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Reese, Curt; Wells, Terri – Simulation & Gaming, 2007
This article describes a game used for teaching discussion skills to English as a Second Language (ESL) students. It was originally designed for students wanting to prepare for graduate study at U.S. universities has been since used for other ESL students wanting to improve conversation skills. The game focuses on common phrases helpful for…
Descriptors: Graduate Study, English (Second Language), Teaching Methods, Discussion
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Zhong, Chen-Bo; Loewenstein, Jeffrey; Murnighan, J. Keith – Journal of Conflict Resolution, 2007
The long history of experimental research on the prisoner's dilemma (PD) has primarily used a methodology that eliminates cues to participants. Researchers, however, have interpreted participants' choices as cooperative or competitive. The authors' research shows that giving participants researchers' interpretive labels of the game, the choices,…
Descriptors: Game Theory, Cooperation, Trust (Psychology), Labeling (of Persons)
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Pasupathi, Monisha; Alderman, Katarzyna; Shaw, David – Discourse Processes: A Multidisciplinary Journal, 2007
Discourse and self-perceptions are likely to be related in bidirectional ways. That is, people's self-perceptions are likely to shape their discourse behavior, but their (and their partners') discourse behavior in turn will shape their subsequent self-perceptions. To provide empirical evidence for this proposal, we conducted a study in which pairs…
Descriptors: Interpersonal Communication, Self Concept, Metacognition, Computers
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Butts, Carter T.; Rode, David C. – Social Forces, 2007
We define a "hot potato" to be a good that may be traded a finite number of times, but which becomes a bad if and when it can no longer be exchanged. We describe a game involving such goods, and show that non-acceptance is a unique subgame perfect Nash equilibrium for rational egoists. Contrastingly, experiments with human subjects show…
Descriptors: Play, Participant Characteristics, Value Judgment, Economic Factors
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McCannon, Bryan C. – Journal of Economic Education, 2007
The author describes a course designed to build the critical thinking skills of undergraduate economics students. The course introduces and uses game theory to study the Bible. Students gain experience using game theory to formalize events and, by drawing parallels between the Bible and common economic concepts, illustrate the pervasiveness of…
Descriptors: Critical Thinking, Thinking Skills, Game Theory, Biblical Literature
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Sirinterlikci, Arif; Zane, Linda; Sirinterlikci, Aleea L. – Journal of Technology Studies, 2009
This article presents an initiative that is based on active learning pedagogy by engaging elementary and middle school students in the toy design and development field. The case study presented in this article is about student learning experiences during their participation in the TOYchallenge National Toy Design Competition. Students followed the…
Descriptors: Middle School Students, Active Learning, Toys, Cognitive Processes
BUELL, CHARLES E. – 1966
A PRACTICAL RATHER THAN A THEORETICAL REFERENCE GUIDE, THE BOOK DISCUSSES THE NEED OF THE BLIND OR VISUALLY IMPAIRED CHILD FOR PHYSICAL EDUCATION. PAST AND PRESENT PROGRAMS IN PUBLIC AND RESIDENTIAL SCHOOLS, RECREATION AND LEISURE TIME ACTIVITIES (A GUIDE FOR PARENTS), SPORTS AND INTERSCHOLASTIC COMPETITION, ACTIVE GAMES, CONTESTS, RELAYS, AND…
Descriptors: Achievement Rating, Athletics, Blindness, Case Studies
Allen, Layman E.; Main, Dana B. – 1973
This study focuses on the affective dimension of learning as influenced by a learning environment organized around instructional gaming. Experimental and control classes of seventh- and eighth-grade students taught by the same teachers for both semesters participated in the 1972-73 study. The experimental learning environment contained three…
Descriptors: Affective Behavior, Attendance Patterns, Attitudes, Class Activities
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Muri, Simone Alter – Early Childhood Education Journal, 1996
Suggests that children involved in the process of creating games from other cultures gain an increased interest in learning about other cultures and increased cognitive, social, and interpersonal skills. Notes that stressing commonalities by making games rather than focusing on differences fosters sensitivity and a greater understanding of others.…
Descriptors: Childrens Games, Cross Cultural Studies, Cultural Activities, Cultural Awareness
Matthias, Diana C. J.; Grey, Richard – 1994
This game, designed for use in the Snite Museum of Art, Knott Beckman Gallery, Indiana, focuses on some of the different types of travel depicted in gallery paintings from 16th and 17th century Europe. The questions, with multiple choice answers, encourage viewers to find details of every day life, and to consider whether their meaning is…
Descriptors: Art, Art Activities, Art Education, Art History
Lindsay, P. L.; Palmer, D. – 1981
A study of the games played by children in Brisbane, Australia was conducted to provide information for physical education curriculum development and to compile a descriptive record for the period from 1975 to 1976. Attention was given to physical activities in which two or more children proceed with observable rules of conduct toward a…
Descriptors: Childrens Games, Educational Games, Elementary Education, Group Activities
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Taylor, George R.; Watkins, Susan T. – Arithmetic Teacher, 1974
Several games involving both motor behavior and practice with mathematical skills are described. These include adaptations of musical chairs (subtraction), call ball (multiplication), and ring toss (linear measurement); other games are designed to provide practice on identifying numerals, telling time, using money, and naming fractions. (SD)
Descriptors: Basic Skills, Class Activities, Educational Games, Elementary School Mathematics
Crane, Louise – 1982
Appreciation of African games has increased in this country; especially board games which have been popularized through commercial versions. African games are invaluable resources for studying subjects requiring mathematical concepts, as well as social studies, history, geography, and languages. This manual presents some of the better known…
Descriptors: African Culture, African History, Cultural Activities, Cultural Education
Brams, Steven J.; Kilgour, D. Marc – 1985
Based on the game "Prisoners' Dilemma," a game-theoretical model of the arms race suitable for postsecondary level mathematics and/or political science students is developed in which two players can initially choose any level of arms development. The purpose of the game is to show under what conditions deescalation rather than escalation…
Descriptors: Conflict, Conflict Resolution, Decision Making, Disarmament
Vochko, Lee E., Ed. – 1979
This collection of activities is organized into two sections. The first, entitled "Manipulatives," suggests materials which may be used to introduce or reinforce mathematical concepts such as: basic arithmetic operations; place value; long division; percents; multiples and common denominators; informal geometry including area, perimeter…
Descriptors: Educational Games, Elementary Secondary Education, Games, Instruction
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