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Thiagarajan, Sivasailam – Simulation/Gaming, 1977
Suggestions for conducting an instructional game or simulation. (Author)
Descriptors: Administrative Principles, Educational Games, Game Theory, Simulation
Jandt, Fred E. – Simulation/Gaming, 1977
The background and method of play of a game designed to study communication behavior in the organizational setting of a factory. (DAG)
Descriptors: Game Theory, Management Games, Organizational Communication, Simulation
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Livingston, Samuel A.; Kidder, Steven J. – Simulation and Games, 1973
The primary purpose of the study was to determine which features of the DEMOCRACY game are responsible for its effectiveness at bringing about attitude changes through its role identification factor and its game structure ( log-rolling''). (Authors/JA)
Descriptors: Game Theory, Games, Role Playing, Self Concept
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Dukes, Richard L.; Seidner, Constance J. – Simulation and Games, 1973
This article attacks the question, does a conflict between a player's self concept of his own role and the role he must assume in a simulation game affect his performance in that game? (JA)
Descriptors: Game Theory, Games, Role Playing, Self Concept
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Uretsky, Myron – Simulation and Games, 1973
The NYU Management Game is a complex simulation of business enterprises operating in a competitive industry, utilizing practicing businessmen. (Authors/JA)
Descriptors: Business Education, Community Involvement, Games, Management Games
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Barton, Richard F. – Simulation and Games, 1972
The incorporation of qualitative judgments into a complex management game. (MM)
Descriptors: Game Theory, Management Games, Scientific Research, Simulation
Stoll, Clarice – Media and Methods - Exploration in Education, 1972
Discussion and reflection after the game has been played may be more important than the game itself. (Editor/AS)
Descriptors: Critical Thinking, Educational Games, Games, Social Problems
Peer reviewed Peer reviewed
Duke, Richard D. – Simulation and Games, 1980
Presents nine steps for game design, and discusses why particular formats were used in the design of five games: CONRAIL Railroad Deregulation, Montauk Exercise, Geothermal Energy, Simulated Nutrition System, and Human Settlement. (CMV)
Descriptors: Design, Educational Games, Game Theory, Guidelines
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Duke, Richard D. – Simulation and Games, 1980
Presents a nine-step process for designing simulation games for use by real-world clients in actual policymaking situations. For example, this design model could be used to produce a game for railroad company executives needing to explore the probable impact of railroad deregulation on its operation. (LLS)
Descriptors: Design, Educational Games, Management Games, Models
Robertson, Michael James – ProQuest LLC, 2009
Digital games and simulations are receiving considerable notice within the library and information science (LIS) community. This study adds to the depth of knowledge in this area by providing research on the likelihood a hypothetical digital game delivery method for library instruction achieves sufficient adoption to justify its development.…
Descriptors: Information Science Education, Scaling, Academic Libraries, Information Science
Peer reviewed Peer reviewed
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Lange, Carsten; Baylor, Amy L. – Journal of Economic Education, 2007
The authors present a constructivist approach for teaching game theory, on the basis, in part, of Axelrod's research approach. Using the Axelrod tournament multi-user system (ATMUS) software, students create strategies for a repeated prisoner's dilemma (RPD). Later, these strategies are matched with those of their classmates' in a classroom…
Descriptors: Game Theory, Constructivism (Learning), Computer Assisted Instruction, Computer Software
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Vaninsky, A. – International Journal of Mathematical Education in Science & Technology, 2007
The paper's aim is to demonstrate the utility of the well-known Nim game when it is used as a tool in teaching the binary system. A way to increase student comprehension, it also forms a basis for student projects and extracurricular activities on the topic. The paper offers descriptions of two versions of the game and the underlying mathematical…
Descriptors: Mathematical Concepts, Extracurricular Activities, Educational Games, Class Activities
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Shibuya, Akiko; Sakamoto, Akira; Ihori, Nobuko; Yukawa, Shintaro – Simulation & Gaming, 2008
A 1-year panel study of 591 children in fifth grade explored the accumulative effects of the presence and contexts of video game violence on aggression and the antiviolence norm in Japan, on the basis of a comprehensive content analysis of video game violence. The results suggest that contextual effects of violent video games are quite complex,…
Descriptors: Video Games, Statistical Data, Foreign Countries, Content Analysis
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Hurts, Karel – Computers & Education, 2008
The design and empirical validation of a computer-based learning environment for acquiring long division skills, called the long division machine (LDM), are described. The construction of the LDM is primarily based on the didactic method of progressive schematisation. It offers the student a game-like environment for solving division problems by…
Descriptors: Problem Solving, Teaching Methods, Arithmetic, Computer Uses in Education
Peer reviewed Peer reviewed
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Jones, Ed – Teaching English in the Two-Year College, 2008
While focusing on Andrew Marvell's "To His Coy Mistress," the author came up with the Interpretation Game, a game that had a simple set of rules designed to promote engaged academic discussion and, at the same time, to overcome problems that students have in class discussion about literature. In this article, the author narrates a few instances of…
Descriptors: Teaching Methods, Personal Narratives, Discussion (Teaching Technique), Introductory Courses
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