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Johnson, L.; Levine, A.; Smith, R.; Stone, S. – New Media Consortium, 2010
The annual "Horizon Report" describes the continuing work of the New Media Consortium's Horizon Project, a qualitative research project established in 2002 that identifies and describes emerging technologies likely to have a large impact on teaching, learning, or creative inquiry on college and university campuses within the next five years. The…
Descriptors: Qualitative Research, Cooperation, Computers, Program Effectiveness
Perhamus, Lisa Michelle – International Journal of Qualitative Studies in Education (QSE), 2010
This article provides an empirically grounded analysis of how children and adults kinesthetically recontextualize standardized, official health messages into personally meaningful, context-specific health knowledge. The in-depth interview research uses grounded theory methodology to analyze transcripts and a sociology of childhood framework to…
Descriptors: Grounded Theory, Health Promotion, Politics of Education, Food
Kuppens, An H. – Learning, Media and Technology, 2010
A number of experimental studies have demonstrated the incidental acquisition of a foreign language by children and adolescents when watching foreign language television. While such experiments can only establish short-term effects, this article investigates the extent to which children's foreign language skills benefit from their long-term…
Descriptors: Second Languages, Second Language Learning, Foreign Countries, Language Skills
Pirius, Landon K.; Creel, Gill – EDUCAUSE Quarterly, 2010
In an online class, it's not unusual to never see a teacher or classmates face-to-face. It's not unusual to interact with an instructor and classmates through discussion boards or e-mail and to get information through online documents and presentations rather than live lectures. In the spring of 2009 students in the online class "Warcraft:…
Descriptors: Online Courses, Asynchronous Communication, Course Content, Video Games
Matthias, Diana C. J.; Barrett, Jesse – 1993
This art education resource, designed for use in the Snite Museum of Art, may also be used with slides or reproductions. Black and white reproductions are included for each of the art works represented, along with title, artist, date, and media information. This three part gallery guide presents a brief synopsis of the stories narrated in the…
Descriptors: Art, Art Appreciation, Art Criticism, Art Education
Palmer, Mary, Comp.; Crook, Beth, Comp. – 1991
Babies respond to bright colors and shapes, rhythms and sounds of music, and actions and words of others. These first learning experiences are strengthened when parents and other adults interact with babies. This booklet offers ideas for giving infants and toddlers a start in learning through the arts. To facilitate age-appropriate learning, the…
Descriptors: Art Activities, Child Caregivers, Child Development, Childrens Games
Riley, Marie – Journal of Physical Education and Recreation, 1975
The implications of current humanistic educational principles in relation to the teaching of games in physical education necessitate new approaches. (PB)
Descriptors: Childrens Games, Elementary School Students, Games, Humanism
Peer reviewedGrimm, Barbara – Mathematics in School, 1974
Rules are given for games (using dominoes) aimed at reinforcing the student's concept of fractions. (DT)
Descriptors: Educational Games, Elementary School Mathematics, Experiential Learning, Fractions
Karnes, Merle B. – 1977
Described for parents and teachers of children 3- to 8-years-old (handicapped and nonhandicapped) are 50 easily constructed homemade learning games. It is explained that the games may be especially helpful in classrooms where handicapped children are mainstreamed with nonhandicapped children. Arranged alphabetically by title, each entry provides…
Descriptors: Early Childhood Education, Educational Games, Games, Handicapped Children
Schriesheim, Chester A.; Yaney, Joseph P. – Training and Development Journal, 1975
The authors' research indicates that participants' reaction to training experiences, while it may provide valuable feedback for program modifications, is not sufficient to demonstrate that the training experience has indeed been worthwhile to the organization footing the bill; evaluation should be carried out at several levels and at several…
Descriptors: Business Education, Class Activities, Cost Effectiveness, Course Evaluation
Boardman, Robert – Educ Res, 1969
Descriptors: Critical Thinking, Educational Games, Game Theory, History
Bank, Ira M. – 1973
The World of Workers career education gamebook for elementary grades 2 and above contains 49 workbook pages of word games that provide clues to 36 occupations, whose titles form the entries in a crossword puzzle, plus activities to supplement regular classroom presentation or to form a center for the introduction of occupations. (Author/JR)
Descriptors: Career Awareness, Career Education, Childrens Games, Class Activities
DeVries, David L.; Mescon, Ida T. – 1975
The research literature surrounding TGT, an instructional technique employing team competition, indicates that the technique facilitates social processes and academic achievement in the junior high school classroom. The present study extends the test of TGT by employing the technique in third grade classes, teaching basic language arts skills for…
Descriptors: Class Activities, Classroom Techniques, Educational Games, Elementary Education
Sutton-Smith, Brian – 1975
This paper argues that the study of the psychology of childlore must incorporate theories from a larger cultural system as well as the nonsense functions of the childlore phenomena and the unique quality of the organizations learned through childlore. Attention to all three aspects (the consolidative, the inervsive, and the prototypic) are in the…
Descriptors: Athletics, Childrens Games, Childrens Literature, Cross Cultural Studies
Osmand, Marie W. – 1970
This paper considers techniques, games and simulations, to deal with the broad area of decision-making in a variety of problem situation. Since violence is a learned behavior, there are alternative ways to handle conflict situations. Simulation games have been utilized primarily in research. The purpose of this paper is to correct this imbalance,…
Descriptors: Behavior, Decision Making, Educational Innovation, Educational Research

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