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Peer reviewedMehl, Robert F., Jr. – Language Arts, 1976
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, Motivation
Peer reviewedGreenblat, Cathy S. – Teaching Sociology, 1973
Since the empirical status of simulation game use does not seem to substantiate all claims made for the games, methodological problems in games research are pointed out and new areas of scrutiny suggested. (KM)
Descriptors: Educational Games, Evaluation Methods, Games, Literature Reviews
Gosman, Howard Y. – Artithmetic Teacher, 1973
Descriptors: Educational Games, Elementary School Mathematics, Experiential Learning, Games
Thompson, John A. – Coll Educ Rec (Univ N Dak), 1970
Descriptors: Collective Bargaining, Decision Making, Employment Practices, Game Theory
Peer reviewedLindskold, Svenn; And Others – Developmental Psychology, 1970
Probes children's behavioral sensitivity to variation in reward probability and magnitude (bribes) and suggests that preadolescent children do respond to promises of positive inducements for cooperation in a mixed-motive situation. (WY)
Descriptors: Behavior Patterns, Elementary School Students, Game Theory, Games
Peer reviewedDaane, C. J. – Arithmetic Teacher, 1980
Six games designed to help students learn about money are described. (MK)
Descriptors: Activities, Educational Games, Elementary Education, Elementary School Mathematics
Peer reviewedBazan, Eugene J. – Journal of Environmental Education, 1976
Two of the problems associated with games and simulations developed for environmental education (limited player participation and lack of economic relationships) are addressed by outlining a framework within which further game development and evaluation may take place. Four games illustrating the application of this framework are outlined. (BT)
Descriptors: Decision Making, Educational Games, Environment, Environmental Education
Leddo, John – Journal of Instruction Delivery Systems, 1996
Describes work to develop a computer game to teach scientific reasoning. A framework for intelligent tutoring games is presented that includes developing a model of scientific knowledge, developing a model of the phenomenon, developing hypotheses, collecting data, analyzing data, and drawing conclusions. Student attitudes are also discussed. (LRW)
Descriptors: Computer Games, Data Analysis, Educational Games, Intelligent Tutoring Systems
Peer reviewedFunk, Jeanne B.; Buchman, Debra D. – Journal of Communication, 1996
Documents current adolescent electronic game-playing habits, exploring associations among preference for violent games, frequency and location of play, and self-concept. Identifies marked gender differences in game-playing habits and in scores on a self-perception profile. Finds that for girls, more time playing video or computer games is…
Descriptors: Adolescents, Computer Games, Higher Education, Media Research
Jones, Ken – Simulation/Games for Learning, 1989
Discussion of the difference between an educational simulation and other interactive learning events highlights the effects terminology can have on both facilitators and participants. Five common mistakes made in running simulations are identified, and gaming terminology used in Britain and in the United States is discussed. (three references)…
Descriptors: Educational Games, Foreign Countries, Game Theory, Interaction
Peer reviewedKelly, Anthony E.; O'Kelly, James B. – Journal of Computing in Childhood Education, 1994
Notes that the emergence of powerful microcomputers, along with accessible authoring systems, allow teachers the opportunity to extend their classroom game design efforts into digital media. Argues that these efforts, for effective and efficient design, should be informed by guidance from literature on instructional game design, educational…
Descriptors: Computer Assisted Instruction, Computer Games, Educational Games, Elementary Secondary Education
Peer reviewedKlabbers, Jan H. G. – Simulation & Gaming, 1996
Gaming is discussed against a background of rationalist and historicist traditions of reality; trivial and nontrivial machine models of problem solving; and rigid-rule and free-form games. (JKP)
Descriptors: Decision Making, Educational Environment, Games, Heuristics
Tholander, Jakob – Journal of Interactive Learning Research, 2005
In the Playground project, we applied a constructionist learning perspective in order to build a computational learning environment in which children could design and build their own video games. In this paper, we present results from a study where children were given semi-structured programming tasks in an adventure game designed to investigate…
Descriptors: Programming, Video Games, Computers, Games
Foreman, Joel; Aldrich, Clark – Innovate: Journal of Online Education, 2005
This article presents an interview with Clark Aldrich, whose expertise as an "e-learning guru" (one of three identified by "Fortune" magazine in November 2000) rests on substantial foundations: his service as the Gartner Group research director who initiated and developed the firm's e-learning coverage, his leadership of the world class team that…
Descriptors: Electronic Learning, Simulation, Educational Games, Games
Waters, John K. – T.H.E. Journal, 2007
This article reports the potential of online role-playing games to be a powerful tool for English as a second language (ESL) learning. When Professor Edd Schneider and game designer Kai Zheng suggested to attendees gathered in San Francisco last spring for the annual Game Developers Conference that massively multiplayer online role-playing games,…
Descriptors: Foreign Countries, Educational Technology, Language Skills, English (Second Language)

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