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Gordon, Alice Kaplan – 1970
Among the reasons for using games as a tool in education are that they motivate students, teach difficult concepts, give opportunities to make decisions and solve problems, and give usually poor students a change to take the lead in class. Games now available from producers, most designed for use in social studies classes, are described here in…
Descriptors: Class Activities, Educational Games, Educational Research, Games
Masciantonio, Rudolph; And Others – 1972
This gamebook is intended to assist the elementary school Latin teacher in introducing the reading and writing of English derivatives and cognates after these have been mastered audiolingually in the Latin course "How the Romans Lived and Spoke (Romani Viventes et Dicentes): A Humanistic Approach to Latin for Children in the Fifth Grade." (For the…
Descriptors: Childrens Games, Classical Languages, Educational Games, English
SHIRTS, R. GARRY
THIS REPORT PRESENTS A MODIFIED (SIXTH-GRADE) VERSION OF THE "LIFE CAREER GAME," DEVELOPED PREVIOUSLY FOR HIGH SCHOOL USE BY MRS. SARANE BOOCOCK OF JOHNS HOPKINS UNIVERSITY. INCLUDED ARE MANUALS FOR TEACHER AND PUPIL (SHOWING HOW TO ORGANIZE, SUPERVISE, AND PLAY THE GAME) AS WELL AS THE GAME MATERIAL ITSELF. THE GAME IS AN ACTIVITY WHICH…
Descriptors: Career Planning, Child Development, Class Activities, Educational Games
Easterly, Jean L. – 1977
Simulation gaming is an instructional technique, uniquely suited to enhance the repertoire of the social studies teacher. As its name suggests, simulation is anything that recreates reality. A game, on the other hand, is an activity in which (1) participants agree to abide by a set of expectations in order to create an experience and (2)…
Descriptors: Decision Making, Educational Games, Game Theory, Individualized Instruction
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Reagan, Brenda Sue – Arithmetic Teacher, 1976
Three games involving prime numbers and exponentiation are described. (SD)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Exponents (Mathematics)
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Pettican, J. – Mathematics in School, 1978
Five mathematical puzzles of the type requiring numbers or pieces to be placed in certain positions to produce a specific result are described. The puzzles are presented in the form of dice, pentominoes, boards, and numbered pegs. (MN)
Descriptors: Educational Games, Elementary Secondary Education, Games, Handicapped Children
Gressmann, Ludwig – Englisch, 1978
Describes various game-like activities for teaching spelling, such as anagrams, cryptograms, spelling matches. Assumes a high level of performance. (Text is in German.) (IFS/WGA)
Descriptors: Class Activities, Educational Games, English (Second Language), Games
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Stevens, J. Truman – School Science and Mathematics, 1977
Games have become an integral part of many science classrooms. This article describes an electronic game box built by a seventh grade class for use with an adopted version of a television game show. Included are a list of materials, a schematic diagram, and photographs of the completed game box. (MA)
Descriptors: Educational Games, Electronic Equipment, Elementary Secondary Education, Games
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Butler, Tommie; And Others – Business Education Forum, 1977
In response to the challenge to expand the basic business curriculum, the authors describe a program for high school business students in which the computerized business game is used to promote a better understanding of the free enterprise system. (EM)
Descriptors: Business, Business Education, Computer Assisted Instruction, Decision Making
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Lewin, Ann White – Theory into Practice, 1983
The author analyzes what children find so compelling about video games and suggests that computer software can be made, based along these lines, to be both compelling and educational. (JMK)
Descriptors: Childrens Games, Computer Programs, Educational Games, Elementary Education
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Easterly, Nancy L.; Bennett, Roy M. – School Science and Mathematics, 1977
The game of Fractional Dominoes is illustrated. (DT)
Descriptors: Educational Games, Elementary School Mathematics, Elementary Secondary Education, Fractions
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Clapper, Willard – Science and Children, 1976
Describes a classroom game demonstrating the effect people have upon their environmental system. Presents the rules and examples of playing cards that can be cut out, copied, or pasted on filecards. (MLH)
Descriptors: Ecology, Educational Games, Elementary Education, Elementary School Science
Fletcher, Alice C. – 1994
This volume describes and gives instructions for Native American dances and games as gathered by, and in some cases adapted by, an anthropologist working among native peoples at the beginning of the 20th Century. Part I contains dances and songs. The first is called "The Life of the Corn," a drama in five dances. Also included are three…
Descriptors: American Indian Culture, American Indian Languages, American Indians, Childrens Games
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Coleman, James S.; And Others – Educational Research, 1973
Reports research on game playing and the learning associated with it which had three purposes: to contribute knowledge to develop a theory of learning in games; to provide useful information about the effectiveness of games for game designers, teachers, and curriculum specialists; to develop a set of research instruments. (JM)
Descriptors: Class Activities, Educational Games, Educational Research, Games
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Immerzeel, George; Wiederanders, Don – Arithmetic Teacher, 1974
Four activities are discussed, each of which have students working cooperatively in teams. The topics involved are estimating and counting, addition in a strategy situation, the concept of variable, and problem solving. Complete directions for the teacher are given. (LS)
Descriptors: Class Activities, Educational Games, Elementary School Mathematics, Experiential Learning
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