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Peer reviewedBeede, Rudy B. – Arithmetic Teacher, 1980
A game with a flexible format that can be used at any grade level and with almost any content is described. The game can be used to provide diagnostic information to the teacher, practice, review, or reinforcement. (MK)
Descriptors: Educational Diagnosis, Educational Games, Elementary School Mathematics, Elementary Secondary Education
Peer reviewedSmith, Douglas D. – Journal of Chemical Education, 1979
Describes a chemistry word elimination game that can be used to provide an instructive student activity. (BT)
Descriptors: Chemistry, Class Activities, Educational Games, Games
Peer reviewedScience and Children, 1979
In this review of science curriculum materials marketed commercially, the game of "Extinction" and "Sensing the Sea" curriculum guides in marine education are described. (SA)
Descriptors: Classroom Games, Ecology, Educational Games, Educational Resources
Jaski, Ernest B. – Journal of Business Education, 1976
Describes the development, use, and outcomes of a simulation decision-making game designed to help close the classroom/business relevancy gap in a marketing course at Southwest College, Chicago. Notes plans for city-wide use of the successful simulation. (TA)
Descriptors: Business Education, Computer Assisted Instruction, Educational Games, Management Games
Kamp, B. Dan – Journal of Counseling Services, 1976
Development and testing of the Park and Recreation Development Simulator (PARDS) are described with predictive implications of the game results. PARDS can be used as a continuing education tool for training professionals, thereby increasing knowledge of the field and acting as a simulation experience in occupations. (Author/HLM)
Descriptors: Career Choice, Career Counseling, Career Exploration, Educational Games
Peer reviewedBarua, Anitesh; And Others – Journal of Information Science, 1997
A game-theory approach to illustrating elements of organizational culture can help to achieve desirable information exchange by aligning individual and organizational goals. The game approach should involve the values of permanence, trust, teamwork, and credibility and should be combined with appropriate reward systems and parity in…
Descriptors: Credibility, Game Theory, Human Resources, Information Technology
Peer reviewedJayakanthan, R. – Electronic Library, 2002
Discusses computer games being used for education and training. Describes educational computer games; simulation games in military training; adventure games in business and corporate environments; interface design; pedagogical knowledge; domain expertise; and future possibilities. (LRW)
Descriptors: Computer Games, Computer Interfaces, Computer Simulation, Educational Games
Laveault, Dany; Corbeil, Pierre – Simulation/Games for Learning, 1990
Discussion of the impact of simulation games on learning focuses on a study of a college history course that compared game results with historical facts. A content analysis of the comparisons is presented, models of learning acquisition are discussed, and the learning stages that occur in a simulation game are described. (three references) (LRW)
Descriptors: Comparative Analysis, Content Analysis, Educational Games, Game Theory
Peer reviewedCampbell, Melvin D. – Arithmetic Teacher, 1989
Presents games for practicing and reinforcing the basic facts of addition, subtraction, multiplication, and division in spite of differences in age and ability. Describes the materials and rules for the games. (YP)
Descriptors: Arithmetic, Computation, Drills (Practice), Educational Games
Peer reviewedShirts, R. Garry – Simulation and Games, 1989
Discussion of the development of simulation and games for education focuses on future growth in educational, business, and entertainment applications that will be made possible through personal computers and other electronic tools. Highlights include the importance of participation; interactive programs; authoring programs; the design process; and…
Descriptors: Authoring Aids (Programing), Computer Simulation, Design, Educational Games
DeRosa, Bill – Children and Animals, 1988
Provides a game to help develop the skill of estimating and making educated guesses. Uses facts about cows to explain some problems associated with the dairy industry. Includes cards and rules for playing, class adaptation procedures, follow-up activities, and availability of background information on humane concerns. (RT)
Descriptors: Dairy Farmers, Educational Games, Elementary School Science, Estimation (Mathematics)
Lee, James R. – Academic Computing, 1989
Discussion of the use of simulations to teach international relations (IR) highlights the Chinese House Game, a computer-based decision-making game based on Inter Nation Simulation (INS). Topics discussed include the increasing role of artificial intelligence in IR simulations, multi-disciplinary approaches, and the direction of IR as a…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Games, Computer Simulation
Peer reviewedLivingston, Lori A.; And Others – Journal of Research on Computing in Education, 1992
Describes a study that was conducted to monitor the eye movement behaviors of microcomputer users working with an instructional game under varying color conditions. Eye movement is discussed; the computer software is explained; and implications of the results for further research and for courseware designers are suggested. (21 references) (LRW)
Descriptors: Adult Learning, Color, Computer Assisted Instruction, Computer Games
Jasinski, Marie; Thiagarajan, Sivasailam – Educational Technology, 2000
Focuses on the use of e-mail games for learning. Discusses terminology; reasons for using virtual games; promoting person-to-person interaction online; how to play an e-mail game, including three examples of specific games; player reactions; design components; the functions for facilitating an e-mail game; and the game as an excuse for debriefing.…
Descriptors: Computer Games, Computer Oriented Programs, Computer Software, Electronic Mail
Peer reviewedAlbanese, Ottavia; Belloro, Angelo – Computer Assisted Language Learning, 1996
Discusses a school study of the evolution of a child language. A software program was developed to challenge Italian children in sentence structuring, motivate their sentence production in a game, provide feedback on the linguistic structure and the game context, and classify linguistic productions. (26 references) (Author/CK)
Descriptors: Child Language, Childrens Games, Computer Games, Computer Software


