Nintendo video game promotes fun,…
Descriptors: Adolescents, Children, Diabetes, Educational Games
Sadovskii, L. E.; Sadovskii, A. L.
This volume contains some examples of mathematical applications in sports. Sports discussed include tennis, figure skating, gymnastics, track and field, soccer, skiing, hockey, and swimming. Problems and situations are posed and answers with thorough explanations are provided. Chapters include: (1) Mathematics and Sports; (2) What Is Applied…
Descriptors: Athletics, Educational Games, Elementary Secondary Education, Higher Education
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