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Allen, Layman E. – Simulation and Games, 1972
Descriptors: Educational Games, Game Theory, Learning, Logical Thinking
Kohl, Herbert – Grade Teacher, 1970
A short bibliography of books on games and gaming is presented as a summer reading program for elementary school teachers. (EJS)
Descriptors: Bibliographies, Elementary School Teachers, Games, Problem Solving
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Newell, G. J.; Pike, D. J. – Australian Mathematics Teacher, 1982
Two simulation games, which have been shown to be particularly valuable educational resources in the teaching of statistics, are profiled. Such games offer exciting extensions to the resources currently available to the mathematics teacher by enabling the instruction of standard concepts in creative and productive ways. (MP)
Descriptors: Computers, Educational Games, Educational Technology, Games
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Shoecraft, Paul – Arithmetic Teacher, 1982
A game designed as a take-off on tenpin bowling is described which allows children to review all four operations while playing. Three dice are rolled and a pin is knocked down when numbers can be combined to the value of that pin position. Scoring is similar to standard bowling. (MP)
Descriptors: Computation, Educational Games, Elementary Education, Elementary School Mathematics
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Ahl, David – Mathematics Teacher, 1981
Several computer games are reviewed with respect to how they might be used within the classroom. The games detailed represent "families" that progress from the introduction of a concept to advanced games that help develop it. (MP)
Descriptors: Computers, Educational Games, Games, Learning Activities
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Skinker, Judith A. – Arithmetic Teacher, 1980
A game designed to reinforce knowledge of the relationships between certain metric measures is described. (MK)
Descriptors: Activities, Educational Games, Elementary Education, Elementary School Mathematics
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Klabbers, Jan – Simulation and Games, 1980
Discusses general structure and specification guidelines for interactive simulation/games, which include development of a computer simulation model, embedding the model in an interactive simulation, and embedding the simulation in a game. An outline following these guidelines is presented for the development of DENTIST, a dental health care…
Descriptors: Case Studies, Computer Assisted Instruction, Dental Health, Educational Games
Podoliak, Esther – TESL Talk, 1980
Describes 11 language games which can be played in the English as a second language classroom ranging from the basic level to the advanced. Each description consists of the language item to be learned, the materials to be used, and the procedure for the game. (PJM)
Descriptors: Class Activities, Educational Games, English (Second Language), Games
Miller, Karen – Child Care Information Exchange, 1997
Describes various types of play typical of infants and toddlers. Includes discussion of the developmental benefits of object play, social play, motor play, and imitation. Focuses on the concept of causality, toddler-invented games, repeated movement to gain mastery, and the beginnings of dramatic play. (KB)
Descriptors: Behavior Development, Childrens Games, Dramatic Play, Games
Miller, Bruce – Teaching Theatre, 1994
Discusses the rules for two theater games that train students to focus on objectives: (1) Time Bomb, in which students must maintain eye contact with the instructor, or the instructor will "blow up"; (2) Red Light, Green Light, which may be used with younger students--the object is to tag the person who is "it." (PA)
Descriptors: Childrens Games, Educational Games, Elementary Secondary Education, Learning Activities
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Strommen, Erik F. – Human-Computer Interaction, 1993
Describes a study conducted by the Children's Television Workshop that tested two forms of Sesame Street character movement (i.e., discrete movement versus continuous motion) with three-year-old preschool children using a Nintendo controller. Cognitive factors governing children's game performance and implications for designing interactive…
Descriptors: Analysis of Variance, Cognitive Development, Computer Games, Input Output Devices
May, Lola – Teaching PreK-8, 1995
Offers examples of games and problem-solving strategies to help students solve word problems in mathematics. Emphasizes the importance of first considering the question the word problem poses and using game techniques to teach students how to transfer those same strategies to solve different math problems. (TJQ)
Descriptors: Elementary Education, Game Theory, Games, Learning Strategies
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Ciancio, Dennis; Sadovsky, Adrienne; Malabonga, Valerie; Trueblood, Linda; Pasnak, Robert – Child Study Journal, 1999
Studied use of games to teach simple classification and seriation constructs to 3-1/2-year-old children. Found substantial and maintained improvement on classification and seriation. Found that children generalized their new understanding of classification and seriation to different problems, and found that evidence for a more general cognitive…
Descriptors: Childrens Games, Classification, Cognitive Development, Cognitive Processes
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Law-Yone, Hubert – Simulation & Gaming, 1996
Critically analyzes an article by Jan Klabbers, focusing on methodological, epistemological, and ontological viewpoints. Examines the reasoning process whereby the actor approach model of learning environments is derived from the machine approach model; looks at claims of differentiation between rationalism and historicism, and the distinction…
Descriptors: Educational Environment, Epistemology, Games, Heuristics
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Farrace-DiZinno, Anna Marie; Douglas, Graham; Houghton, Stephen; Lawrence, Vivienne; West, John; Whiting, Ken – British Journal of Educational Technology, 2001
Describes a study that recorded the type and severity of body movements of 79 boys with ADHD (attention deficit hyperactivity disorder) and 67 non-ADHD boys while playing a computer video game. Results of multivariate analysis of variance showed no statistically significant differences in body movements between ADHD and non-ADHD boys. (Author/LRW)
Descriptors: Attention Deficit Disorders, Body Language, Comparative Analysis, Computer Games
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