NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 11,551 to 11,565 of 20,293 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
de Freitas, Sara; Griffiths, Mark – Learning, Media and Technology, 2008
Nowhere in the current digital technology landscape is the process of "blurring the lines between media" more apparent than with the uses and applications of gaming practices and technologies. Here the overlaps between new media and media interfaces are becoming significant as games technologies and practices are becoming more pervasive as…
Descriptors: Educational Practices, Educational Technology, Internet, Computers
Parker, J. R.; Becker, Katrin; Sawyer, Ben – Educational Technology, 2008
Everything old is new again. In a recent "Point of View" editorial commentary in "Educational Technology," Richard E. Clark revisits the now-famous media-effects debate with a focus on serious games. Clark argues that serious games have little to offer that improves upon traditional methods. This article responds to those claims. While Clark's…
Descriptors: Educational Technology, Reader Response, Rhetorical Criticism, Misconceptions
Peer reviewed Peer reviewed
Direct linkDirect link
Jagodzinski, Jan – Alberta Journal of Educational Research, 2007
In this article I explore the question of videogame cybersubjects and the myths of violence and identification made available by the new interactive media so as to vivify what is at stake when it comes to educational technologies. I introduce the concept of interpassivity to provide an aspect of technological interactivity that is missing in the…
Descriptors: Identification, Educational Technology, Fantasy, Computer Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Connolly, Thomas M.; Stansfield, Mark; Hainey, Thomas – British Journal of Educational Technology, 2007
For some time now, computer games have played an important role in both children and adults' leisure activities. While there has been much written on the negative aspects of computer games, it has also been recognised that they have potential advantages and benefits. There is no doubt that computer games are highly engaging and incorporate…
Descriptors: Computer Software, Engineering, Computers, Games
Glenn, David – Chronicle of Higher Education, 2007
According to a paper released by the National Bureau of Economic Research, first-year college students who are assigned roommates with video-game consoles study 40 minutes less per day, on average, than first-year students whose roommates did not bring consoles. And that reduction in study time has a sizable effect on grades: First-year students…
Descriptors: College Freshmen, Video Games, Grades (Scholastic), Study Habits
Peer reviewed Peer reviewed
Direct linkDirect link
Hutchison, David – Social Studies, 2007
In this article the author explores the construction of place within virtual worlds and, in particular, in video games that appeal widely to children and youths. With the notable exception of "edutainment" titles, gaming and education have traditionally been viewed as separate pursuits. Yet, after school, millions of children and teens spend…
Descriptors: Educational Environment, Instructional Design, Video Games, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Groth, Randall E. – Mathematics Teaching in the Middle School, 2007
This article describes a lesson that was motivated by two research studies and how students responded to it. Suggestions for related classroom research are offered. (Contains 6 figures.)
Descriptors: Classroom Research, Lesson Plans, Middle Schools, Mathematics Instruction
Tobias, Sigmund; Fletcher, J. D. – Educational Technology, 2007
Empirical research was reviewed to identify recommendations that game designers and developers could use to improve the pedagogical effectiveness of games for instruction. Findings from the research literature suggested 13 recommendations, which are discussed in this article. Distinctions between instructional games and instructional simulations…
Descriptors: Computers, Educational Games, Computer Simulation, Instructional Design
Peer reviewed Peer reviewed
Direct linkDirect link
Nowosielski, Danica A. – Journal of Chemical Education, 2007
The concentration game can be used as a complete class or a portion of it to help reinforce the material being presented or for review sessions. An environmental chemistry class review is presented with the use of the concentration game.
Descriptors: Chemistry, Educational Games, Teaching Methods, Environmental Education
Galvez-Martin, Maria Elena – 1997
This paper focuses on the use of toys to teach Social Studies to elementary school students. The first section offers a literature review on play and the significance of play in a child's development. The remainder of the paper offers activities related to play in the areas of history, geography and economics. The object of the activities is to…
Descriptors: Active Learning, Child Behavior, Childrens Games, Elementary Education
Fleisher, Paul – 1997
This guide offers more than 100 games from around the world designed to help students explore the fun of learning while developing their higher-order thinking skills. The guide is a compilation of new and traditional games, most of which can be completed with paper and pencil. Each game is classroom tested and tailored to enhance the intelligences…
Descriptors: Childrens Games, Educational Games, Elementary Education, Learning Activities
Peer reviewed Peer reviewed
Lamb, William G. – Science Teacher, 1975
Descriptors: Chemical Nomenclature, Chemistry, Educational Games, Games
Butler, J. Thomas – 1983
This discussion of the use of games and simulations in instruction includes a number of examples of activities that can be used in the community college classroom. Section I assesses the value of games and simulations as an approach to learning; defines games, simulations, and non-simulation games; considers the advantages and disadvantages of the…
Descriptors: Class Activities, College Instruction, Community Colleges, Educational Games
Dennis, J. Richard; And Others – 1979
This discussion of games--particularly computerized games--and their potential in schools addresses several topics: what games are, types of games (free-form, rigid-form, or open-form) and their educational applications, the role of games in learning, student participation in adapting existing games for computer presentation, and special classroom…
Descriptors: Class Activities, Computer Assisted Instruction, Educational Games, Game Theory
SMALLEY, JEANNETTE – 1956
PHYSICAL EDUCATION ACTIVITIES FOR USE IN GRADES ONE THROUGH SIX ARE ENUMERATED AND DESCRIBED IN THIS MANUAL. UNITS OF THE MANUAL WHICH ARE CONCERNED WITH SIDEWALK GAMES, SCHOOLROOM GAMES, BALL GAMES FOR GRADES ONE AND TWO, STUNTS AND STUNT GAMES, AND GAMES OF LOW ORGANIZATION ARE PRESENTED IN A FORMAT WHICH CONSISTS OF (1) A LISTING OF CRITERIA BY…
Descriptors: Class Activities, Educational Games, Elementary Education, Games
Pages: 1  |  ...  |  767  |  768  |  769  |  770  |  771  |  772  |  773  |  774  |  775  |  ...  |  1353