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Altieri, Jennifer L. – Teaching Children Mathematics, 2009
Enjoyable literacy strategies help elementary teachers reinforce students' mathematics knowledge. This article shares a number of literacy strategies that can easily connect with mathematics. These strategies include word associations, multimeaning word cards, and games. (Contains 7 figures.)
Descriptors: Learning Strategies, Associative Learning, Content Area Reading, Elementary School Mathematics
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Aarsand, Pal Andre – Childhood: A Global Journal of Child Research, 2007
In this ethnographic study of family life, intergenerational video and computer game activities were videotaped and analysed. Both children and adults invoked the notion of a digital divide, i.e. a generation gap between those who master and do not master digital technology. It is argued that the digital divide was exploited by the children to…
Descriptors: Age Differences, Video Games, Family Life, Ethnography
Robertson, Thomas – 1996
This paper describes how the musical dice game can be used with beginning, intermediate, or advanced students. In the musical dice game, the student composes six separate musical compositions of five measures each. Each measure of the musical compositions is written on a separate, numbered card. The performance of each measure is determined by…
Descriptors: Educational Games, Elementary Secondary Education, Games, Harmony (Music)
Collier, Catherine – 1996
This paper discusses the use of games, role playing, and simulation to teach English-as-a-Second-Language (ESL) learners, particularly to reinforce new knowledge or expand emerging knowledge and skills. An introductory section looks at game theory and the ways in which it can inform the construction of classroom activities. Distinctions are made…
Descriptors: Class Activities, Classroom Techniques, English (Second Language), Game Theory
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Fennessey, Gail M.; And Others – Simulation and Games, 1975
The article compares the relative effectiveness of teaching environmental education to high school students using conventional instruction, a simulation exercise, and a simulation game. (CD)
Descriptors: Conventional Instruction, Educational Games, Educational Media, Environmental Education
Laing, Neville – 1985
A variety of games for beginning second language learners are described. The games are designed to develop the student's confidence in communicating in the target language and to help establish his interlanguage. They include: a bilingual guessing game, to be played by a learner and a native speaker; a game to match words, pictures, and…
Descriptors: Class Activities, Communication Skills, Educational Games, Games
Taylor, John – 1985
Among various possible pedagogical approaches which favor the integration of an environmental dimension into educational processes, gaming and simulation seem particularly suitable to environmental education. Environmental games and simulations reproduce in a simplified and didactical manner the complex nature of concrete environmental problems.…
Descriptors: Conservation (Environment), Educational Games, Environmental Education, Game Theory
Burtnett, Olga J. – 1987
A guide for teachers of conversational Spanish is intended for the elementary school (grades 4-6) or beginning level. It is designed to introduce students to the sounds and pronunciation of Spanish, and uses the audio-lingual method. The guide contains introductory notes on the scope and sequence of skills and concepts, suggestions for classroom…
Descriptors: Audiolingual Methods, Conversational Language Courses, Educational Games, Games
Garner, Lucia Caycedo; Rusch, Debbie – 1986
Eight classroom warm-up games for the second language class are described, and related assignments are suggested. The activities include a game based on a teacher's explanation for his late arrival in class, a number-guessing game, an exercise in describing characters played by the teacher, a group discussion of a reading selection using fragments…
Descriptors: Class Activities, Classroom Communication, Classroom Techniques, Communication Skills
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Piestrup, Ann M. – 1982
This document primarily consists of source code listings for software developed under a grant from the National Science Foundation and the National Institute of Education (NSF/NIE). The code contains the following learning games: (1) Turn and Match; (2) Logic Arcade; and (3) Logic Gates. Also included are an assembler for the 6502 microprocessor…
Descriptors: Academically Gifted, Computer Programs, Educational Games, Elementary Education
Kiser, Michael; Studt, Larry – Media and Methods, 1974
Commercial games may be adapted for classroom use. (JH)
Descriptors: Class Activities, Classroom Environment, Educational Games, Educational Objectives
Sparkman, Brandon; Saul, Jane – 1977
This book, intended for parents and teachers of preschoolers, provides suggestions to help children prepare to read. Chapters include investigations of the parents' role, of the right experiences to build reading readiness, and of learning through games. The major portion of the book is devoted to description of visual and listening games; for…
Descriptors: Class Activities, Educational Games, Learning Activities, Parent Participation
Hyman, Ronald T. – 1981
The use of simulation games is considered by which the college teacher addresses selected topics by having students engage in activities that approximate the realities of a social situation. Simulations offer a stimulus for examining theoretical models and their applicability to everyday social situations. The Prisoner's Dilemma is presented as an…
Descriptors: Affective Objectives, Cognitive Objectives, College Instruction, Criminology
Evans, Richard C.; Wixson, Eldwin A. – 1977
This handbook describes inexpensive or easy to make metric measuring materials for use by teachers of grades K-12. Materials for teaching length, area, volume, and temperature concepts are suggested. In addition, there is a chapter on games and aids and a bibliography which provides further references. The introduction includes some hints on…
Descriptors: Bibliographies, Educational Games, Elementary Secondary Education, Games
Mara, Patricia; Sorenson, Juanita – 1977
These 57 game cards were developed to help teachers build their resource files for word-attack skills. Cards are keyed to skills suggested by the Wisconsin Design for Reading Skill Development and are color-coded according to their appropriateness for children in kindergarten through grade three. The front of each card gives the name of the skill,…
Descriptors: Beginning Reading, Educational Games, Phonics, Primary Education
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