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Heger, Herbert K. – Educational Technology, 1971
Descriptors: Curriculum Development, Educational Technology, Game Theory, Simulation
Peer reviewedPierce, R. S. – Two-Year College Mathematics Journal, 1971
A discussion of winning strategies in the game of NIM" is generalized to (positional) games in which the total number of moves is (bounded). (MM)
Descriptors: College Mathematics, Game Theory, Mathematics, Set Theory
Lamb, Brydon – Visual Education, 1971
Descriptors: Educational Media, Educational Technology, Management Games, Simulation
Roscoe, Joseph A. – Todays Educ, 1970
Descriptors: Games, Physical Education, Recreational Activities, Teacher Education
Peer reviewedReid, Louis Arnaud – British Journal of Educational Studies, 1970
Descriptors: Athletics, Curriculum Evaluation, Dance, Games
Foster, Jerry; and others – J Health Phys Educ Recreation, 1969
A collection of the following original games, adapted from traditional sports: frisbee baseball, rollerboard hockey, bell ball, throw and go netball, boardless basketball, crosseball, flag football, french dodgeball, korfbal, german bat ball, and flag football. (AP)
Descriptors: Athletic Equipment, Games, Guides, Methods
Harrison, J. Derek – Journal of Business Education, 1983
Discusses the use of simulation-gaming in teaching business communications courses. (JOW)
Descriptors: Business Communication, Educational Games, Simulation, Teaching Methods
Goldin, Harriet K. – G/C/T, 1983
Over 600 talented elementary students in Massachusetts participated in a challenge program in which students were to devise a game format integrating math concepts into the theme "Futures: Fact or Fantasy." The challenge model can be used in other subjects to provide differentiated learning experiences for talented students. (CL)
Descriptors: Elementary Education, Games, Learning Activities, Mathematics
Peer reviewedSingh, Dharamjit – Impact of Science on Society, 1982
A critic of science identifies the ground from which emanate toys, games, and inventive play. The knowledge and other prerequisites characterizing the inventor of pastimes are examined, touching on the correspondence existing between the biological/physical sciences and games/inventions. (Author/JN)
Descriptors: Biology, Games, Inventions, Physics
Peer reviewedBing, Jon – Impact of Science on Society, 1982
The rapid evolution of today's video games now fills arcades, snack bars, and homes with an array of highly interactive, graphically vivid technical devices. This electronic environment is creating a worldwide communication network. Developments in this area will be beneficial provided that appropriate media policies can be framed. (Author/JN)
Descriptors: Computer Oriented Programs, Electronics, Games, Policy Formation
Peer reviewedOxenham, John – International Review of Education, 1982
Describes the "Trading Game," a learning activity for high school students intended to help players understand how trade can affect the prosperity of a country. The game involves raw materials, technology, trading, bargaining power, and the creation and distribution of wealth. (RH)
Descriptors: Educational Games, High School Students, International Education
Warrington, Lynn Patterson – Teacher, 1979
Suggests staging a "cookie hunt" around the school to familiarize new kindergartners with the building and the staff. (SJL)
Descriptors: Educational Games, Kindergarten, Primary Education, School Orientation
Hearn, Jeff – Simulation/Games for Learning, 1980
Examines the potential of gaming and simulation for reducing the unpleasantness of revision or study for tests by elaborating on the nature and impact of reviewing, contrasting it with characteristics of gaming and simulation, and describing the potential of revision games and simulations. (Author/CMV)
Descriptors: Educational Games, Simulation, Study, Teaching Methods
Walford, Rex – Simulation/Games for Learning, 1980
This description of the man-environment simulation CARIBBEAN FISHERMAN includes its origin in a research article, the simple form of the game, and subsequent modifications or possibilities of modification that have emerged from experience in playing the game. (CMV)
Descriptors: Educational Games, Environmental Education, Instructional Development, Simulation
Waugh, Charles G. – Community College Social Science Journal, 1980
Presents the rules for an educational game in which students reinforce psychology lecture material by creating and dramatizing defense mechanisms such as reaction formation, displacement, and fantasy. Provides definitions and examples of the various defense mechanisms that can be portrayed. (JP)
Descriptors: Educational Games, Psychology, Relevance (Education), Student Motivation


