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Wolf, Lyle P.; Laessig, Robert E. – Simulation and Games, 1973
ERG--the Energy Resources Game--is a computer based game which explores questions regarding regional energy supply and demand, such as population and economic growth goals; acceptable levels of dependence on imported energy; and acceptable levels of environmental impact. (JA)
Descriptors: Administration, Energy, Environmental Education, Game Theory
Molenda, Michael; Mulvaney, Dallas E. – Viewpoints, 1973
This is a description of an introductory graduate course on the selection and use of audiovisual materials which was presented as a semester-long simulation game with a primary objective of switching the responsibility for learning from the teacher to the student. (JA)
Descriptors: Audiovisual Aids, Audiovisual Instruction, Educational Games, Educational Media
Buchannan, Thomas F.; Locatis, Craig N. – Audiovisual Instruction, 1973
A number of characteristics of card games that enable them to contribute to education are discussed. Areas of education where card games may be particularly relevant are identified, and rules of thumb for developing such games for instruction are presented. (Author)
Descriptors: Educational Games, Educational Media, Game Theory, Instructional Innovation
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Wolf, Gerrit – Simulation and Games, 1973
This article attempts to explore the relation of input complexity and performance criteria in a one-person game. (JA)
Descriptors: Games, Input Output, Input Output Analysis, Management Games
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Litwiller, Bonnie H.; Duncan, David R. – School Science and Mathematics, 1972
Strategies for winning in the game of NIM are discussed and explained through applying a base 2 representation for the numbers involved. (DT)
Descriptors: Game Theory, Games, Mathematical Enrichment, Mathematics
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House, Peter W. – Simulation and Games, 1972
This article reports on a selected number of the findings which resulted from a game-building experience of a gaming project. (MM)
Descriptors: Building Design, Community Development, Educational Games, Game Theory
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Schwartz, Benjamin L. – Mathematics Teacher, 1973
Descriptors: Game Theory, Games, Manipulative Materials, Mathematical Enrichment
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Eliason, Alan L. – Simulation and Games, 1973
Descriptors: Business Education, Decision Making, Game Theory, Management Games
Drumheller, Sidney J. – Educational Technology, 1972
In this article the staple classroom learning activities and techniques are examined exploring the following hypothesis: If the learner cannot be wooed into an activity to the extent that he actually plays it as a game, the activity is not appropriate for that particular learner and should be replaced. (Author)
Descriptors: Curriculum Design, Curriculum Development, Design Requirements, Educational Games
Dienes, Zoltan B. – Orbit, 1970
Descriptors: Childrens Games, Educational Games, Elementary School Students, Secondary School Students
Instructor, 1969
These authentic games were prepared for "Instructor by students at the State University College of Arts and Science at Buffalo, New York.
Descriptors: Childrens Games, Cultural Awareness, Educational Games, Foreign Countries
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Shubik, Martin – Simulation & Gaming, 2002
Discusses the use of lightly controlled games, primarily in classes in game theory. Considers the value of such games from the viewpoint of both teaching and experimentation and discusses context; control; pros and cons of games in teaching; experimental games; and games in class, including cooperative game theory. (Author/LRW)
Descriptors: Class Activities, Context Effect, Cooperative Learning, Educational Games
Cryer, Patricia – Simulation/Games for Learning, 1988
Uses game theory to help practitioners make decisions about educational games, simulations, or workshops whose outcomes depend to some extent on chance. Highlights include principles for making decisions involving risk; elementary laws of probability; utility theory; and principles for making decisions involving uncertainty. (eight references)…
Descriptors: Decision Making, Educational Games, Game Theory, Probability
Trotter, Andrew – Education Week, 2005
Efforts to merge popular digital games with education seem to rev up with every new generation of technology. The latest came last October, when game developers, researchers, and educators came together in a meeting to explore whether digital games' powerful attraction for young people could be used to pull them deeper into academic learning.…
Descriptors: Educational Technology, Video Games, Educational Games, School Business Relationship
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Simpson, Elizabeth S. – TechTrends: Linking Research & Practice to Improve Learning, 2005
Research driving the mandates of the current education reform law, No Child Left Behind, indicates a 300% increase during the last 10 years in students being labeled with specific learning disabilities. In addition there has been a dramatic increase in the number of minority students labeled as having learning and emotional disabilities (U.S.…
Descriptors: Federal Legislation, Minority Groups, Video Games, Learning Disabilities
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