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Peer reviewedDegan, Daniel A. – Simulation and Games, 1972
A review of a simulation on urban processes. (MM)
Descriptors: Game Theory, Simulation, Urban Studies
Rose, William Clayton – Journal of Health, Physical Education and Recreation, 1972
Descriptors: Athletics, Games, History, Illustrations
McElroy, Janice H. – Independent School Bulletin, 1971
A symposium to involve students in community issues is described. (CK)
Descriptors: City Government, Conferences, Educational Games
Peer reviewedDemsch, Berthold; Muller, Dan – Clearing House, 1971
The importance of honesty and rapport between administrators and teachers is discussed. (CK)
Descriptors: Management Games, Teacher Administrator Relationship
Singer, Henry A. – Training in Bus and Ind, 1969
Descriptors: Administrators, Management Games, Training Laboratories
Hood, Susan – Instructor, 1980
This is a package of classroom games for the elementary grades. They cover the basic subject areas and are adaptable to various ages and numbers of players. Included are two pages of puzzles ready to be duplicated and given to students. (SJL)
Descriptors: Educational Games, Elementary Education, Puzzles
Bjur, Wes – Simulation/Gaming, 1977
A practical overview of things to keep in mind when planning and implementing educational games. (BD)
Descriptors: Educational Games, Simulation, Teaching Methods
Peer reviewedOdenweller, Cynthia M.; Hsu, Christopher T.; DiCarlo, Stephen E. – Advances in Physiology Education, 1998
Presents the rules for two educational card-games that provide an opportunity to integrate, analyze, and interpret basic concepts in gastrointestinal physiology. Enhances students' abilities to apply and synthesize. (DDR)
Descriptors: Educational Games, Higher Education, Physiology
Peer reviewedMorton, Paula G.; Tarvin, Leslie – Journal of Continuing Education in Nursing, 2001
Describes an educational game for nurses involving questions related to pain assessment and management and the standards of the Joint Commission on Accreditation of Health Care Organizations. (SK)
Descriptors: Educational Games, Nurses, Pain, Standards
Ando, Amy W.; Harrington, Donna Ramirez – Journal of Economic Education, 2006
An in-class game can be used to improve students' understanding of how a tradable discharge permit (TDP) program might work. There are, however, trade-offs one must face in designing such a game. An exercise might, in theory, demonstrate all the nuances of a TDP program and yet be so complex that students learn little from the experience. The…
Descriptors: Educational Games, Economics Education, Microeconomics
Johansson, Martin; Linde, Per – Journal of Research Practice, 2005
Within the Participatory Design community as well as the Computer Supported Cooperative Work tradition, a lot of effort has been put into the question of letting field studies inform design. In this paper, we describe how game-like approaches can be used as a way of exploring a practice from a design point of view. Thinking of ethnographic…
Descriptors: Field Studies, Cooperation, Ethnography, Games
Bourke, James M. – English Teaching Forum, 2008
For teachers of a second language (L2), the role of grammar instruction in the classroom has been a perennial subject of debate and has undergone many changes over the years. For example, the once well-respected traditional methods that relied on extensive drilling and memorization of grammar evoked a backlash in the 1970s, which resulted in new…
Descriptors: Second Language Instruction, Grammar, English (Second Language), Language Skills
What Works Clearinghouse, 2008
This review examined a study designed to evaluate whether playing number board games improved numeracy skills of low-income preschoolers. The study included 136 pre-school children from 10 urban Head Start centers: 72 children were randomly selected to play a number board game with a trained experimenter; the remaining 64 children played a…
Descriptors: Play, Educational Games, Numeracy, Improvement
Salies, Tania Gastao; Starosky, Priscila – Simulation & Gaming, 2008
Taking an experiential approach to language development, this article links gaming to the language development of a 10-year-old deaf child under speech therapy. Specifically, it examines face-to-face interactions between mediators and the child, during 1 year of gaming in clinical encounters. To do so, it codes data by means of interactional…
Descriptors: Deafness, Games, Second Language Learning, Portuguese
Porter, Adam L. – Teaching Theology & Religion, 2008
I have been experimenting with using role-playing and games in my religion classes for several years and have found that students respond well to these pedagogical tools and methods. After reviewing my experiences, I explore the reasons for students' positive response. I argue that role-playing games capitalize on our students' educational…
Descriptors: Philosophy, Religious Education, Role Playing, Games

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