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Pasnik, Shelley; Llorente, Carlin – Education Development Center, Inc., 2012
The 2012 Transmedia Demonstration Stations program study is part of the multiyear CPB-PBS "Ready To Learn" summative evaluation initiative by Education Development Center, Inc., (EDC) and SRI International (SRI). Through a series of related studies, the authors are documenting, and, whenever possible, measuring the impact of PBS KIDS…
Descriptors: Public Television, Educational Television, Educational Technology, Technology Uses in Education
Adamson, Peter – UNICEF, 2012
This report sets out the latest internationally comparable data on child deprivation and relative child poverty. Taken together, these two different measures offer the best currently available picture of child poverty across the world's wealthiest nations. Previous reports in this series have shown that failure to protect children from poverty is…
Descriptors: Poverty, Children, Foreign Countries, Family Income
Muganda, Nixon; Joubert, Pieter, Jr.; Toit, Jacques Du; Johnson, Roy – Electronic Journal of Research in Educational Psychology, 2012
Introduction: This paper examines the persistent problematic issue of engaging business students in teaching computer programming. Studies continue to document challenges in teaching computer programming and various methods have been proposed with varying degrees of success. From an educator's perspective, the concern is how to engage students to…
Descriptors: Computer Assisted Instruction, Computers, Stakeholders, Teaching Methods
Tsai, Chia-Wen – Education & Training, 2012
Purpose: The author redesigned a course titled "Applied Information Technology: Networking" and applied online collaborative learning (CL) with initiation and self-regulated learning (SRL) to improve students' involvement in this course in an environment that is full of free online games, shopping websites, and social networking…
Descriptors: Computer Assisted Instruction, Computers, Educational Technology, Information Technology
Seals, Cheryl D.; McMillian, Yolanda; Rouse, Kenneth; Agarwal, Ravikant; Johnson, Andrea Williams; Gilbert, Juan E.; Chapman, Richard – Journal of Educational Technology, 2008
This research has two thrusts of teaching object oriented programming to very young audiences and of increasing student excitement about computing applications with the long-term goal of increasing involvement in technology classes, in the use of computer applications and interest in technology careers. The goal of this work was to provide…
Descriptors: Computer Games, Educational Games, Instructional Design, Computer Science Education
Reese, Debbie Denise – Journal of Educational Multimedia and Hypermedia, 2007
Electronic game technologies can prepare novice learners for future learning of complex concepts. This paper describes the underlying instructional design, learning science, cognitive science, and game theory. A structural, or syntactic mapping (structure mapping), approach to game design can produce a game world relationally isomorphic to a…
Descriptors: Game Theory, Cognitive Psychology, Instructional Design, Cognitive Processes
Almeida, Luis C. – TechTrends: Linking Research and Practice to Improve Learning, 2008
Cognitive theory is concerned with understanding how human mental processes work. Cognitive theory attempts to analyze how individuals retrieve, process, and receive information from memory (Wang, 2003). According to Atkinson and Shiffrin (1968), when information is received by humans it has to pass through various steps until it is stored…
Descriptors: Learning Strategies, Epistemology, Memory, Mnemonics
Howard, Robert W. – High Ability Studies, 2008
Do prodigies have extraordinary innate talent or do they just start very early and get much practice? Why do relatively few become eminent as adults? Is it because early and later success often need somewhat different abilities and gatekeepers rule? International chess is a good test domain for both issues because it has objective longitudinal…
Descriptors: Gifted, Children, Talent, Games
Watson, Duane G.; Arnold, Jennifer E.; Tanenhaus, Michael K. – Cognition, 2008
Importance and predictability each have been argued to contribute to acoustic prominence. To investigate whether these factors are independent or two aspects of the same phenomenon, naive participants played a verbal variant of Tic Tac Toe. Both importance and predictability contributed independently to the acoustic prominence of a word, but in…
Descriptors: Acoustics, Language Processing, Prediction, Games
Page, Tom – Journal of Educational Technology, 2009
This paper discusses the theoretical underpinning and main aspects of the development and application of the web-orientation agent (WOA) and presents preliminary results concerning its use in university studies. The web-orientation agent (WOA) is a software based tool which produces an interactive learning environment offering support and guidance…
Descriptors: Web Sites, Computer Software, Computer Simulation, Teaching Methods
Dede, Chris – Themes in Science and Technology Education, 2009
As an emerging technology for learning, virtual reality (VR) dates back four decades, to early work by Ivan Sutherland in the late 1960s. At long last, interactive media are emerging that offer the promise of VR in everyday settings. Quasi-VR already is commonplace in 2-1/2-D virtual environments like Second Life and in massively multiplayer…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Technology Uses in Education
Ting, Y. L. Teresa – English Teaching Forum, 2009
A main objective in teaching English as a foreign language (EFL) is to enable students to communicate effectively in many situations and contexts. This involves being able to control a wide range of language functions, which are how speakers use language for requesting, congratulating, apologizing, complaining, consoling, and promising, among many…
Descriptors: English (Second Language), Second Language Instruction, Games, Hypothesis Testing
Barfield, J. P.; Malone, Laurie A.; Coleman, Tristica A. – Research Quarterly for Exercise and Sport, 2009
The purpose of this study was to evaluate the ability of individuals with spinal cord injury (SCI) to reach a training threshold during on-court sport activity. Monitors collected heart rate (HR) data every 5 s for 11 wheelchair tennis players (WCT) with low paraplegia and 11 able-bodied controls matched on experience and skill level (ABT).…
Descriptors: Metabolism, Racquet Sports, Injuries, Physical Disabilities
Whitton, Melissa; Weatherly, Jeffrey N. – American Indian and Alaska Native Mental Health Research: The Journal of the National Center, 2009
Twelve American Indian (AI) and 12 non-AI participants gambled on a slot-machine simulation and on video poker. Prior to the gambling sessions, half of the participants consumed alcohol while the other half consumed a placebo beverage. They then played the slot-machine simulation three times, with the percentage of programmed "near misses" varying…
Descriptors: American Indians, Drinking, Comparative Analysis, Simulation
Lainema, Timo – Simulation & Gaming, 2009
Constructivism has recently gained popularity, although it is not a completely new learning paradigm. Much of the work within e-learning, for example, uses constructivism as a reference "discipline" (explicitly or implicitly). However, some of the work done within the simulation gaming (SG) community discusses what the basic assumptions and…
Descriptors: Constructivism (Learning), Discipline, Educational Games, Models

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