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Collins, James Edward; Paulsen, Thomas Dean – 1970
An attempt was made to develop human-like behavior in the computer. A theory of the human learning process was described. A computer game was presented which simulated the human capabilities of reasoning and learning. The program was required to make intelligent decisions based on past experiences and critical analysis of the present situation.…
Descriptors: Artificial Intelligence, Computer Programs, Decision Making, Game Theory
Armstrong, R. H. R., Ed.; Taylor, John L., Ed. – 1971
In this follow-up to a previous monograph on simulation systems in higher education (EM 009 382), sixteen papers on communication and research into all aspects of simulation techniques for pedagogic purposes are presented. An introductory statement provides a tentative explanation for the common basis supporting and linking all simulation and…
Descriptors: Decision Making, Environmental Research, Games, International Education
Harris, Richard J. – 1971
This extension of Harris' classification system permits classification of the interval-scale properties of any 2 x 2 (two person, two choice) game. The system is compared to taxonomies developed by various previous researchers. It is shown to permit compact description of any 2 x 2 game as an octet of numbers. It also permits rapid classification…
Descriptors: Classification, Decision Making, Game Theory, Games
Papert, Seymour; Solomon, Cynthia – 1970
Students learned to plan and write complex computer programs by writing a program for playing NIM, a game in which two players alternatively remove one, two, or three sticks from an original pile of 21, with the player taking the last one being the winner. The primary teaching purpose was to develop the idea that a final goal--i.e., winning--could…
Descriptors: Computer Programs, Computer Science Education, Computers, Educational Games
Michigan State Univ., East Lansing. Inst. for Community Development. – 1966
This document dates from 1966 and is thought to be primarily useful in allowing the reader to trace the evolution of this model from its earlier stages to completion. M.E.T.R.O. is a gaming simulation which uses techniques of war gaming as a tool for coping with current and anticipated urban problems. At this stage in its conception, M.E.T.R.O.…
Descriptors: Decision Making, Game Theory, Games, Mathematical Models
SHIRTS, R. GARRY – 1966
THIS WAS A PILOT PROJECT DESIGNED TO DEVELOP A MODIFIED VERSION OF THE "LIFE CAREER GAME" DEVELOPED FOR HIGH SCHOOL USE AND EXPLORE ITS POTENTIAL USE AT THE SIXTH-GRADE LEVEL. THE PROJECT WAS DIVIDED INTO A DEVELOPMENTAL PHASE AND A RESEARCH PHASE. IN THE DEVELOPMENTAL PHASE THE "LIFE CAREER GAME" DEVELOPED BY MRS. SARANE…
Descriptors: Career Planning, Child Development, Class Activities, Educational Games
Forgan, Harry W. – 1977
The ideas provided in this book may be used in different types of reading programs, ranging from completely individualized programs to those that follow group organization. The first chapter presents a step-by-step plan for individualizing reading instruction, while the other chapters focus on broad skill areas--prereading skills, word…
Descriptors: Class Activities, Educational Games, Elementary Education, Individualized Reading
Hanson, J. Robert – 1976
The "Advocacy" planning game is intended to include the public in decision-making in the schools, as well as to educate the participants about pertinent solutions to students' needs. This planning game is predicated on the assumption that resources for education are limited and that, therefore, there must be a mechanism for determining school…
Descriptors: Community Involvement, Conflict Resolution, Decision Making, Educational Games
Peer reviewed Peer reviewed
Stott, Denis H. – Oxford Review of Education, 1978
Suggests that children will be motivated to learn if they are taught by educational games. Games emphasize the importance of the learning process, minimize the humiliation of failure, and capture children's interests. (Author/DB)
Descriptors: Childrens Games, Concept Formation, Curriculum Development, Educational Games
Peer reviewed Peer reviewed
McIntyre, Margaret – Science and Children, 1977
Discusses the roll of playing with various materials as young children investigate their world. (SL)
Descriptors: Childrens Games, Cognitive Development, Early Childhood Education, Elementary Education
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Herrmann, Jeanne Throckmorton – Arithmetic Teacher, 1976
A series of card games is described for practicing basic skills. (DT)
Descriptors: Basic Skills, Educational Games, Elementary School Mathematics, Elementary Secondary Education
Peer reviewed Peer reviewed
Prichett, Gordon D. – Two-Year College Mathematics Journal, 1976
The game of "Sprouts" is explained, then several theorems concerning the game are stated and proved. (DT)
Descriptors: College Mathematics, Educational Games, Game Theory, Graphs
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Brumfiel, Charles – Mathematics Teacher, 1974
A strategy game is presented that teachers (1) logical reasoning; (2) how to formulate a clear verbal argument that explains your reasoning; (3) basic mathematical skills and (4) computational skills. The game is adaptable for many levels of instruction. (JP)
Descriptors: Algebra, Class Activities, Deduction, Educational Games
Semmel, Melvyn I.; Baum, R. Bruce – Viewpoints, 1973
This article describes a program for developing pre- and in-service teachers abilities to anticipate or predict educationally relevant responses of handicapped children through the use of anticipation games which provide simulation of teacher-pupil interactions in classroom situations. (JA)
Descriptors: Attitude Change, Educational Games, Game Theory, Mental Retardation
Peer reviewed Peer reviewed
Porlier, Corinna – Arithmetic Teacher, 1973
The rules, equipment, and procedures for a game to teach clock reading are described. (DT)
Descriptors: Class Activities, Educational Games, Elementary School Mathematics, Experiential Learning
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