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Peer reviewedFletcher, Mike; Mooney, Claire – Teaching Mathematics and Its Applications, 2001
Observes the application of probability theory to a game between two players. Shows how basic techniques such as tree diagrams can be used to demonstrate optimum strategies, how the art of bluffing can be quantified, and how this might be applied to a game of poker. (Author/ASK)
Descriptors: Game Theory, Games, Mathematical Models, Mathematics Activities
Peer reviewedBodo, Peter – Journal of Economic Education, 2002
Developed a simple computer program for the in-class simulation of the repeated prisoner's dilemma game with student-designed strategies. Describes the basic features of the software. Presents two examples using the program to teach the problems of cooperation among profit-maximizing agents. (JEH)
Descriptors: College Students, Economics, Economics Education, Game Theory
Peer reviewedAtkin, R. H.; Witten, I. H. – International Journal of Man-Machine Studies, 1975
A description of the development of ideas in which the game of chess is discussed in terms of a mathematical relation between the chess pieces and the squares on the chessboard. (Author/HB)
Descriptors: Games, Mathematical Logic, Probability
Loeffelbein, Robert L. – Parks and Recreation, 1974
This article provides a brief history of games and their manufacturers. (PD)
Descriptors: Games, History, Recreational Activities
Verner, Bill; Skowrup, Drew – 1977
The rules, etiquette, game techniques, and strategy of racquetball are presented in this guidebook with narrative, photographs, and diagrams. (JD)
Descriptors: Athletics, Games, Lifetime Sports
Peer reviewedKidder, Steven J.; Guthrie, John T. – Simulation and Games, 1972
Descriptors: Behavior Change, Games, Simulation
Peer reviewedBurns, Richard; Harrell, Roger L. – Clearing House, 1971
Descriptors: Educational Games, Problem Solving
Wilson, Donna – Grade Teacher, 1971
A patchwork carpet used in a reading corner, made by a teacher and introduced with a story, is presented. (DB)
Descriptors: Class Activities, Reading Games
Peer reviewedFishburn, Peter C. – Psychometrika, 1980
A model for the utility of gambling that is based on Von Neumann-Morgenstern utility theory is proposed and analyzed. Aspects of the utility of gambling are noted, and comparisons are made to standard concepts of risk attitudes. (Author/JKS)
Descriptors: Games, Mathematical Models, Risk
Horn, Robert E. – Improving Human Performance Quarterly, 1975
Describes current trends in the field of simulation gaming: families of games, priming games, frame games, whole course games, games in the community, paper computer games, and games to prepare children for emergencies. (Author)
Descriptors: Games, Simulation, Trend Analysis
Wood, Richard T. A.; Gupta, Rina; Griffiths, Mark – Journal of Child and Adolescent Substance Abuse, 2004
Video games and gambling often contain very similar elements with both providing intermittent rewards and elements of randomness. Furthermore, at a psychological and behavioral level, slot machine gambling, video lottery terminal (VLT) gambling and video game playing share many of the same features. Despite the similarities between video game…
Descriptors: Rewards, Adolescents, Video Games
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed.; Mascia, Maria Lidia, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers of the 16th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2019), held during November 7-9, 2019, which has been organized by the International Association for Development of the Information Society (IADIS) and co-organised by University Degli Studi di Cagliari, Italy.…
Descriptors: Teaching Methods, Cooperative Learning, Engineering Education, Critical Thinking
Nagelberg, Mark – 1970
Published materials that have proven useful in the design of the Institute For The Future's first urban simulation model are listed. References include publications dealing with (1) simulations and games, (2) urban and regional models, (3) educational gaming, (4) research and planning applications, (5) methodological perspectives, and (6)…
Descriptors: Bibliographies, Computer Programs, Educational Games, Game Theory
Peer reviewedHsu, Enrico – Simulation and Games, 1989
Discusses the role of management games in management education. Topics discussed include role playing; computer simulation; computer games; elements of management game effectiveness; Bloom's taxonomy of learning objectives; models of the learning process; group interaction; experiential learning; and research studies on the effectiveness of…
Descriptors: Administrator Education, Computer Games, Computer Simulation, Educational Games
Halverson, Richard – Innovate: Journal of Online Education, 2005
Schools have much to learn from video games and the gaming community. By providing compelling activities for motivating otherwise indifferent learners, video games can potentially help teachers improve the design of learning environments. However, there are considerable rhetorical and practical barriers between the schooling and gaming communities…
Descriptors: Video Games, Elementary Secondary Education, Learning Strategies, Educational Games

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