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Clarke, Stephen R.; Norman, John M. – Research Quarterly, 1979
Descriptors: Comparative Analysis, Scoring Formulas, Squash (Game)
Clarke, Stephen R. – Research Quarterly, 1979
Descriptors: Comparative Analysis, Scoring Formulas, Squash (Game)
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Perner, Josef – Developmental Psychology, 1979
Examined whether the stage descriptions of social perspective taking apply to 2 X 2 games. Subjects were 72 children ranging in age from 4 to 10 years of age. (JMB)
Descriptors: Age Differences, Children, Games, Perspective Taking
Renick, Jobyann – Research Quarterly, 1976
The optimal strategy at decision points in the singles game of squash played by North American rules is specific to the scoring system and the tie point at which the decision must be made; it should be based on scoring potentials and projected outcome values. (MB)
Descriptors: Athletics, Decision Making Skills, Squash (Game)
Greben, Seymour – Parks and Recreation, 1976
Los Angeles County has completed a formal frisbee golf course utilizing hilly, wooded areas in a park which are unsuited for other sports. (JD)
Descriptors: Games, Parks, Physical Activities, Recreational Facilities
Mumford, Sandy – Simulation/Gaming, 1977
The designers of a game to raise consciousness on women's issues are interviewed. (BD)
Descriptors: Educational Games, Feminism, Sex Discrimination, Simulation
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Melville, Tom – Journal of Physical Education, Recreation and Dance, 1989
Cricket develops traditional bat and ball skills in a more varied and challenging manner than softball, and allows more equal enjoyment by students of average ability. Game rules are outlined and a rationale for including cricket in the physical education curriculum is presented. (IAH)
Descriptors: Elementary Secondary Education, Games, Physical Education
Hequet, Marc – Training, 1995
Business simulation can give everyone a fresh overview of the business. Well-designed games and simulations can help players understand why change is necessary and can create within the learner a demand for know-how that no lecture can match. (JOW)
Descriptors: Adult Education, Games, Simulation, Training Methods
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Peters, Vincent; Vissers, Geert; Heijne, Gerton – Simulation & Gaming, 1998
Explores the concept of validity in relation to games and simulations, including four aspects of validity that apply to simulations and games (psychological reality, structural validity, process validity, and predictive validity). Factors that may threaten validity during game design are discussed, and suggestions are made to avert these threats.…
Descriptors: Design Requirements, Games, Models, Simulation
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Klabbers, Jan H. G. – Simulation & Gaming, 1996
Structural aspects that relate the trivial machine, nontrivial machine, and the actor system are discussed. The term rationalism is discussed in terms of discourses that include or exclude those who participate in the debate. Subsequently, the author elaborates on the notion of reality and the meaning of the real world in relation to gaming,…
Descriptors: Games, Knowledge Representation, Problem Solving, Simulation
College Planning & Management, 2002
Reveals the design features of University of Utah campus facilities that would be used to accommodate athletes and spectators during the 2002 Winter Olympics. (GR)
Descriptors: Educational Facilities Design, Housing, Olympic Games
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Bowman, Caroline H.; Turnbull, Oliver H. – Brain and Cognition, 2004
The Iowa Gambling Task (IGT) has been widely used in the assessment of neurological patients with frontal lesions. Emphasis has been placed on the complexity of the task (i.e., four decks of varying contingency pattern) with the suggestion that the participant must use emotion-based learning to deal with a complex decision-making process. The…
Descriptors: Games, Decision Making, Psychological Patterns, Learning
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Bourg, David M. – Physics Education, 2004
Modern video games use physics to achieve realistic behaviour and special effects. Everything from billiard balls, to flying debris, to tactical fighter jets is simulated in games using fundamental principles of dynamics. This article explores several examples of how physics is used in games. Further, this article describes some of the more…
Descriptors: Physics, Video Games, Simulation, Teaching Methods
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Wolfe, Joseph; Luethge, Denise J. – Journal of Education for Business, 2003
Some game users have contended that students can be successful in games even if they "know little" about the rules and the underlying business theories driving them. Thus, if teams are uninvolved, it is possible that successful game play may not impart the learning typically found in experiential exercises nor that designed into games by their…
Descriptors: Games, Hypothesis Testing, Simulation, Computer Simulation
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Martin, Clarence H. – Decision Sciences Journal of Innovative Education, 2007
This teaching brief presents a Microsoft® Excel simulation designed to complement and expand upon the well-known matchstick/die game introduced by Goldratt in "The Goal." This simulation performs 100 replications of a 40-period processing run for low, medium, and high levels of process variation and displays the comparative results…
Descriptors: Educational Games, Simulation, Spreadsheets, Technology Uses in Education
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