NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 10,651 to 10,665 of 20,283 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Peer reviewed Peer reviewed
Direct linkDirect link
Howard-Jones, Paul A.; Demetriou, Skevi – Instructional Science: An International Journal of the Learning Sciences, 2009
Uncertainty may be an important component of the motivation provided by learning games, especially when associated with gaming rather than learning. Three studies are reported that explore the influence of gaming uncertainty on engagement with computer-based learning games. In the first study, children (10-11 years) played a simple maths quiz.…
Descriptors: Educational Games, Mathematics Tests, Motivation, Experiments
Peer reviewed Peer reviewed
Direct linkDirect link
Robinson, Daniel; Melnychuk, Nancy – Strategies: A Journal for Physical and Sport Educators, 2009
In recent times, physical education teachers have become increasingly aware of the "games-understanding approach" to teaching. As more physical education teachers implement physical education programs that include a games-understanding model, they are becoming increasingly in need of appropriate and authentic assessment strategies. If one accepts…
Descriptors: Feedback (Response), Physical Education, Play, Performance Based Assessment
Peer reviewed Peer reviewed
Direct linkDirect link
Evans, Ian M.; Galyer, Karma – Child & Family Behavior Therapy, 2009
Intolerance of uncertainty and maladaptive information seeking are linked in many models of worry and clinical anxiety. This study aimed to examine children's use of information to regulate negative arousal associated with uncertainty in an exciting or threatening pretend play context. Children were presented with a positively or negatively…
Descriptors: Play, Emotional Response, Information Seeking, Counseling Techniques
Peer reviewed Peer reviewed
Direct linkDirect link
Wilson, Anna J.; Dehaene, Stanislas; Dubois, Ophelie; Fayol, Michel – Mind, Brain, and Education, 2009
"The Number Race" is an adaptive game designed to improve number sense. We tested its effectiveness using a cross-over design in 53 low socioeconomic status kindergarteners in France. Children showed improvements in tasks traditionally used to assess number sense (numerical comparison of digits and words). However, there was no…
Descriptors: Foreign Countries, Kindergarten, Cognitive Development, Mathematics Achievement
Peer reviewed Peer reviewed
Direct linkDirect link
Perkins, Ross – TechTrends: Linking Research and Practice to Improve Learning, 2009
This article presents an interview with Dr. Luca Botturi, winner of the 2008 Educational Communication and Technology (ECT) Foundation Robert deKeiffer International Fellowship Award. Dr. Botturi, an Italian originally from the suburbs of Milano, works at the Universita della Svizzera italiana (USI, also called the University of Lugano) in its New…
Descriptors: Social Sciences, International Cooperation, Nonprofit Organizations, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Atkinson, Tom – TechTrends: Linking Research and Practice to Improve Learning, 2009
This article explores "Second Life"[TM] (SL) from an educator's perspective. As instructional designers transform instruction from real world to SL, understanding how more traditional forms of teaching and learning transfer to the immersive spaces of virtual life may be critical. This article identifies principles of instruction for virtual worlds…
Descriptors: Instructional Design, Immersion Programs, Games, Electronic Learning
Murphy, Carol; Barnes-Holmes, Dermot – Journal of Applied Behavior Analysis, 2009
In Experiment 1, "more" and "less" relations were trained for arbitrary Stimuli A1 and A2 with 3 children with autism. The following conditional discriminations were then trained: A1-B1, A2-B2, B1-C1, B2-C2. In subsequent tests, participants showed derived more-less mands (mand with C1 for more and mand with C2 for less). A training procedure…
Descriptors: Transfer of Training, Feedback (Response), Autism, Operant Conditioning
Peer reviewed Peer reviewed
Direct linkDirect link
Dye, M. W. G.; Green, C. S.; Bavelier, D. – Neuropsychologia, 2009
Previous research suggests that action video game play improves attentional resources, allowing gamers to better allocate their attention across both space and time. In order to further characterize the plastic changes resulting from playing these video games, we administered the Attentional Network Test (ANT) to action game players and…
Descriptors: Cues, Video Games, Tests, Attention Span
Hoffman, Anne Marie – Arts & Activities, 2009
The author was originally inspired by "The Exquisite Snake" exhibit she saw at a local museum. Two hundred contemporary artists contributed to this exhibit, which was an adaptation of the old parlor game called "The Exquisite Corpse" that Surrealist artists used to play in the late 1920s and '30s. The author just loved this idea and decided to…
Descriptors: Studio Art, Art Activities, Games, Exhibits
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Baines, Lawrence A.; Slutsky, Ruslan – Educational Horizons, 2009
Traditional ways of teaching--working from a textbook, designing quizzes, and assigning seat work--are predicated on the idea of students' ability and desire to self-regulate. However, these sedentary techniques are ineffective with unmotivated students and poor readers. Teachers commonly invoke fear of failure in an attempt to engage students in…
Descriptors: Homework, Play, Classroom Environment, Academic Achievement
Peer reviewed Peer reviewed
Direct linkDirect link
Lee, Chun-Yi; Chen, Ming-Puu. – Computers & Education, 2009
The purpose of this study was to investigate the effects of type of question prompt and level of prior knowledge on non-routine mathematical problem solving. A computer game was blended within the pattern reasoning tasks, along with question prompts, in order to demonstrate and enhance the connections between viable problem-solving strategies and…
Descriptors: Prior Learning, Problem Solving, Grade 9, Computers
Peer reviewed Peer reviewed
Direct linkDirect link
Law, Wing-Wah; Pan, Su-Yan – International Journal of Educational Development, 2009
This article presents a game theory analysis of legislating private education in China, based on set of primary and secondary documents related to this issue. The article argues that shaping educational legislation is a dynamic, repeated game of negotiation, cooperation, and/or competition on multiple occasions among various interested actors,…
Descriptors: Private Education, Game Theory, Educational Legislation, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Unterhalter, Elaine – London Review of Education, 2009
Global social justice is often portrayed as a project of either developing appropriate dispositions or of amending the rules that govern global interaction. Despite policy pronouncements by many university vice chancellors on the significance of higher education in contributing to learning about global social justice, there is very little…
Descriptors: Social Justice, Assignments, Higher Education, Educational Resources
Peer reviewed Peer reviewed
Direct linkDirect link
Wheat, Brenda M.; Hargrove, Tracy Y. – General Music Today, 2009
This article discusses the use of hand-clapping games and dances in the music classroom. In addition to their use for teaching music skills and concepts, these games can be quite useful for making cross-disciplinary connections to reinforce the eighth and ninth National Standards for Music Education (Standard 8: understanding relationships between…
Descriptors: Music Education, Music, National Standards, Mathematical Concepts
Pages: 1  |  ...  |  707  |  708  |  709  |  710  |  711  |  712  |  713  |  714  |  715  |  ...  |  1353