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Chang, Rosemary L.; Richardson, Jennifer C.; Banky, George P.; Coller, Brianno D.; Jaksa, Mark B.; Lindsay, Euan D.; Maier, Holger R. – Advances in Engineering Education, 2011
This paper reports on an investigation of student engagement with e-learning, using practitioner reflection as a lens. Five e-learning practitioners each provided a case study from their teaching, which was the focus of practitioners' reflective accounts. Each of the practitioners had used e-learning as a way of promoting both learning and…
Descriptors: Teacher Attitudes, Engineering Education, Learner Engagement, Electronic Learning
Ferlazzo, Larry – Eye on Education, 2011
Give your students the tools they need to motivate themselves with tips from award-winning educator Larry Ferlazzo. A comprehensive outline of common classroom challenges, this book presents immediately applicable steps and lesson plans for all middle and high school teachers looking to help students motivate themselves. With coverage of…
Descriptors: Classroom Techniques, Interests, Learning Motivation, Brain
Kemp, Jeremy William – ProQuest LLC, 2011
This quantitative survey study examines the willingness of online students to adopt an immersive virtual environment as a classroom tool and compares this with their feelings about more traditional learning modes including our ANGEL learning management system and the Elluminate live Web conferencing tool. I surveyed 1,108 graduate students in…
Descriptors: Instructional Design, Electronic Learning, Virtual Classrooms, Statistical Analysis
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Yien, Jui-Mei; Hung, Chun-Ming; Hwang, Gwo-Jen; Lin, Yueh-Chiao – Turkish Online Journal of Educational Technology - TOJET, 2011
The aim of this study was to explore the influence of applying a game-based learning approach to nutrition education. The quasi-experimental nonequivalent-control group design was adopted in a four-week learning activity. The participants included sixty-six third graders in two classes of an elementary school. One of the classes was assigned to be…
Descriptors: Foreign Countries, Academic Achievement, Grade 3, Nutrition Instruction
Bosley, Sara – Adults Learning, 2011
Everyone knows that lack of internet access can reinforce the social and economic disadvantages already facing some older people. Recognising the divisive nature of digital exclusion, the government has invested 2.8 million British Pounds in Get Digital, a project that will enable sheltered housing residents to develop computer and internet…
Descriptors: Focus Groups, Computers, Housing, Educational Technology
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Siko, Jason; Barbour, Michael; Toker, Sacip – Journal of Computers in Mathematics and Science Teaching, 2011
To date, research involving homemade PowerPoint games as an instructional tool has not shown statistically significant gains in student performance. This paper examines the results of a study comparing the performance of students in a high school chemistry course who created homemade PowerPoint games as a test review with the students who used a…
Descriptors: Educational Games, Instructional Materials, Computer Software, Teaching Methods
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Triantafyllakos, George; Palaigeorgiou, George; Tsoukalas, Ioannis A. – Computers & Education, 2011
In this paper, we present a framework for the development of collaborative design games that can be employed in participatory design sessions with students for the design of educational applications. The framework is inspired by idea generation theory and the design games literature, and guides the development of board games which, through the use…
Descriptors: Computer Software, Social Influences, Instructional Design, Cooperative Learning
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Bidarra, Jose; Martins, Olimpio – Journal of Research on Technology in Education, 2011
In this paper we present Geodromo, a prototype of an educational multimedia system, part of the Portuguese "Ciencia Viva" (Live Science) educational program, which is aimed at young people and designed with innovative characteristics. The project is based on a robotic multimedia simulator and an online puzzle game aimed at the…
Descriptors: Foreign Countries, Discovery Learning, Geology, Parks
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Miller, Leslie M.; Chang, Ching-I.; Wang, Shu; Beier, Margaret E.; Klisch, Yvonne – Computers & Education, 2011
The power of a web-based forensic science game to teach content and motivate STEM careers was tested among secondary students. More than 700 secondary school students were exposed to one of the three web-based forensic cases for approximately 60 min. Gain scores from pre-test to a delayed post-test indicated significant gains in content knowledge.…
Descriptors: Science Careers, Persuasive Discourse, Student Attitudes, Technology
Joint Council on Economic Education, New York, NY. – 1968
Prepared for use by teachers at all levels, this bibliography includes: descriptions of the games themselves and where they may be obtained; bibliographies, articles, and references on games and their effectiveness; references to general and theoretical works on games and how they relate to the social sciences and learning processes. Annotations…
Descriptors: Annotated Bibliographies, Bibliographies, Economics, Educational Games
Frederiksen, John – Classroom Computer News, 1982
Several experimental instructional games for improving reading skills are described. The games are undergoing evaluation in a high school setting, and are viewed to show considerable promise for improving the targeted skills and having positive impact on other reading skills. The best features of instructional practice and games are combined. (MP)
Descriptors: Computer Programs, Drills (Practice), Educational Games, Games
Coleman, James S. – 1968
The relation of games to life in general is discussed, with the suggestion that games constitute an excursion or "time out" from goal-directed activities in life, in which an alternative set of rules are established for a delimited period. A game thus constitutes a short-term parallel to life in general. As such, it acts, for children, as a device…
Descriptors: Educational Games, Game Theory, Simulation, Social Structure
De Koven, Bernard – Simulation/Gaming/News, 1976
A discussion of a game quality--integrity--a term the author defines as everything used in a game and which should embody the central concept. (HB)
Descriptors: Educational Games, Game Theory, Instructional Design, Simulation
Stadsklev, Ron – Simulation/Gaming/News, 1976
A brief discussion of the differences between the design of simulation games and the difficulty of development of games is presented. (HB)
Descriptors: Educational Games, Game Theory, Instructional Design, Simulation
Spannaus, Timothy W. – Audiovisual Instruction, 1978
Characteristics of a simulation include: (1) a degree of analogy between the simulation activity and reality; (2) objectives at an appropriate level of application; and (3) participants dealing with the consequences of their actions. (STS)
Descriptors: Educational Games, Games, Instructional Materials, Models
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