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Jones, Matthew G. – Journal for Research in Mathematics Education, 2009
The author responds to the recent work of Kaminski, Sloutsky, and Heckler (2008) and advances two major concerns about their research and its applicability to learning mathematics: a confounding variable that arises from the mathematical differences between the generic examples and concrete examples poses a threat to the construct validity of the…
Descriptors: Construct Validity, Validity, Mathematics Instruction, Games
Bell, Peter T.; Adkins, Alyssa D.; Gamble, Rex J.; Schultz, Linda D. – Journal of Chemical Education, 2009
"Enthalpy Costs" is a simple card game created to assist students in developing proper Lewis structure drawing skills. Score keeping is accomplished by tracking the enthalpy changes associated with bond-making and bond-breaking processes during formation of molecules represented by proper Lewis structures. Playing the game requires the student to…
Descriptors: College Science, Energy, Molecular Structure, Science Instruction
Mayrath, Michael C., Ed.; Clarke-Midura, Jody, Ed.; Robinson, Daniel H., Ed.; Schraw, Gregory, Ed. – IAP - Information Age Publishing, Inc., 2012
Creative problem solving, collaboration, and technology fluency are core skills requisite of any nation's workforce that strives to be competitive in the 21st Century. Teaching these types of skills is an economic imperative, and assessment is a fundamental component of any pedagogical program. Yet, measurement of these skills is complex due to…
Descriptors: Expertise, Evidence, Integrated Curriculum, Educational Psychology
Ramírez-Verdugo, Maria Dolores – Research-publishing.net, 2012
This paper presents an overview of the research conducted within a funded Comenius project which aims at developing a virtual European CLIL Resource Centre for Web 2.0 Education. E-CLIL focuses on Content and Language Integrated Learning (CLIL), creativity and multiculturalism through digital resources. In this sense, our prior research on CLIL…
Descriptors: Computer Simulation, Web 2.0 Technologies, Second Language Instruction, Second Language Learning
Bachen, Christine M.; Hernandez-Ramos, Pedro F.; Raphael, Chad – Simulation & Gaming, 2012
In response to an increasingly interdependent world, educators are demonstrating a growing interest in educating for global citizenship. Many definitions of the "good global citizen" value empathy as an especially important disposition for understanding others across national borders and cultural divides. Yet it may be difficult for…
Descriptors: Control Groups, Citizenship, Educational Games, Empathy
O'Connor, Debra L.; Menaker, Ellen S. – Performance Improvement Quarterly, 2008
Instructional games are created when training is deliberately added to a gaming environment or when gaming aspects are deliberately incorporated into training. One type of game that is currently attracting the attention of the education and training field is the massively multiplayer online game (MMOG). Because evidence about learning outcomes…
Descriptors: Learning Theories, Educational Games, Team Training, Educational Technology
Helmer, Olaf – 1971
The design of a series of planning games is outlined. The purpose of the games is to convey an appreciation of the variety of possible futures and to indicate both how the occurrence of some events may affect the probability of occurrence of others and how much of a role chance may play, as opposed to deliberate intervention by the players, in…
Descriptors: Educational Games, Games, Planning, Probability
Reiser, Robert A.; Gerlach, Vernon S. – Educational Technology, 1977
The use of simulation games has not been demonstrated to be a highly effective instructional method. (Author)
Descriptors: Class Activities, Educational Games, Games, Literature Reviews
Stolovitch, Harold D. – Audiovisual Instruction, 1978
Six instructional games are described which require few materials and occupy time periods ranging from 30 seconds to 45 minutes. (STS)
Descriptors: Educational Games, Elementary Secondary Education, Games, Higher Education
Thiagarajan, Sivasailam – Viewpoints, 1973
In contrast to their instructional use, games may also be used for operational purposes. TAG deals with the process of task anslysis which is an important preliminary activity in instructional development. The game is designed for use by teams of instructional developers. (Author/JA)
Descriptors: Educational Games, Game Theory, Instructional Design, Task Analysis
Peer reviewedSteinfatt, Thomas M. – Simulation and Games, 1973
Describes two experiments which a) investigated the effect of communication on cooperative choice during play of a Prisoner's Dilemma game under conditions of real reward and b) examined the effect of communication on a situation that simulated the type of environment that may result in a collusive crime. (JA)
Descriptors: Communication (Thought Transfer), Game Theory, Games, Rewards
Thiagarajan, Sivasilam – Phi Delta Kappan, 1974
Provides a fast motivating method for providing people with practice in making discriminations among simulation games, nonsimulation games, nongame simulations, instructional games, noninstructional games, instructional simulation games, etc. (Author)
Descriptors: Administrator Guides, Game Theory, Instruction, Management Games
Flood, Patricia – Media and Methods, 1972
Survey of conflict-based games available for classroom use. (SP)
Descriptors: Class Activities, Educational Games, Game Theory, Simulation
De Koven, Bernard – Simulation/Gaming/News, 1973
This third article of a three-part series explores certain toys and board games as models of relationships.'' (Author/AK)
Descriptors: Childrens Games, Educational Games, Interpersonal Relationship, Models
Twelker, Paul; And Others – Simulation/Gaming/News, 1972
A discussion of possible adverse effects on the attitudes of students who are exposed to chance-based educational games. (AK)
Descriptors: Educational Games, Game Theory, Risk, Simulation

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