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Taylor, John L.; Walford, Rex – 1972
The contemporary art of simulation is discussed in this short guide. The intent of the authors is to introduce classroom simulation to a more general audience by reviewing the state of the art. Six games from a variety of subjects in secondary school curriculum are described in detail. Of particular utility to the reader is the annotated directory…
Descriptors: Bibliographies, Class Activities, Directories, Educational Games
Jensen, Ida-Marie – 1971
This partially annotated bibliography on simulation and gaming contains over 1,000 citations arranged alphabetically by author's last name. Types of sources included are books, periodical articles, dissertations, and material in the ERIC system. Dates of citations range from 1956-1971 with most in the mid to late 60's. Also included is a list of…
Descriptors: Bibliographies, Class Activities, Educational Games, Game Theory
Dunathan, Arni T. – Audiovisual Instruction, 1978
There are three essential principles that must be met before an activity can be called a game: (1) competition, (2) abstraction, and (3) power. Elements within the principles are varied to give each game a particular style and value. (Author/STS)
Descriptors: Definitions, Educational Games, Games, Simulation
Peer reviewedGoodman, Frederick L. – Theory into Practice, 1973
This article speculates on using games to explore the logical thinking not only of the participant but of a variety of sets of people. It considers the thinking of participants and spectators and the play of individuals who had been prior spectators or players and those who were not. (JA)
Descriptors: Game Theory, Games, Logical Thinking
Kohl, Herbert – Learning, 1974
This article, working on the belief that given the game components children will fashion new games for themselves, presents samples of games so created. (JA)
Descriptors: Childrens Games, Games, Teacher Participation
Peer reviewedJankowicz, Andrew Z. – Simulation and Games, 1973
This article compares different types of measurements, internal and external, of individual learning in the business game situation. The conclusions indicate an advantage for the Weighted Quadratic rule, which constitutes an internal method, allowing for immediate feedback of that information that controls learning. (JA)
Descriptors: Feedback, Games, Learning, Management Games
Brody, Sidney Steve – Educ, 1969
An interesting way to improve pupils' spelling skills is presented. (CK)
Descriptors: Childrens Games, Educational Games, Spelling
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2018
For the forty-first time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Kansas City, Missouri. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains twenty-seven…
Descriptors: Instructional Design, Educational Technology, Technology Uses in Education, Higher Education
Maloy, Robert W.; Edwards, Sharon A.; Anderson, Gordon – Journal of STEM Education: Innovations and Research, 2010
This article describes the use of "4MALITY", a web-based mathematics tutoring system, with 125 Massachusetts fourth graders and their teachers in three rural school districts during the 2007-2008 school year. At the outset, "4MALITY" was envisioned as a stand-alone web based system providing tutorial support to individual…
Descriptors: Rural Schools, Creative Writing, Problem Solving, Grade 4
Samanci, Osman – Social Studies, 2010
Elementary schools have a significant role in creating democratic attitudes and attainments in children. During elementary education, children are prepared for life, becoming familiar with rules in social life in addition to gaining academic knowledge and abilities. In this article, the importance of educating children about democracy in…
Descriptors: Elementary Schools, Democracy, Social Sciences, Democratic Values
St Clair-Thompson, Helen; Stevens, Ruth; Hunt, Alexandra; Bolder, Emma – Educational Psychology, 2010
Previous research has demonstrated close relationships between working memory and children's scholastic attainment. The aim of the present study was to explore a method of improving working memory, using memory strategy training. Two hundred and fifty-four children aged five to eight years were tested on measures of the phonological loop,…
Descriptors: Educational Practices, Short Term Memory, Arithmetic, Mnemonics
Backlund, Per; Engstrom, Henrik; Johannesson, Mikael; Lebram, Mikael – Simulation & Gaming, 2010
In this article, the authors report on the construction and evaluation of a game-based driving simulator using a real car as a joystick. The simulator is constructed from off-the-shelf hardware and the simulation runs on open-source software. The feasibility of the simulator as a learning tool has been experimentally evaluated. Results are…
Descriptors: Traffic Safety, Motor Vehicles, Computer Assisted Instruction, Computer Simulation
Li, Qing – Educational Research, 2010
Background: The emergence of a participatory culture, brought about mainly by the use of Web2.0 technology, is challenging us to reconsider aspects of teaching and learning. Adapting the learning-as-digital-game-building approach, this paper explores how new educational practices can help students build skills for the 21st century. Purpose: This…
Descriptors: Instructional Design, Student Attitudes, Educational Practices, Motion
Honig, Alice Sterling – Young Children, 2010
Teachers of infants need a large bunch of key ideas and activities of all kinds to unlock in each child the treasures of loving kindness, thoughtful and eloquent use of language, intense active curiosity to learn, willingness to cooperate, and the deep desire to work hard to master new tasks. Teachers can tune in to each child's special…
Descriptors: Altruism, Caregivers, Infants, Infant Care
Wohlwend, Karen E. – Language Arts, 2010
This article draws upon the cinematic, fictional portrayal of Avatars as a metaphor to show how young children are positioned in similar ways in relation to technology and nature. The authors discuss children as digital natives growing up in brave new virtual worlds, but also as vulnerable innocents who are specially attuned to--and in need…
Descriptors: Literacy, Figurative Language, Young Children, Emergent Literacy

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