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Noel, Guillermina – Visible Language, 2008
This case study describes a user-centered design approach in the area of aphasia. Aphasia is a language impairment that can take many forms, so a particular case provides the foundation for this work. The particularities of the individual with this condition and his social context are key to developing and designing an intervention that supports…
Descriptors: Aphasia, Interaction, Social Environment, Language Impairments
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Glassman, Travis; Dodd, Virginia; Sheu, Jiunn-Jye; Miller, Maureen; Arthur, Ashley – Journal of Alcohol and Drug Education, 2008
This study examined high-risk drinking among college students the night of the 2006 National College Football Championship game. Study findings show that while nearly 50% of students reported drinking the night of the National Championship Game, less than one third of students engaged in high-risk drinking. Students watching the game at on-campus…
Descriptors: Drinking, College Students, Risk, Team Sports
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Whyte, Jemma Catherine; Bull, Rebecca – Developmental Psychology, 2008
The effect of 3 intervention board games (linear number, linear color, and nonlinear number) on young children's (mean age = 3.8 years) counting abilities, number naming, magnitude comprehension, accuracy in number-to-position estimation tasks, and best-fit numerical magnitude representations was examined. Pre- and posttest performance was…
Descriptors: Intervention, Educational Games, Preschool Children, Pretests Posttests
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Chater, Nick; Vlaev, Ivo; Grinberg, Maurice – Journal of Experimental Psychology: General, 2008
Theories of choice in economics typically assume that interacting agents act individualistically and maximize their own utility. Specifically, game theory proposes that rational players should defect in one-shot prisoners' dilemmas (PD). Defection also appears to be the inevitable outcome for agents who learn by reinforcement of past choices,…
Descriptors: Game Theory, Cooperation, Selection, Reinforcement
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Landi, Massimiliano; Colucci, Domenico – Journal of Conflict Resolution, 2008
The authors investigate the strategic rationale behind the message sent by Osama bin Laden on the eve of the 2004 U.S. Presidential elections. They model this situation as a signaling game in which a population of receivers takes a binary choice, the outcome is decided by majority rule, sender and receivers have conflicting interests, and there is…
Descriptors: Democracy, Elections, Political Campaigns, Terrorism
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Walker, Andrew; Shelton, Brett E. – Journal of Interactive Learning Research, 2008
The overwhelming success of the commercial game market has brought increased attention to emerging work in educational game design. Much of the existing work in educational games has a strong similarity to the field of Problem-Based Learning (PBL), which has a rich history of conceptual literature as well as empirical investigations. Despite…
Descriptors: Investigations, Educational Games, Problem Based Learning, Teaching Methods
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Yang, Stephen; Smith, Brian; Graham, George – Innovate: Journal of Online Education, 2008
Stephen Yang, Brian Smith, and George Graham explore the potential of exergames as a tool to combat the growing problem of childhood and adolescent obesity. Exergames rely on sensing technology that allows on-screen activity to be controlled through physical activity, rather than through operation of a handheld controller. Researchers frequently…
Descriptors: Physical Education, Cues, Obesity, Physical Activities
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Schmall, Vicki; Grabinski, C. Joanne; Bowman, Sally – Gerontology & Geriatrics Education, 2008
Based on their experience as designers and/or users of games as a learner-centered strategy in gerontology, geriatric, and aging-related courses and training programs, the authors note multiple advantages of using games as a learning tool, list six relevant games (including order information), and suggest a variety of ways games can be used. They…
Descriptors: Play, Gerontology, Geriatrics, Games
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Hemasinha, R. – International Journal of Mathematical Education in Science and Technology, 2008
Let G be a simple undirected graph. To each vertex assign one of two colours say red or blue. A solitaire game is played on G as follows. A move consists of selecting a blue vertex, inverting the colours of its neighbours and then deleting the chosen vertex and all edges incident upon it. The goal is to delete all the vertices. The question of…
Descriptors: Teaching Methods, Validity, Educational Games, Mathematics Instruction
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Tatsis, Konstantinos; Kafoussi, Sonia; Skoumpourdi, Chrysanthi – Early Childhood Education Journal, 2008
In this paper we analyse the language used by kindergarten children and their teacher while they discuss the fairness of two games that involved the concept of chance. Their discussions show that the children are able to overcome their primary intuitions concerning the fairness of a game and to comprehend the important role of materials. The…
Descriptors: Opinions, Kindergarten, Games, Decision Making
Betz, Alison; Higbee, Thomas S.; Reagon, Kara A. – Journal of Applied Behavior Analysis, 2008
We assessed the use of a joint activity schedule to increase peer engagement for preschoolers with autism. We taught 3 dyads of preschoolers with autism to follow joint activity schedules that cued both members of the pair to play a sequence of interactive games together. Results indicated that joint activity schedules increased peer engagement…
Descriptors: Autism, Preschool Children, Time on Task, Games
Squire, Kurt D. – Educational Technology, 2007
Computer and video games have recently attracted significant attention from educators as a medium for learning. Clark's (2007) critique of the "Serious Games" movement provides a set of useful guidelines for moving that particular industry forward. This article argues for another way of framing the emerging field, as "Games, Learning, and…
Descriptors: Video Games, Educational Practices, Computer Simulation, Computers
Griggs, Gerald, Ed. – Routledge, Taylor & Francis Group, 2012
Physical Education is a core component of the primary school curriculum. The primary years are perhaps the most significant period for motor development in children, a time during which basic movement competencies are developed and which offers the first opportunity for embedding physical activity as part of a healthy lifestyle. This is the first…
Descriptors: Physical Education, Physical Activities, Teaching Methods, Teaching Experience
Gruson, Brigitte; Barnes, Francoise – European Association for Computer-Assisted Language Learning (EUROCALL), 2012
Under the French national project "1000 video conferencing systems for primary schools", a growing number of schools are being equipped of video conferencing systems. The assumption underlying this project is that, by putting students in a position to communicate with distant native speakers, it will enable them to improve their oral and…
Descriptors: Elementary Schools, Native Speakers, Learning Strategies, Video Technology
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Holmes, Robyn M. – American Journal of Play, 2012
Based on a study of 149 parochial-school students enrolled in kindergarten through eighth grade, this article explores children's outdoor recess activities in an urban setting--with a focus on how age, gender, and size of play group influence their outdoor play preferences--and examines changes in children's activity preferences over a single…
Descriptors: Play, Urban Schools, Obesity, Parochial Schools
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