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Krulik, Stephen; Wilderman, Ann M. – School Science and Mathematics, 1976
Several games, which can be useful in the classroom for teaching problem solving strategies, are described. (SD)
Descriptors: Educational Games, Experiential Learning, Games, Instruction
Roth, Rolf W. – Praxis des Neusprachlichen Unterrichts, 1978
Reports on a game devised for teaching English to German seventh graders, consisting of a series of 12 letters, containing instructions for carrying out specific assignments of varying degrees of language difficulty. The assignments were geared to the students' capacity at each stage. (IFS/WGA)
Descriptors: Educational Games, English (Second Language), Games, Grade 7
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Cleaver, Thomas G. – Physics Teacher, 1978
Describes a laboratory game called SUPERCHARGE, used as an aid to help students understand the concept of equipotential surfaces generated by distributions of charges. (GA)
Descriptors: College Science, Educational Games, Electricity, Games
Steen, Lynn Arthur – Science News, 1978
Examples are given of several compound games of strategy that involve mathematical theory and provide new bases for understanding and axiomatizing the concept of "number." (MN)
Descriptors: Educational Games, Enrichment, Games, Manipulative Materials
Dunn, Rita; Dunn, Kenneth – Instructor, 1978
Gives directions for making and using eight learning materials (such as a math learning circle, eletroboard, mystery annual jigsaw puzzle). (SB)
Descriptors: Class Activities, Educational Games, Elementary Education, Elementary School Mathematics
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Shepardson, Richard D. – Science and Children, 1977
Describes a simple inquiry game which involves displaying a problem situation picture, with a portion of the picture covered. Children are then challenged to discover what is happening. (SL)
Descriptors: Childrens Games, Elementary Education, Elementary School Science, Games
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Eigen, Manfred; Haglund, Herman – Journal of Chemical Education, 1976
Discusses a theoretical model that uses a game as a base for studying processes of a stochastic nature, which involve chemical reactions, molecular systems, biological processes, cells, or people in a population. (MLH)
Descriptors: Biological Sciences, Chemical Reactions, Chemistry, College Science
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School Science Review, 1976
Describes nine biology experiments, including osmosis, genetics; oxygen content of blood, enzymes in bean seedlings, preparation of bird skins, vascularization in bean seedlings, a game called "sequences" (applied to review situations), crossword puzzle for human respiration, and physiology of the woodlouse. (CS)
Descriptors: Biology, Educational Games, Games, Instructional Materials
Trueblood, Cecil R.; Szabo, Michael – American Metric Journal, 1976
The advantages of using metric games, guidelines educators can use to design metric games, and ways in which such games can be used by proponents of metric education are discussed. (DT)
Descriptors: Class Activities, Educational Games, Elementary School Mathematics, Elementary Secondary Education
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Lund, Charles H. – Arithmetic Teacher, 1977
The rules for seven different games with playing cards are given. Educational uses are discussed briefly for each of the games. (DT)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Games
Curtis, Reagan P. – 2000
For this experiment, part of a larger study on preschoolers' counting competence, 3-, 4-, and 5-year-olds played a counting game with their peers after becoming familiar with the game during structured interviews with an adult. It was expected that the symmetrical nature of peer interaction would allow children to display quantitative knowledge in…
Descriptors: Adult Child Relationship, Age Differences, Childrens Games, Computation
TRUCE: Teachers Resisting Unhealthy Children's Entertainment, West Somerville, MA. – 2000
Play is essential to children's healthy development and learning, and toys are the tools of children's play. Noting that parents are constantly faced with decisions about what toys to buy and what toys to avoid, this guide is intended to help parents promote their children's creative and constructive play by making informed choices about toys, and…
Descriptors: Change Strategies, Children, Childrens Games, Mass Media Effects
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Hetzner, Donald R. – Social Science Record, 1973
Descriptors: Class Activities, Computer Assisted Instruction, Decision Making, Educational Games
Staples, Betsy; And Others – Creative Computing, 1983
Reviews computer programs designed to help students in the language arts. Games, mazes, tutorials and other formats are used to help students master vocabulary, story-writing, reading, spelling, and other language arts skills. Program title, format, system requirement, language, current price, and manufacturer are included for each program…
Descriptors: Computer Programs, Drills (Practice), Educational Games, Elementary Education
Naetscher, Heinz – Simulation/Games for Learning, 1982
Presents the information needed to play The Production Factor Game, and provides examples of the playing materials. This business game simulates the interaction of the three primary production factors (work, land, and capital) and is suitable for use in economics or social science classes in high schools and colleges. (JJD)
Descriptors: Economics Education, Educational Games, Higher Education, Instructional Materials
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