Publication Date
| In 2026 | 6 |
| Since 2025 | 630 |
| Since 2022 (last 5 years) | 3104 |
| Since 2017 (last 10 years) | 7003 |
| Since 2007 (last 20 years) | 11821 |
Descriptor
| Educational Games | 9530 |
| Teaching Methods | 5522 |
| Games | 5085 |
| Foreign Countries | 4935 |
| Video Games | 2758 |
| Computer Games | 2604 |
| Game Based Learning | 2577 |
| Educational Technology | 2424 |
| Learning Activities | 2186 |
| Student Attitudes | 2064 |
| Simulation | 2015 |
| More ▼ | |
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 2430 |
| Teachers | 1548 |
| Students | 184 |
| Researchers | 175 |
| Parents | 157 |
| Media Staff | 61 |
| Administrators | 55 |
| Policymakers | 40 |
| Counselors | 17 |
| Community | 14 |
| Support Staff | 7 |
| More ▼ | |
Location
| Turkey | 482 |
| Australia | 362 |
| Taiwan | 299 |
| Canada | 273 |
| United Kingdom | 237 |
| Spain | 235 |
| China | 210 |
| Indonesia | 198 |
| United States | 174 |
| California | 162 |
| Germany | 145 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 20 |
| Meets WWC Standards with or without Reservations | 31 |
| Does not meet standards | 17 |
Falloon, Garry – British Journal of Educational Technology, 2010
This paper explores and discusses arguments for the use of virtual environments and interactive avatars in supporting the achievement of student learning goals within conventional educational contexts. It describes and evaluates arguments promoted by some authors (eg, van den Brekel, 2007; Deuchar & Nodder, 2003; Dickey, 2003; Facer, 2004; de…
Descriptors: Curriculum Development, Community Programs, Foreign Countries, Thinking Skills
PDF pending restorationNagelberg, Mark; Little, Dennis L. – 1970
Summary descriptions of selected urban simulations and games that have been developed outside the Institute For The Future are presented. The operating characteristics and potential applications of each model are described. These include (1) the history of development, (2) model and player requirements, (3) a description of the environment being…
Descriptors: Computer Programs, Educational Games, Game Theory, Management Games
Oxendine, Joseph B. – 1995
This book chronicles the story of sports among American Indians. Part 1 examines the nature and role of games in traditional Indian life, with five chapters on: Indian concepts of sport; ball games; foot racing; other sports; children's play; and games of chance. Part 2 looks at the emergence of Indians in modern sport, with five chapters on:…
Descriptors: American Indian Culture, American Indians, Athletes, Athletics
Peer reviewedMeneghan, Lauren L. – Arithmetic Teacher, 1976
The game of "Life" can be easily adapted for play by small groups and can be used in classroom activities. (SD)
Descriptors: Educational Games, Elementary Secondary Education, Experiential Learning, Games
Peer reviewedBillstein, Richard – Mathematics Teacher, 1975
Games and puzzles in which a checkerboard can be used to develop mathematical concepts are described. (SD)
Descriptors: Algebra, Educational Games, Games, Instruction
Peer reviewedScience Teacher, 1975
Descriptors: Difficulty Level, Educational Games, Educational Media, Elementary School Science
Peer reviewedBennett, Ruth L. – Hispania, 1975
Some simple word games are suggested to aid in teaching foreign languages at the elementary level. (CK)
Descriptors: Class Activities, Educational Games, FLES, Games
Jaques, David – 1974
The Academic Game, considered a valuable exercise for academics and administrators in investigating some of the problems of decision-making and possible ways of facilitating organizational decisions, is described. The major objective of the game is to achieve on agreed promotion policy. The roles and organization structure are designed to ensure…
Descriptors: Administrative Organization, Decision Making, Foreign Countries, Game Theory
PDF pending restorationOwens, Michael – 1977
This guide describes 38 activities appropriate for grades K-12. Each activity contains a brief description of the activity and a list of materials needed. The second section of the guide contains environmental learning games to be played in the classroom. These games include: crossword puzzles, cryptograms, logic problems, card games, and…
Descriptors: Conservation Education, Educational Games, Elementary Education, Environmental Education
Tannenbaum, Robert S. – 1976
APEX is a computerized gaming simulation; it is also the name of an interdisciplinary course in environmental problems in urban areas introduced at the School of Health Science, Hunter College of the City University of New York. In the course, students assume the roles of decision makers in both the private and public sectors. They receive data…
Descriptors: Allied Health Occupations Education, Computer Oriented Programs, Decision Making, Games
Oak Grove Elementary School District, San Jose, CA. – 1975
Games, activities and worksheets prepared by pilot teachers in a workshop on study skills for elementary school children are compiled. Introductory remarks explain the study skills component of the Wisconsin Design for Reading Development, discuss implementation of the program, and list pertinent materials and resources. The games, activities, and…
Descriptors: Class Activities, Educational Games, Elementary Education, Games
Foy, William C. – 1973
Educational games can make the English classroom a giant playground for natural language opportunities. Some of the games include (1) the use of the animate-inanimate switch for a unit on the language of advertising, where the students use two decks of word cards (one for nouns and the other for adjectives), the purpose being to match the…
Descriptors: Class Activities, Educational Games, Elementary Education, English Instruction
Kindred, Lucinda L., Ed. – 1971
An introduction for teachers to Tools for Change, a new course in problem-solving, is provided by this sourcebook. The major assumptions and rationale underlying the course are explained and the most significant concepts involved--such as heuristics and problem-solving--are scrutinized. Examples of problems and process-oriented problem-solving are…
Descriptors: Educational Games, Elementary Education, Games, Graduate Study
United Nations Educational, Scientific, and Cultural Organization, Bangkok (Thailand). – 1969
The "Chemistry Card Game" for teaching stoichiometry of inorganic precipitation and ionic complex reactions is described in the first article of this UNESCO newsletter. The game is played with 106 cards consisting of 19 kinds of cations, 14 kinds of anions, and one kind of molecules (NH3). Included are the instructions for making the…
Descriptors: Chemical Reactions, Chemistry, Curriculum Development, Educational Games
Tansey, P. J., Ed. – 1971
The articles on simulation in education collected here include a primer on simulation, an introduction to the virtues of gaming, and examinations of the role of simulation in teaching geography, computer programing, international relations, and in teacher education. A consideration of the use of media in simulation and a discussion of crisis…
Descriptors: Decision Making, Educational Games, Educational Media, Games

Direct link
