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Weinstein, Pauline Smith – Arithmetic Teacher, 1980
Discussed is how to design and construct gameboards to reinforce the numerous but varied concepts and skills taught to students from kindergarten through eighth grade. Also discussed is how a game might be designed to reinforce a particular concept or skill such as telling time or addition facts. (Author/TG)
Descriptors: Class Activities, Construction (Process), Design, Educational Games
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Addison, Linda – Gifted Child Quarterly, 1979
The article examines the role of simulation games in developing the leadership ability of girls, presents ten guidelines for development of simulation games, and gives an example of a simulation game. (PHR)
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, Females
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Orbach, Eliezer – Simulation and Games, 1979
Using Adar's fourfold classification of students according to dominant motive for learning, it is argued that simulation games possess greater motivational power than other techniques of instruction given their ability to overcome three motivational difficulties. (CMV)
Descriptors: Achievement Need, Affiliation Need, Curiosity, Educational Games
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Thomas, Ursula – Unterrichtspraxis, 1978
Describes a device or "game" using 3x5 cards to divide sentences in such a way as to guide the language learner to anticipate grammatical structures; to make him aware that grammar, as well as vocabulary, conveys meaning. (EJS)
Descriptors: Class Activities, Educational Games, Games, German
Robinson, J. N. – Adult Education, 1977
Describes an economics game for adult education designed to simulate the real world by setting up national economic policymaking in which participants can exercise their own judgment. Assesses some of the conclusions to be derived from the use of such a game. (MF)
Descriptors: Adult Education, Decision Making Skills, Economics Education, Educational Games
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White, Keith; Hohn, Robert; Tollefson, Nona – Journal of Research in Childhood Education, 1997
Studied goal setting by elementary students by utilizing a strategy of psychomotor and academic games. No grade level differences were observed; however, proportionally more second- through fourth-grade girls and fifth-grade boys were classified as realistic goal setters. Concludes elementary students can set realistic goals in academic and…
Descriptors: Academic Achievement, Childrens Games, Educational Games, Educational Objectives
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Lopus, Jane; Placone, Dennis – Journal of Economic Education, 2002
Identifies a Web site providing information about stock market simulations for high school economics courses. Divides the information into two tables: (1) the structure of online stock market games; and (2) the determination of portfolio values of online stock market games. States that changes and updates are available at Web sites. (JEH)
Descriptors: Computer Assisted Instruction, Economics, Economics Education, Game Theory
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Glakas, Barbara A. – Journal of Physical Education, Recreation and Dance, 1991
Through cooperative games and play, children learn to share, empathize with others' feelings, and get along better. The article makes suggestions to physical educators on how to design games to teach students cooperative behaviors and how to incorporate them into class, noting four important game-design principles. (SM)
Descriptors: Childrens Games, Curriculum Development, Educational Games, Elementary Education
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Faria, A. J. – Simulation & Gaming, 1998
Updates a 1987 survey of business-school deans, business faculty, and training-and-development managers in industry that examined the extent to which simulation games were used in academia and business training programs. Findings show that simulation-game usage has grown over the past ten years with expectations for further growth. Contains 29…
Descriptors: Business Administration Education, Corporate Education, Educational Games, Educational Trends
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Gaudart, Hyacinth – Simulation & Gaming, 1999
Discusses the introduction of games as a tool that student teachers can use when teaching English to speakers of other languages. Describes some of the games that have been tried and tested, reactions of the student teachers to the games, and problems that student teachers will face when attempting to use games in secondary schools in Malaysia.…
Descriptors: Educational Games, English (Second Language), Foreign Countries, Games
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Metcalf, Karen K.; Barlow, Amy; Hudson, Lisa; Jones, Elizabeth; Lyons, Dennis; Piersall, James; Munfus, Laureen – Journal of Interactive Instruction Development, 1998
Provides guidelines on how to adapt common games such as checkers, tic tac toe, obstacle courses, and memory joggers into interactive games in multimedia courseware. Emphasizes creating generic games that can be recycled and used for multiple topics to save development time and keep costs low. Discusses topic themes, game structure, and…
Descriptors: Computer Games, Computer Software Development, Computer Uses in Education, Cost Effectiveness
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Danielsson, Karin; Wiberg, Charlotte – Interactive Technology and Smart Education, 2006
This paper reports on how prospective users may be involved in the design of entertaining educational computer games. The paper illustrates an approach, which combines traditional Participatory Design methods in an applicable way for this type of design. Results illuminate the users' important contribution during game development, especially when…
Descriptors: Games, Motivation, Educational Games, Computers
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Pelletier, Caroline – E-Learning, 2005
Digital or computer games have recently attracted the interest of education researchers and policy-makers for two main reasons: their interactivity, which is said to allow greater agency, and their inherent pleasures, which are linked to increased motivation to learn. However, the relationship between pleasure, agency and motivation in educational…
Descriptors: Play, Educational Games, Learning Motivation, Educational Technology
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Keh, Huan-Chao; Wang, Kuei-Min; Wai, Shu-Shen; Huang, Jiung-yao; Hui, Lin; Wu, Ji-Jen – International Journal of Distance Education Technologies, 2008
Distance learning in advanced military education can assist officers around the world to become more skilled and qualified for future challenges. Through well-chosen technology, the efficiency of distance-learning can be improved significantly. In this paper we present the architecture of Advanced Military Education-Distance Learning (AME-DL)…
Descriptors: Distance Education, Educational Technology, Military Personnel, Electronic Learning
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Revere, Lee; Elden, Max; Bartsch, Robert – International Journal for the Scholarship of Teaching and Learning, 2008
This study examines a method to decrease social loafing in a group examination. Students who met in teams during the semester took an exam in groups. Rules for the exam, based on the Jeopardy game show, facilitated both group and individual accountability. Feedback from students indicated that compared to a class that did not have group exams,…
Descriptors: Group Testing, Test Construction, Feedback (Response), Cooperative Learning
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