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Savelava, Sofia; Savelau, Dmitry; Cary, Marina Bakhnova – Journal of Education for Sustainable Development, 2010
The Earth Charter represents the philosophy and ethics necessary to create a new period of human civilization. Understanding and adoption of this new vision is the most important mission of education for sustainable development (ESD). This article argues that for successful implementation of ESD principles at school, the school education system…
Descriptors: Nonformal Education, Global Education, Foreign Countries, Sustainable Development
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Juckett, Emily; Feinberg, Joseph R. – Social Education, 2010
The ReDistricting Game is an online simulation game that engages learners in the redistricting process and spotlights the problem of gerrymandering districts in the United States. Hands-on simulation games such as this one can motivate students to think at higher levels and master key concepts. The concept of redistricting does not automatically…
Descriptors: Educational Games, Experiential Learning, Simulation, Web Based Instruction
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Lennon, Jeffrey L. – Simulation & Gaming, 2010
This study sought to evaluate the utility of a Web-based game on the topic of immunity, based upon the work of Nobel Prize winner Ileya Mechnikov. This was accomplished through postgame written debriefing with an oral debriefing follow-up. A qualitative case study was conducted in a nonformal home setting. The participant learned new information,…
Descriptors: Educational Games, Learning Strategies, Learning Experience, Internet
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Padilla-Walker, Laura M.; Nelson, Larry J.; Carroll, Jason S.; Jensen, Alexander C. – Journal of Youth and Adolescence, 2010
The purpose of this study was to gain a clearer understanding of the pattern of video game and internet use among college students and to examine how electronic leisure was related to risk behaviors (i.e., drinking, drug use, sex), perceptions of the self (i.e., self worth and social acceptance), and relationships with others (i.e., relationship…
Descriptors: Undergraduate Students, Video Games, Females, Drug Use
Elbanowska-Ciemuchowska, Stefania; Giembicka, Magdalena Anna – Online Submission, 2011
Teaching nuclear physics in secondary schools offers us a unique possibility to increase our students' awareness of the influence that modern science and its achievements have on the everyday life of contemporary people. Students gain an opportunity to learn in what ways the outcome of laboratory research is put to use in such fields as medicine,…
Descriptors: Foreign Countries, Secondary School Students, Nuclear Physics, Science Instruction
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Werth, Eric P.; Werth, Loredana – Adult Learning, 2011
A generational shift is occurring in training environments worldwide, a shift that promises to bring with it a dramatic and long-lasting impact. Just as years ago, those of the Baby Boomer generation passed the torch to Generation X, today the process is starting anew with Generation X and those who have come to be known as the Millennials.…
Descriptors: Foreign Countries, Training Methods, Generational Differences, Training
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Burton, Erin Peters; Frazier, Wendy; Annetta, Leonard; Lamb, Richard; Cheng, Rebecca; Chmiel, Margaret – Journal of Technology and Teacher Education, 2011
Cell phones are ever-present in daily life, yet vastly underused in the formal science classroom. The purpose of this study was to implement a novel learning tool on cell phones, Augmented Reality Games, and determine how the interaction influenced preservice teachers' content knowledge and self-efficacy of cell phone use in schools. Results show…
Descriptors: Preservice Teachers, Self Efficacy, Science Teachers, Pedagogical Content Knowledge
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Brown, David J.; McHugh, David; Standen, Penny; Evett, Lindsay; Shopland, Nick; Battersby, Steven – Computers & Education, 2011
The research reported here is part of a larger project which seeks to combine serious games (or games-based learning) with location-based services to help people with intellectual disabilities and additional sensory impairments to develop work based skills. Specifically this paper reports on where these approaches are combined to scaffold the…
Descriptors: Feedback (Response), Mental Retardation, Mobility, Psychoeducational Methods
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Peeters, Marieke; de Moor, Jan; Verhoeven, Ludo – Research in Developmental Disabilities: A Multidisciplinary Journal, 2011
The goal of the present study was to get an overview of the emergent literacy activities, instructional adaptations and school absence of children with cerebral palsy (CP) compared to normally developing peers. The results showed that there were differences between the groups regarding the amount of emergent literacy instruction. While time…
Descriptors: Cerebral Palsy, Emergent Literacy, Children, Special Education
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Dalton, Bridget; Grisham, Dana L. – Reading Teacher, 2011
Vocabulary knowledge is key to comprehension and expression. For students in the intermediate grades, the need for breadth and depth of vocabulary accelerates as they encounter more challenging academic texts in print and on the Internet. Drawing on research-based principles of vocabulary instruction and multimedia learning, this article presents…
Descriptors: Reading Comprehension, Vocabulary, Learning Strategies, Intermediate Grades
Barton, Richard F. – 1970
In a primer intended for the administrative professions, for the behavioral sciences, and for education, simulation and its various aspects are defined, illustrated, and explained. Man-model simulation, man-computer simulation, all-computer simulation, and analysis are discussed as techniques for studying object systems (parts of the "real…
Descriptors: Class Activities, Computers, Educational Games, Game Theory
Tansey, P. J.; Unwin, Derick – Brit J Educ Stud, 1969
Descriptors: Annotated Bibliographies, Class Activities, Educational Games, Game Theory
Currier, Michael E. – 1972
Classroom games can activate student motivation by encouraging students and can prove valuable diagnostically by revealing information about students' cognitive and affective functioning. The 96 classroom-tested ideas presented in this book may be used to help develop and reinforce skills in word analysis, comprehension, and vocabulary at any…
Descriptors: Class Activities, Educational Games, Elementary Education, Games
Plummer, Charles M. – Viewpoints, 1973
The social influence School Game'' seeks to engage teachers or prospective teachers in the process of advocating procedures in their real or anticipated schools. The primary technique employed is counterattitudinal roleplaying.'' (Author/JA)
Descriptors: Attitude Change, Educational Games, Game Theory, Games
Gardner, Martin – Scientific American, 1979
Discusses some mathematical games concerning the packing of squares. (HM)
Descriptors: Educational Games, Game Theory, Games, Mathematical Applications
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