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Firkins, John – Arithmetic Teacher, 1982
This game uses attribute blocks to encourage the formation of problem-solving strategies, provide drill in the addition of randomly generated numbers, and aid in pupil recognition of pictorial representations of geometric shapes. The material is based on the psychological principles common to other attribute games. (MP)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Games
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Milton, J. Susan; Corbet, James J. – Mathematics Teacher, 1982
The game of Yahtzee is analyzed to some extent through methods of elementary probability. Several different problems are posed, and these serve to illustrate both mathematical concerns and game play strategy. Solutions are provided to all questions at the conclusion and suggestions for further questions are presented. (MP)
Descriptors: Educational Games, Games, Mathematical Applications, Mathematical Enrichment
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Sacks, Mel; And Others – Music Educators Journal, 1980
Described are many diverse games and activities designed to develop listening skills when teaching music. The techniques used, and concepts to be taught or reinforced are included. (KC)
Descriptors: Aural Learning, Childrens Games, Educational Resources, Elementary Education
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Gentry, James W. – Simulation and Games, 1980
A study to determine whether a relationship existed between team size and various attitudinal and performance variables in simulation games played by undergraduate business students indicated that group size had no impact on the group's performance, but that it was strongly related to the amount of dissension in the group. (LLS)
Descriptors: Bibliographies, Business Administration Education, Educational Games, Group Dynamics
Learning, 1980
Classroom activities are suggested for improving the reading skills of elementary school students. Various approaches include tapes of children's reading, "real-life" reading, word-building connections, focus on sports, and parent involvement. (CJ)
Descriptors: Athletics, Class Activities, Educational Games, Elementary Education
Lee, William R. – Englisch, 1976
Language games, adapted to the age of the learners, are seen as a powerful means of motivation. Several such games are described; language phenomena contained therein are discussed. Finally, some available collections of language games are listed. (IFS/WGA)
Descriptors: Class Activities, Educational Games, Educational Media, English (Second Language)
DeRosa, Bill – Children and Animals, 1989
Describes a learning game in which students will find about 40 different ways they can help animals, learn more about animal needs and people's responsibilities for animal welfare. Provides directions, suggested activities, and two copyable pages of game cards. (Author/RT)
Descriptors: Altruism, Biological Sciences, Childrens Games, Elementary School Science
Morrison, Donald; Collins, Allan – Educational Technology, 1995
Introduces epistemic game theory as a framework for thinking about the design of "constructivist" learning environments, and offers examples and suggestions for epistemic games in classrooms. Discusses epistemic complexity, epistemic game theory, the development of epistemic fluency, and the role of technology in the development of…
Descriptors: Constructivism (Learning), Educational Environment, Educational Games, Educational Theories
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Mergen, A. Erhan; Pray, Thomas F. – Simulation & Gaming, 1992
Reviews the development and the principal elements of total quality management (TQM) and demonstrates methods for introducing some of the key elements into a strategy-oriented business simulation game that can be used to teach future managers. Topics discussed include increased focus on the customer; continuous improvement; and competitive…
Descriptors: Administrator Education, Algorithms, Computer Games, Computer Simulation
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Vandenberg, Brian – Contemporary Education, 1990
Examines the relation between toys and intentions, focusing on preschoolers. Toys reveal important cultural concerns, help develop valued attributes, and can be sensitive indicators of historical change. Toys and play allow children freedom to express personal intentionality regarding cultural intentions. (SM)
Descriptors: Childrens Games, Cultural Traits, Educational Games, Individual Characteristics
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Dickey, Michele D. – Educational Technology Research and Development, 2005
Computer and video games are a prevalent form of entertainment in which the purpose of the design is to engage players. Game designers incorporate a number of strategies and tactics for engaging players in "gameplay." These strategies and tactics may provide instructional designers with new methods for engaging learners. This investigation…
Descriptors: Video Games, Instructional Design, Computer Assisted Instruction, Educational Technology
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Kalist, David E. – Journal of Statistics Education, 2004
The data discussed in this paper are from the television game show "Friend or Foe", and can be used to examine whether age, gender, race, and the amount of prize money affect contestants' strategies. The data are suitable for a variety of statistical analyses, such as descriptive statistics, testing for differences in means or proportions, and…
Descriptors: Television, Television Research, Games, Data Interpretation
Fairweather, Malcolm – Educational Technology, 1976
A discussion of how to construct simulation games for all subject areas in a systematic manner. (HB)
Descriptors: Educational Games, Simulation, Systems Approach
Lilley, Edward – 1980
Ten games and exercises designed to help handicapped children express feelings, develop trust and cooperation, and increase their body awareness and imagination are presented. Activities are explained to have been field tested in special education classes of Project PASE (Programs in the Arts for Special Education). Following a brief introduction…
Descriptors: Creative Development, Disabilities, Games, Play
Wallace, H.M. – 1970
This manual contains 1) a one-page discussion of the development in 1966 of "Policy Negotiation Simulation," a game which simulates the collective bargaining negotiations between school board and teachers' representatives; 2) description of the subsequent use of the Policy Negotiation Simulation as "a simulation for building…
Descriptors: Educational Games, Material Development, Simulation
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