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Kahn, Ken – 1995
This paper describes ToonTalk, a general-purpose concurrent programming system in which the source code is animated and the programming environment is a video game. The design objectives of ToonTalk were to create a self-teaching programming system for children that was also a very powerful and flexible programming tool. A keyboard can be used for…
Descriptors: Authoring Aids (Programming), Autoinstructional Aids, Children, Computer Games
Johnson, Craig W. – 1993
This paper reports on a study of the effectiveness of BlockAIDS, a computer-based AIDS (Acquired Immune Deficiency Syndrome) education game that communicates information from the U.S. Surgeon General's reports on AIDS to adolescents, preadolescents, and young adults. Game response protocols were obtained from 3,000 BlockAIDS players at the Houston…
Descriptors: Acquired Immune Deficiency Syndrome, Adolescents, Computer Assisted Instruction, Computer Games
Wiscont, Jeanne Mull – 1977
This paper explores the concept of toy lending libraries. The first six chapters discuss: (1) the history of toy lending libraries; (2) the values and purposes of using games and toys with children; (2) the contribution of games and toys to the goals of a children's services library division; (3) examples of toy lending service in public…
Descriptors: Childhood Needs, Childrens Libraries, Educational Games, Games
Kraus, William H. – 1982
The purpose of the project was to develop computer games that could be used by students in grades 1-4 as part of their mathematics instruction. Eight games were developed, covering a wide variety of mathematical topics, including number/numeration, computation, geometry, measurement, statistics, and probability. The games were field tested in 20…
Descriptors: Computers, Educational Games, Educational Research, Elementary Education
Wichita Unified School District 259, KS. – 1979
This document is filled with suggestions for inexpensive teacher-made classroom aids that can be used for concept reinforcement with the total class, a small group, or individual students. The games and teaching aids provided, allow instructors to provide the motivational drill to develop speed and accuracy for basic computational skills. The…
Descriptors: Drills (Practice), Educational Games, Elementary Education, Elementary School Mathematics
ROSS, DOROTHEA – 1967
THE PURPOSE OF THIS RESEARCH WAS TO STUDY THE EFFECTS OF DIFFERENT REWARDS FOR INTENTIONAL LEARNING ON INCIDENTAL LEARNING ACQUIRED BY PRESCHOOL EDUCABLE MENTAL RETARDATES IN A GAME SITUATION. AN ADULT EXPERIMENTER TAUGHT EACH RETARDATE TO PLAY MOTOR, SOCIAL AND PROBLEM-SOVLING GAMES (INTENTIONAL LEARNING.) A SECOND ADULT SERVED AS A PLAYER AND…
Descriptors: Children, Childrens Games, Classroom Research, Exceptional Child Research
Ratliff, Gerald Lee – 1979
Jean Piaget's theories of child development and the nature of intelligence are adapted to creative dramatics in this description of two games for children aged 6 through 12. The first game discussed incorporates a "touchy-feely box," a cardboard construction with openings on two sides so that a child may reach inside, select, and…
Descriptors: Childrens Games, Class Activities, Cognitive Development, Creative Dramatics
PDF pending restorationBritish Council, London (England). English-Teaching Information Centre. – 1975
This bibliography cites books and articles concerning the use of games, puzzles, and songs in English language teaching. Entries include both European and American publications, and most have been published since 1965. (CLK)
Descriptors: Bibliographies, Educational Games, Educational Media, English (Second Language)
Pollak, Richard Alan – 1972
This study investigated the development and evaluation of a computer-augmented science learning game model, through the implementation of a specific game derived from the game model. Formative evaluation strategies were synthesized from two existing evaluation procedures and were tested and applied to the learning resource under development. As a…
Descriptors: Computer Assisted Instruction, Doctoral Dissertations, Educational Games, Educational Research
North Dakota Library Notes, 1976
An annotated bibliography describes toys and games appropriate for a library serving the mentally retarded. Materials cited are entered under communication skills, concepts, life skills, motor skills, and sensory skills. A listing of publishers' and manufacturers' addresses is included. (NR)
Descriptors: Annotated Bibliographies, Educational Games, Games, Handicapped Children
PDF pending restorationEdwards, Keith J.; DeVries, David L. – 1972
A 2x2x3 randomized block design was employed with 117 seventh grade students to investigate the independent and combined effects of a learning game and student teams on students' attitudes and achievement in mathematics. Multivariate and univariate analyses of variance revealed that students in classes using games were more positive toward math…
Descriptors: Achievement, Attitudes, Educational Games, Games
Venditti, Frederick P. – 1970
This manual has been prepared for the use of program directors who will assume the overall responsibility for planning and conducting the Valleybrook Elementary School-Lakemont High School Simulation Game. The game is created to give professional school personnel and prospective teachers opportunities to come to grips with typical problems of…
Descriptors: Desegregation Methods, Discussion Groups, Elementary Schools, Games
Roberts, Tommy L.; Keahey, Scott P. – 1970
The total systems approach to guidance and counseling is an attempt to help the student understand the personality of the environmental systems in relation to his own personality. Such an approach would provide for integration of the two personalities leading to productive behavior and individual goal achievement. This objective can be approached…
Descriptors: Adjustment (to Environment), Behavior, Career Guidance, Counseling
Chartier, Myron Raymond – 1974
In order for research on the educational utility of simultation games to advance, there must be some stipulation of a set of significant variables. This, in turn, requires the building of testable theoretical models and the formulation of strategic propositions to test their validity. An example of the process involved is as follows. Focusing upon…
Descriptors: Discussion, Discussion (Teaching Technique), Educational Games, Educational Research
Envirometrics, Inc., Washington, DC. – 1970
CITY III is a computer-assisted simulation game in which participants make decisions affecting the economic, governmental, and social conditions of a simulated urban area. In one of its five city options (called Lothian) the CITY III simulation model focuses on a micro-view of an urban area by reducing the level of aggregation. The population is…
Descriptors: City Government, Computer Assisted Instruction, Computer Programs, Educational Games


