NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 11,836 to 11,850 of 20,293 results Save | Export
Dawson, C. – South Australian Science Teachers Journal, 1975
Cites both advantages and disadvantages of using classroom games as science teaching aids. Includes suggested science games and suggested rules for devising science games. (MLH)
Descriptors: Class Activities, Educational Games, Educational Media, Games
Murphy, Linda; Della Corte, Suzanne – Special Parent/Special Child, 1989
This newsletter issue focuses on toys, games, and activities that entertain special needs children and sharpen their ability to think, speak, and play with others. Play is beneficial to special children as it develops their creativity, helps them explore their environment, allows them to socialize, and provides opportunities for them to act out…
Descriptors: Communication Skills, Disabilities, Educational Games, Elementary Secondary Education
Goetz, Elizabeth M. – 1979
Acquisition of the basic concepts of mathematics such as matching, number and counting, sets and classifying, comparing, measuring, shape, space, and parts and wholes, may be followed by two types of activities. First, the child may subsequently be presented activities that allow for practice and generalization of those acquired concepts.…
Descriptors: Concept Formation, Drills (Practice), Educational Games, Games
Wolff, Peter – 1966
An assessment of educational game playing in the classroom is presented. The assessment is based mainly on observations and reports of the game Empire (Educational Services Incorporated). In separate sections of the report, the author considers arrangements for game playing, the motivational appeal of educational games, and how and what children…
Descriptors: Educational Assessment, Educational Games, Elementary Secondary Education, Game Theory
Evans, David R., Ed. – 1974
This publication was developed by the Ecuador Nonformal Education Project, which is a joint project of the Ministry of Education in Ecuador and the Center for International Education at the University of Massachusetts. It presents ten mathematical fluency games designed to offer practice in the component skills necessary for performing arithmetic…
Descriptors: Educational Games, Elementary School Mathematics, Elementary Secondary Education, Games
Nesbitt, William A. – 1968
Simulation games, antedated by war games such as CHATURANGA and chess, are still in an early stage of their design, development, and use for the classroom. Evidence of their learning advantages is little and uncertain; but their users, students and teachers, are enthusiastic; and they may become an integral part of the K-12 curriculum. Simulations…
Descriptors: Attitude Change, Class Activities, Classroom Techniques, Educational Games
Parks, Arlie Muller – 1975
The game design procedure outlined in this article assures the designer of an educational game which will help students to learn the material stated in the game's objectives and will provide the teacher with a means of testing the student's ability to meet those objectives. Steps involved in the design are: determining the behavioral objective or…
Descriptors: Behavioral Objectives, Communication (Thought Transfer), Educational Games, Educational Strategies
Steinwachs, Barbara – 1976
This revised list includes games/simulations for all age levels, though often most applicable at the secondary through adult levels. In her reviews of available products, the author limited her listings to those games/simulations which are useful for educational purposes and which focus directly on social concerns relative to urban and…
Descriptors: Bibliographies, Conservation Education, Environmental Education, Game Theory
Christenberry, Mary Anne; And Others – 1976
This document contains materials for games which are intended to give teachers and parents of young children ideas for making learning games which will provide experiences appropriate to their interests and abilities. While the games may be used by children in small groups, they were designed primarily for the child to explore alone. The games are…
Descriptors: Beginning Reading, Childrens Games, Concept Teaching, Early Childhood Education
Chapman, Katherine; Cousins, Jack E. – 1974
This report, third in a series, contains descriptive and analytical information on the use of simulation/games in elementary and secondary social studies classrooms. One hundred and thirteen teachers who are well versed in the use of simulation/games and who use them in their classes were surveyed. Among the findings are the following: (1) the…
Descriptors: Educational Games, Educational Innovation, Educational Research, Elementary Secondary Education
Giammatteo, Michael C. – 1969
In 1967, the Northwest Regional Educational Laboratory sponsored a one-week workshop for 32 teachers from a semi-rural county, and a one-day workshop for 500 teachers from the same county, for the purpose of instructing the teachers in the use of simulation techniques for more effective classroom teaching. Several of those in attendance went on to…
Descriptors: Conflict Resolution, Decision Making, Game Theory, Learning Laboratories
Giammatteo, Michael C. – 1967
This paper, one of a series derived from techniques used in training student teachers, explores the process of manipulating the variables in a problem or conflict or challenge situation. Specifically, it explores interpersonal feelings, intrapersonal feelings and conflicts that occur when these two are not in harmony. The technique calls upon the…
Descriptors: Conflict Resolution, Decision Making, Game Theory, Games
McEver, Catherine – 1972
A detailed analysis of 76 major heuristic strategies or processes is provided in this supplementary text to the course, Tools for Change. Each strategy is conceptualized as a pair of active verbs which represent alternative, although not necessarily opposite, approaches to problem-solving. Some examples are: a) commit-defer; b) record-recall; c)…
Descriptors: Educational Games, Elementary Education, Games, Higher Education
Outdoor Education Association, Carbondale, IL. – 1970
Given in this paper are 27 games which can be used while camping outdoors. The games provide opportunities for recreation, muscular activity, and development of neuromuscular skills in handling game equipment and in running, jumping, leaping, dodging, and climbing. The games attempt to utilize such natural surroundings as sticks, stones, logs,…
Descriptors: Camping, Educational Games, Games, Motor Development
Chapman, S. C.; And Others – 1973
A computer-Based management game was designed as both an orientation and a training device for new department heads and others who might profit from a better understanding of some of the significant decision elements in the administration of an academic department. Each game participant serves in the same capacity and is required to make two…
Descriptors: Administrators, Decision Making, Decision Making Skills, Department Heads
Pages: 1  |  ...  |  786  |  787  |  788  |  789  |  790  |  791  |  792  |  793  |  794  |  ...  |  1353