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Soc Educ, 1969
Descriptors: Bibliographies, Books, Films, Game Theory
Peer reviewedNorris, Dwight R.; Snyder, Charles A. – Simulation and Games, 1982
Discusses research into the external validity of simulation games used in education, i.e., the degree to which the games correspond to the real-life situations they are designed to simulate. An exploratory study examines the validity of a business game and potential problems of validity research are examined. (JJD)
Descriptors: Business Education, Educational Games, Experiential Learning, Higher Education
Nilson, Jeff – Classroom Computer News, 1983
Describes how the new computer education simulation game, Big Business, which comprises four separate, related games, tries to overcome some of the limitations of present games. Special attention is given to one of these--Fast Freight--with mention of the basic design elements of a good business game. (EAO)
Descriptors: Business Education, Computer Assisted Instruction, Educational Games, Instructional Materials
Peer reviewedLitwiller, Bonnie H.; Duncan, David R. – Mathematics Teacher, 1982
The game of Yahtzee is discussed in terms of the various outcomes of turns in the game and their point values and the probabilities associated with achieving specific combinations of dice values. Several tables and methods of table construction are noted, and several challenge exercises are included. (MP)
Descriptors: Algorithms, Educational Games, Equations (Mathematics), Games
Peer reviewedKraus, William H. – Journal for Research in Mathematics Education, 1982
Two exploratory studies of one aspect of the relation between problem solving in mathematics and the cognitive effects of games on mathematics learning are noted. Results indicated that problem solving and the playing of certain games involving mathematics are related. (MP)
Descriptors: Cognitive Processes, Educational Games, Elementary Secondary Education, Games
Peer reviewedWestcott, Alvin M.; Shuler, Nancy L. – Arithmetic Teacher, 1982
The use of backward mathematics is promoted as an enrichment strategy which gives pupils the opportunity to generate creative responses that explore many possibilities. It is felt that teachers will find the instructional method a worthwhile innovation, and a technique useful in any curricular area. (MP)
Descriptors: Drills (Practice), Educational Games, Elementary Education, Elementary School Mathematics
Peer reviewedHaley, J. Marie – Mathematics and Computer Education, 1982
Presents the game of Keno as an interesting, realistic model for applying mathematics that can be an excellent aid in teaching some basic probability concepts. It is felt that having students examine the probabilities may convince them that winning at Keno is unlikely, and it is an unfair game. (MP)
Descriptors: College Mathematics, Educational Games, Games, Higher Education
Peer reviewedOrletsky, Ann E. Trahanovsky – Arithmetic Teacher, 1980
Cross-number puzzles are presented as both learning devices and as means of student evaluation. (MP)
Descriptors: Educational Games, Elementary Secondary Education, Evaluation, Games
Bliemel, Willibald – Englisch, 1978
Finds that, while games are useful as a motivating device in foreign language teaching, many games decribed in the literature are not introduced because they seem to the teacher to be too complicated. Simplifications and variations of some well-known games are suggested. (IFS/WGA)
Descriptors: Childrens Games, Class Activities, Educational Games, English (Second Language)
Peer reviewedCohen, Richard B.; Bradley, Robert H. – Reading Improvement, 1978
Lists the advantages of using simulation games in social studies classrooms for special education students, noting appropriate research and providing specific examples. (RL)
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, Game Theory
Peer reviewedMillar, J. W. L. – Physics Education, 1979
Presents a description of the power station game as a simulation exercise topic in physics and society, namely the making of a decision which involves many aspects of technical knowledge. Discusses the results of evaluation of students' attitudes toward the game, and attributes that make simulation an attractive teaching option. (GA)
Descriptors: Decision Making, Educational Games, Energy, Instruction
Peer reviewedBlum, H. Timothy; Yocom, Dorothy Jean – TEACHING Exceptional Children, 1996
This article provides guidelines for designing effective instructional games for all students, including students with disabilities or other special learning needs. The benefits of instructional games, including student motivation and the ability of games to facilitate individualized instruction, are discussed. Sample instructional games,…
Descriptors: Childrens Games, Classroom Techniques, Disabilities, Educational Games
Peer reviewedDempsey, John V.; Haynes, Linda L.; Lucassen, Barbara A.; Casey, Maryann S. – Simulation & Gaming, 2002
Describes a study that evaluated computer games, or components of the games, that would lend themselves for use in an educational setting, particularly with adults. Highlights include game selection criteria; gender differences; motivation; learning styles; game features that were essential and those that were distracting; playing strategies; and…
Descriptors: Adult Learning, Cognitive Style, Computer Games, Educational Games
Peer reviewedThavikulwat, Precha – Simulation and Games, 1988
Discussion of educational games that can be configured to accommodate changes in the structure of the game focuses on MANAGEMENT 500, a microcomputer-controlled prototype business simulation game. Three modes of learning that can be emphasized through a configurable simulation game are explained: learning by discovery, by perseverance, and by…
Descriptors: Business, Competition, Computer Simulation, Discovery Learning
Peer reviewedHiggins, Aparna W. – Mathematics and Computer Education, 1990
Discusses the application of induction using a two-player game with sticks. Describes a winning strategy for the game with n sticks; number of moves to complete the game; and changing the rules of the game. (YP)
Descriptors: College Mathematics, Game Theory, Games, Higher Education


