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Peer reviewedLanni, Robert P. – Physics Teacher, 1978
Describes a game in which the symbol omega becomes equivalent to the word ohm, and is then modified or incorporated into a picture to represent a common word or phrase. Recommends the game as a way of humanizing the beginning course. (GA)
Descriptors: Class Activities, Educational Games, Figurative Language, Games
Peer reviewedHerron, J. Dudley, Ed. – Journal of Chemical Education, 1978
Reviews a game for teaching electronic structures of atoms. (SL)
Descriptors: Atomic Structure, Atomic Theory, Chemistry, Educational Games
Thiagarajan, Sivasailam – Simulation/Gaming, 1977
Four techniques for "extending" a game designed for small groups of less than six players to larger groups of 25 to 30 players. (Author)
Descriptors: Game Theory, Games, Grouping (Instructional Purposes), Large Group Instruction
Peer reviewedJudd, Wallace – Arithmetic Teacher, 1976
A collection of seven calculator games is presented. The mathematical concepts involved, the object of the game, the number of players needed, the rules, and variations for different grade levels are listed for each of the games. (DT)
Descriptors: Calculators, Computation, Educational Games, Electronic Equipment
Peer reviewedBlum, Abraham – Journal of Biological Education, 1976
Presented is a biological game utilized to teach fungi life cycles to secondary biology students. The game is designed to overcome difficulties of correlating schematic drawings with images seen through the microscope, correlating life cycles of fungi and host, and understanding cyclic development of fungi. (SL)
Descriptors: Biological Sciences, Biology, Botany, Class Activities
Peer reviewedMiller, G. Frank; Jeffrey, Maurice – Mathematics Teacher, 1977
A card game is described which gives students practice with adding integers and which also develops the concept of "opposite." (DT)
Descriptors: Addition, Educational Games, Elementary Secondary Education, Games
Jones, John Alfred – Speech Teacher, 1973
Descriptors: Classroom Techniques, Communication Skills, Educational Games, Game Theory
Peer reviewedDeans, John – Mathematics in School, 1973
A rationale for using mathematical games as an instructional procedure to introduce and practice skills is discussed; two mathematical games for classroom use are briefly described. (DT)
Descriptors: Educational Games, Elementary School Mathematics, Experiential Learning, Games
Peer reviewedWentworth, Donald R.; Lewis, Darrell R. – Social Education, 1973
Descriptors: Class Activities, Educational Games, Educational Research, Games
Peer reviewedElder, Charles D. – Sociology of Education, 1973
Descriptors: Class Activities, Educational Change, Educational Games, Educational Innovation
Thiagarajan, Sivasailam – Simulation/Gaming/News, 1973
A discription of GAMEgame which teaches various aspects of designing, adapting and evaluating instructional games and simulations. (Author)
Descriptors: Educational Games, Educational Media, Game Theory, Laboratory Training
Peer reviewedSommer, John W. – Journal of Geography, 1973
The Munificent Hexagon is an oral gaming-examination that generates avid participation on the part of the student and stimulates intense interaction between instructor and student. This is seen to be an important antidote to the anonymity threatening academia. The gaming examination proves useful for course evaluation and testing. (Author)
Descriptors: Class Activities, Classroom Techniques, Course Evaluation, Educational Games
Fransecky, Roger; Trojanski, John – Media and Methods - Exploration in Education, 1971
Gaming provides a real opportunity for students to create simulation games in areas most meaningful to them, making learning an active, creative, dynamic and student-originated experience, encouraging initiative and creative thinking. (Authors/JB)
Descriptors: Class Activities, Educational Games, Educational Media, Game Theory
Browne, M. E.; Ingerson, T. E. – Amer J Phys, 1970
Discusses the use of games for teaching introductory physics. The elements of game design are reviewed, and sevel examples are described that illustrate different varieties of teaching games suitable for use by beginning physics students. Bibliography. (LC)
Descriptors: College Science, Educational Games, Electric Circuits, Game Theory
Coleman, James S. – Amer Behav Sci, 1969
Descriptors: Adjustment (to Environment), Behavior Patterns, Decision Making, Game Theory


