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de Bruin, Anique B. H.; Rikers, Remy M. J. P.; Schmidt, Henk G. – Contemporary Educational Psychology, 2007
The present study was designed to test the effect of self-explanation and prediction on the development of principled understanding of novices learning to play chess. First-year psychology students, who had no chess experience, first learned the basic rules of chess and were afterwards divided in three conditions. They either observed (control…
Descriptors: Psychology, Prediction, Games, Higher Education
Inal, Yavuz; Cagiltay, Kursat – British Journal of Educational Technology, 2007
This study examines children's flow experiences in an interactive social game environment. A total of 33 children aged from 7 to 9 years participated in the study for 6 weeks. Data were collected through observations and interviews. In order to measure the flow experiences of the children, items of a flow scale were administered to the children…
Descriptors: Children, Gender Differences, Observation, Interviews
Fink, Alex; Guy, Richard – College Mathematics Journal, 2007
In this article, we explore the game based on the following problem from the 1st Mathematical Olympiad of Central America and the Caribbean, held in Costa Rica in 1999: Player A turns on the calculator, presses a digit key and then presses the + key. A second later, player B presses a digit key in the same row or column of the last digit key…
Descriptors: Foreign Countries, Educational Games, Problem Solving, Mathematics
Fallace, Thomas – Teachers College Record, 2007
Background/Context: Rabbi Raymond Zwerin and Audrey Friedman Marcus published the Gestapo Holocaust simulation game in 1976. Since that time it has been a source of debate among Jewish intellectuals and other scholars concerned with the pedagogy of the Holocaust. Even the United States Holocaust Memorial Museum has weighed in on the issue, taking…
Descriptors: Historiography, Jews, Educational Games, History Instruction
Barber, Robert D.; Maiers, Jerald – American Biology Teacher, 2007
A simple card game can introduce aspects of sequence comparisons and protein evolution used in bioinformatics.
Descriptors: Educational Games, Learning Activities, Teaching Methods, Molecular Biology
Chapman, Katherine – 1973
Designed to help teachers maximize outcomes from using any social simulation/game, these guidelines are one part of a project which attempts to provide analytical and critical information on the use of simulation/games in social studies classrooms. The general approach of the guidelines is applicable to any of the simulation type activities now…
Descriptors: Educational Games, Educational Philosophy, Educational Research, Elementary Education
San Jose Unified School District, CA. – 1972
A course intended to upgrade essential reading and mathematics skills in students who show poor performance or negative attitudes towards school has been developed at A. Lincoln High School in San Jose, California. Called Project R-3, it seeks to motivate students by emphasizing student readiness, subject relevance, and learning reinforcement…
Descriptors: Curriculum Guides, Educational Games, Game Theory, Games
Shirai, Hiroaki; Tanabu, Motonari; Terano, Takao; Kuno, Yasushi; Suzuki, Hisatoshi; Tsuda, Kazuhiko – Simulation & Gaming, 2003
This article describes the authors' experience of developing a business gaming course for business people in Japan. The course that was developed consists of (a) simple gaming experiments among multiple students using ALEXANDER ISLANDS, a tiny business game on the World Wide Web; (b) lectures to make the students understand the core concepts of…
Descriptors: Business Administration Education, Foreign Countries, Games, Computer Games
Levey, Hilary Leigh – ProQuest LLC, 2009
Many parents work more hours outside of the home and their lives are crowded with more obligations than ever before; many children spend their evenings and weekends trying out for all-star teams, travelling to regional and national tournaments, and eating dinner in the car while being shuttled between activities. What explains the increase in…
Descriptors: Middle Class, Competition, Child Rearing, Employed Parents
Molnar, Alex; Boninger, Faith; Wilkinson, Gary; Fogarty, Joseph – Commercialism in Education Research Unit, 2009
As part of their efforts to create a total advertising environment, companies continue to aggressively market in school to children and youth. Advertisers now routinely blur the boundaries between editorial content and advertising in an effort to thoroughly infuse childhood with marketing messages. The goal of creating a total advertising…
Descriptors: Role of Education, Purchasing, Consumer Economics, Business
Ritzhaupt, Albert D. – ACM Transactions on Computing Education, 2009
This article provides an overview of the challenges in implementing a game development course with limited resources in computing curricula. An approach to a holistic game development course is outlined in terms of its organization, software, and instructional methods. The course had 23 students enrolled in its first offering and was…
Descriptors: Educational Strategies, Reliability, Cooperative Learning, Teaching Methods
Bernstein, Marc F.; Troisi, Thomas J.; Pompilio, Joseph P. – School Administrator, 2009
The goal of every school district is to help students succeed academically and personally. But does every district leverage its most valuable resource, its teachers, to meet that goal? At the Valley Stream Central High School District in Nassau County, New York, these authors know how important teacher commitment is to student success, so they…
Descriptors: School Districts, Academic Achievement, Principals, Computers
Klopfer, Eric; Scheintaub, Hal; Huang, Wendy; Wendel, Daniel; Roque, Ricarose – E-Learning, 2009
StarLogo The Next Generation (TNG) enables secondary school students and teachers to model decentralized systems through agent-based programming. TNG's inclusion of a three-dimensional graphical environment provides the capacity to create games and simulation models with a first-person perspective. The authors theorize that student learning of…
Descriptors: Curriculum Development, Creative Thinking, Secondary School Students, Pilot Projects
O'Shea, Helen – Australian Primary Mathematics Classroom, 2009
Teachers and researchers work hard to discover the most effective ways of teaching mathematics in the primary classroom. When searching for new tasks to teach or ways to adapt a task to fit the class's profile, they often "phone a friend," drawing on the know-how and knowledge of colleagues and experts. Other articles in this issue…
Descriptors: Grade 5, Mathematics Instruction, Teaching Methods, Grade 6
Yopp, Hallie Kay; Yopp, Helen – Young Children, 2009
Noticing and being able to manipulate the sounds of spoken language-phonological awareness-is highly related to later success in reading and spelling. The authors define and explain the levels of phonological awareness-syllable awareness, onset-rime awareness, phoneme awareness. They give teachers step-by-step instructions for implementing a…
Descriptors: Play, Phonology, Phonological Awareness, Young Children

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