Publication Date
| In 2026 | 6 |
| Since 2025 | 630 |
| Since 2022 (last 5 years) | 3104 |
| Since 2017 (last 10 years) | 7003 |
| Since 2007 (last 20 years) | 11821 |
Descriptor
| Educational Games | 9530 |
| Teaching Methods | 5522 |
| Games | 5085 |
| Foreign Countries | 4935 |
| Video Games | 2758 |
| Computer Games | 2604 |
| Game Based Learning | 2577 |
| Educational Technology | 2424 |
| Learning Activities | 2186 |
| Student Attitudes | 2064 |
| Simulation | 2015 |
| More ▼ | |
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 2430 |
| Teachers | 1548 |
| Students | 184 |
| Researchers | 175 |
| Parents | 157 |
| Media Staff | 61 |
| Administrators | 55 |
| Policymakers | 40 |
| Counselors | 17 |
| Community | 14 |
| Support Staff | 7 |
| More ▼ | |
Location
| Turkey | 482 |
| Australia | 362 |
| Taiwan | 299 |
| Canada | 273 |
| United Kingdom | 237 |
| Spain | 235 |
| China | 210 |
| Indonesia | 198 |
| United States | 174 |
| California | 162 |
| Germany | 145 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 20 |
| Meets WWC Standards with or without Reservations | 31 |
| Does not meet standards | 17 |
Peer reviewedGanzert, Robin; Helms, Allen – T.H.E. Journal, 1998
Describes a partnership between Wake Forest University's graduate school of management and an elementary school that resulted in the development of a computer simulation game that integrated technology into the fifth-grade curriculum via a business simulation where players set up and run their own dinosaur amusement park. (LRW)
Descriptors: Administrator Education, College School Cooperation, Computer Simulation, Educational Games
Peer reviewedMillians, David – Simulation & Gaming, 1999
Describes the age-related developmental issues that typically confront teachers and writers in developing and implementing educational simulation/games. Examines physical, personal and social, language, and cognitive factors. Discusses the steps taken in creating a 16-week simulation for 10- and 11-year olds. Provides a source list of games and…
Descriptors: Adolescents, Cognitive Processes, Computer Games, Computer Simulation
Peer reviewedBetz, Joseph A. – Journal of Educational Technology Systems, 1996
Discusses the educational uses of computer games and simulations and describes a study conducted at the State University of New York College at Farmingdale that used the computer game "Sim City 2000." Highlights include whole systems learning, problem solving, student performance, nonparametric statistics, and treatment of experimental…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Games, Computer Simulation
Peer reviewedBarlas, Yaman; Diker, Vedat Guclu – Simulation & Gaming, 2000
Presents an interactive simulation model on which the academic aspects of university management can be analyzed and alternative management strategies tested. Focuses specifically on long-term, dynamic, strategic management problems and yields performance measures about the fundamental activities in a university that can support strategic…
Descriptors: College Administration, Computer Assisted Instruction, Computer Simulation, Decision Making
Gouglas, Sean; Sinclair, Stefan; Ellefson, Olaf; Sharplin, Scott – Innovate: Journal of Online Education, 2006
Most humanities courses rarely require students to create the kinds of work they are studying. Sean Gouglas, Stefan Sinclair, Olaf Ellefson, and Scott Sharplin outline the value of this rare experience by describing an assignment in their graduate humanities computing course in which students examined hypermedia narratives by authoring a…
Descriptors: Games, Fantasy, Foreign Countries, Role Playing
National Aeronautics and Space Administration, Cleveland, OH. Lewis Research Center. – 1994
The objective of this board game is for players to travel to all the planets with the winner being the first to return to Earth. Students are required to use their knowledge of the planets for the game. (JRH)
Descriptors: Astronomy, Educational Games, Elementary Education, Space Sciences
Peer reviewedMangan, J. A. – British Journal of Educational Studies, 1975
Article provided a brief portrayal of the rhetoric of a specific but now defunct ideology together with an analysis of its focusing, integrating and controlling functions as an instrument of moral instruction. (Author/RK)
Descriptors: Athletics, English Literature, Games, Poetry
Schmelzel, Carol – Forecast for Home Economics, 1975
Descriptors: Class Activities, Educational Games, Problem Solving, Problems
Peer reviewedMartin, Buck; Reazin, Ron – School Science and Mathematics, 1975
Phrases related to mathematics can be used in the popular word game Hinky Pinky. Examples are provided. (SD)
Descriptors: Games, Learning Activities, Mathematical Vocabulary, Mathematics Education
Pearson, Craig M. – Learning, 1975
Describes a game in which players role-play students, teachers, superintendents, school board members, or parents as they explore the complexities and alternatives of the accountability issue. (BD)
Descriptors: Accountability, Educational Objectives, Games, Role Playing
Jackson County Education Service District, Medford, OR. – 1985
A description is given of the Junior High "Brain Bowl", an academic competition based upon the television format used in the "College Bowl". Two teams of six players each are asked questions by a moderator. The first team to answer correctly wins two points. Incorrect answers result in a loss of a point. The game is played over a period of three…
Descriptors: Academically Gifted, Competition, Educational Games, Secondary Education
Mindes, Gayle; Murphy, Kathleen Torina – 1983
The therapeutic utilization of play and games as a major curricular concentration offers potential for the enhancement of cognitive, social/emotional, and physical development of young emotionally disturbed adolescents. The theory is illustrated with examples from related literature, the clinical experience of the authors, and descriptive material…
Descriptors: Emotional Disturbances, Games, Middle Schools, Play
Rudolph, Sr. Catherine – Elementary English, 1974
A wide variety of creative activities may be suggested by calendar events. (JH)
Descriptors: Creativity, Educational Games, Elementary Education, Instructional Materials
Practical Pointers, 1977
Listed are 45 table, target, manipulative, active, and creative games with such developmental purposes as associative learning, tactile discrimination, and visual motor integration. Information includes the name of the item, distributor, price, description, and developmental purpose. (JYC)
Descriptors: Developmental Tasks, Educational Games, Handicapped Children, Toys
Boocock, Sarane S. – Educ Technol, 1969
Descriptors: Educational Games, Emotional Disturbances, Simulation, Social Studies

Direct link
