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Peer reviewedJohnston, Thomas F.; And Others – Music Educators Journal, 1979
This article describes a traditional Eskimo game in which complex patterns are created by slipping a circle of string over the fingers, often in accompaniment to songs and chants based on Eskimo myths. Several of the string patterns and songs, with Eskimo and English lyrics, are included. (SJL)
Descriptors: Eskimos, Folk Culture, Games, Legends
Peer reviewedRemus, William E. – Simulation and Games, 1981
Argues that evaluations of games are often inadequate due to poor experimental design. In order to correct this flaw, particular attention must be given to controlling the confounding variables and obtaining equivalent treatment groups. References are included. (LLS)
Descriptors: Evaluation Methods, Games, Higher Education, Research Design
Peer reviewedMatrix, Irving Joshua – Two-Year College Mathematics Journal, 1979
A biography of Martin Gardner is given, elaborating on how he developed his "Mathematical Games" column. (PK)
Descriptors: Authors, Biographies, Games, Mathematical Enrichment
Wilson, Mark – Journal of Physical Education and Recreation, 1979
Describes a relay game to practice football skills including running, hiking, passing, and catching. (JMF)
Descriptors: Educational Media, Football, Games, Running
Ericson, Jane Harris; Fosmire, Monica – Journal of Physical Education and Recreation, 1979
A crossword puzzle for social dance using terminology of seven dances is presented. (JMF)
Descriptors: Dance, Educational Media, Games, Physical Education
Ericson, Jane Harris; And Others – Journal of Physical Education and Recreation, 1979
Variations of some common games such as Bingo are applied to dance and used to teach, review, and test dance skills, history, rhythm, style, and terminology. (JMF)
Descriptors: Dance, Educational Games, Physical Education, Program Descriptions
Greenblat, Cathy S. – Improving Human Performance Quarterly, 1975
To design a game, you must understand completely the system you are simulating. Four stages of design are described and illustrated by a case study of the design of the game BLOOD MONEY. (Author)
Descriptors: Case Studies, Design, Games, Material Development
Peer reviewedGould, Daniel; Greenleaf, Christy; Chung, Yongchul; Guinan, Diane – Research Quarterly for Exercise and Sport, 2002
Examined the frequency and magnitude of specific variables perceived to have affected U.S. Olympic athletes' performance. Respondents perceived that performance was influenced by: performance variables (e.g., preparation for distraction); team variables (e.g., strong cohesion); coaching variables (e.g., coaching expectations); family-friend…
Descriptors: Athletes, Olympic Games, Performance Factors, Predictor Variables
Peer reviewedSternberger, Carol – Adult Learning, 1995
Suggests the use of games, audiovisual aids, and student interaction as teaching strategies for adults. (JOW)
Descriptors: Adult Education, Audiovisual Aids, Games, Teaching Methods
Peer reviewedEricksen, Donna; And Others – Mathematics Teacher, 1995
Describes a two-person game based on the Pythagorean Theorem. Includes game board and question cards. (MKR)
Descriptors: Educational Games, Geometry, High Schools, Learning Activities
Peer reviewedThiagarajan, Sivasailam – Simulation & Gaming, 1992
Presents a seven-phase model for debriefing following experiential activities. Eight d-games (i.e., framegames that structure debriefing) related to the phases in the debriefing process are described, and applications of the d-games are illustrated with reference to a common base activity. (13 references) (Author/MES)
Descriptors: Educational Games, Evaluation Methods, Experiential Learning, Models
Gredler, Margaret Bell – Simulation/Games for Learning, 1990
Discussion of the design of games and simulations focuses on the fundamental defining features called deep structure. The two main levels of interaction in games and simulations are described; generalized reinforcers are discussed; types of defective contingencies are explained, including escape or avoidance behaviors; and the concept of negative…
Descriptors: Contingency Management, Game Theory, Interaction, Reinforcement
Salopek, Jennifer J. – Training and Development, 1999
Discusses how training games have changed and become more prevalent. Looks at characteristics of games and suggests how they should and should not be used in training. Describes 26 types of games and the use of icebreakers. (JOW)
Descriptors: Adult Education, Educational Games, Training, Training Methods
Peer reviewedLinacre, John Michael – Popular Measurement, 1999
Explains a technique for measuring the ability of college basketball teams, enabling the researchers to predict the winners at least as well as sports experts. (SLD)
Descriptors: Athletics, Educational Research, Games, Measurement Techniques
Peer reviewedBowles, Ryan – Popular Measurement, 1999
Presents a Rasch measurement technique to rate the difficulty of mountain climbs. (SLD)
Descriptors: Athletics, Educational Research, Games, Measurement Techniques


