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Abt, Clark C. – 1966
The author explores the utility of educational games in elementary and secondary social studies classes. Separate sections of the paper discuss types of games, similarities among formal games and social studies topics, educational game design, and examples, advantages, and limitations of educational games. Game playing in society is described as…
Descriptors: Decision Making, Educational Games, Elementary Secondary Education, Experiential Learning
Hussain, K. M. – 1974
The use of games and gaming, which are simulated decision making, is examined in a paper addressed to the manager and administrator in higher education. Focus is on the use of games in situations of resource allocation for budgeting and long-range planning. Basic definitions and concepts are presented, followed by a discussion of the scope and…
Descriptors: Bibliographies, Computer Programs, Conference Reports, Decision Making
Call, Michael, Comp. – 1975
This booklet describes approximately 30 instructional games submitted by Oregon teachers and teacher resource centers. The games are organized in two major sections--one for reading games and one for mathematics games. Within each section, games are grouped according to the similarity of their format; for example, all "road race" games…
Descriptors: Bibliographies, Class Activities, Educational Games, Educational Media
Tiedt, Iris M. – 1975
The reading games presented in this book involve listening, speaking, writing, and reading and can help students to develop positive attitudes toward working with words to increase their vocabularies, and to be motivated to read. The book describes a variety of activities designed to stimulate student curiosity and suggests ways of using these…
Descriptors: Class Activities, Educational Games, Elementary Education, Language Acquisition
Venditti, Frederick P. – 1970
This booklet is a participant's handbook for playing the Valleybrook Elementary School-Lakemont High School Simulation Game. In this game, the participant tries to deal with simulated problems faced in desegregated schools. The participant either plays the role of Terry Patterson, a new fifth grade teacher in Valleybrook Elementary School, or that…
Descriptors: Desegregation Methods, Discussion Groups, Elementary Schools, Games
Cohen, Karen C. – 1970
The following report describes one teacher's use of the Consumer Game in a class of seventh grade students in a target area school. These students were not highly motivated and displayed poor attitudes toward school, and it was hoped that a game experience might interest them. Despite unusual administrative conditions, the game appears to have…
Descriptors: Attitudes, Consumer Economics, Consumer Education, Disadvantaged Youth
Stoll, Clarice S.; And Others – 1968
Play and games are thought to have a vital role in the socialization process. This study explores the impact of differences in socialization via game experience according to sex. Children in the sixth grade of a racially-integrated rural school in Maryland were surveyed with regard to their participation in four types of games: (1) individual, (2)…
Descriptors: Achievement, Attitudes, Beliefs, Educational Games
Gold, Benjamin Knox – 1966
With the rapid increase in number and size of junior colleges, administrators must take advantage of the decision-making tools already used in business and industry. This study investigated how these quantitative techniques could be applied to junior college problems. A survey of 195 California junior college administrators found that the problems…
Descriptors: Administrators, Decision Making, Doctoral Dissertations, Game Theory
Demak, Leonard S.; Dworkin, Leo – 1969
Simulation is another item in the teacher's bag of instructional tools. It is essentially a motivational device and must not be confused with role-playing. In simulation the individual plays himself in a situation, whereas in role-playing he performs what he interprets to be the demands of the role. There are many criticisms of the use of…
Descriptors: Educational Improvement, Educational Innovation, Educational Resources, Educational Theories
Edwards, Judith B. – ACM SIGCUE Bulletin, 1973
Simulations, which can be defined as formalized techniques for studying complex systems by manipulating the variables in a scaled-down model and observing the results, are useful instructional tools. They provide individualized, self-paced, learner-controlled education, offer discovery experiences which are realistic, and promote problem-solving,…
Descriptors: Educational Games, Games, Individualized Instruction, Instructional Design
Big Rock Candy Mountain, 1971
Education and classroom materials for young children are listed which aim at imposing as little as possible between the child and the act of involvement and which are open ended and have the capacity for extension to many applications. Materials are illustrated: rationales and suggestions for their use are provided; supplier's names and prices are…
Descriptors: Art Activities, Catalogs, Childrens Games, Class Activities
Edwards, Keith J. – 1971
This report investigates student evaluations of a business simulation game as a learning experience in terms of specific claims which have been made for this kind of teaching technique. Ninety-nine junior college students in introductory business courses answered a questionnaire after playing the fame as an ongoing, semester-long activity. The…
Descriptors: Academic Achievement, Business Education, Class Activities, Economics
Canney, George – 1976
For children practicing basic reading skills, reading games constructed to transfer these skills to the children's own reading can be exciting, fun to play, and highly motivating. These games, whether incorporated into daily lesson plans or into learning centers, can be adapted from popular commercial games which have specific characteristics.…
Descriptors: Basic Reading, Class Activities, Educational Games, Elementary Education
Langham, Martha A.; Peterson, Nancy M. – 1975
This book has been developed to furnish teachers and parents with ideas for activities and games which aid children in the transition from oral language to printed language for reading and math. These games are designed to provide children with activities and experiences that increase vocabularies and make them useful in communication, language…
Descriptors: Beginning Reading, Educational Games, Elementary Education, Learning Activities
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Suhor, Charles – English Journal, 1975
Descriptors: Book Reviews, Class Activities, Creative Dramatics, Educational Games
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