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Houtman, Anne M.; Walker, Sean – Journal on Excellence in College Teaching, 2010
The authors tested the predictions of a game theory model of plagiarism, using a test population of student papers submitted to an online plagiarism detection program, over five semesters in a non-majors biology course with multiple sections and high enrollment. Consistent with the model, as the probability of detection and the penalty if caught…
Descriptors: Majors (Students), Game Theory, Plagiarism, Biology
Ketamo, Harri; Suominen, Marko – Journal of Interactive Learning Research, 2010
This paper summarizes the pedagogical design, product development and empirical evaluations of the game series, Animal Class, in terms of design study. The design phases, as well as the evaluation phases (N=2718), were carried out between the years of 2005-2007. The pedagogical idea of Animal Class is to place a learner in the role of teacher in a…
Descriptors: Educational Games, Virtual Classrooms, Teacher Role, Animals
Doyle, Denise – Learning, Media and Technology, 2010
The "Immersed in Learning" project began in 2007 to evaluate the use of 3D virtual worlds as a teaching and learning tool in undergraduate programmes in digital media at the University of Wolverhampton, UK. A question that the research set out to explore was what were the benefits of integrating 3D immersive learning with face-to-face…
Descriptors: Foreign Countries, Evaluation Methods, Computer Simulation, Teaching Methods
Powell, Sarah R.; Fuchs, Lynn S.; Fuchs, Douglas – Intervention in School and Clinic, 2010
Two aspects of mathematics with which students with mathematics learning difficulty (MLD) often struggle are word problems and number-combination skills. This article describes a math program in which students receive instruction on using algebraic equations to represent the underlying problem structure for three word-problem types. Students also…
Descriptors: Learning Problems, Mathematics Education, Word Problems (Mathematics), Tutoring
Colin-Ramirez, E.; Castillo-Martinez, L.; Orea-Tejeda, A.; Vergara-Castaneda, A.; Keirns-Davis, C.; Villa-Romero, A. – Health Education Research, 2010
The aim of this study was to evaluate the impact of an intervention program on the patterns of physical activity in 8- to 10-year-old Mexican children from lower socioeconomic status. This study performed a randomized controlled field trial in 498 children aged 8-10 years from 10 public schools of low socioeconomic status in Mexico City. Schools…
Descriptors: Control Groups, Socioeconomic Status, Intervention, Physical Activities
Tanaka, James W.; Wolf, Julie M.; Klaiman, Cheryl; Koenig, Kathleen; Cockburn, Jeffrey; Herlihy, Lauren; Brown, Carla; Stahl, Sherin; Kaiser, Martha D.; Schultz, Robert T. – Journal of Child Psychology and Psychiatry, 2010
Background: An emerging body of evidence indicates that relative to typically developing children, children with autism are selectively impaired in their ability to recognize facial identity. A critical question is whether face recognition skills can be enhanced through a direct training intervention. Methods: In a randomized clinical trial,…
Descriptors: Control Groups, Intervention, Autism, Computers
Stoddard, Jeremy D.; Marcus, Alan S. – High School Journal, 2010
In a world where students and the general public are likely to access historical information from a television program, film, or even video game, it is important to equip students with the ability to view historical representation critically. In this essay we present arguments for using film to engage students in rigorous and authentic social…
Descriptors: High School Students, Middle School Students, Video Games, Nonprint Media
Hamza-Lup, Felix G.; Stanescu, Ioana A. – Internet and Higher Education, 2010
The process of learning involves interaction with the learning environment through our five senses (sight, hearing, touch, smell, and taste). Until recently, distance education focused only on the first two of those senses, sight and sound. Internet-based learning environments are predominantly visual with auditory components. With the advent of…
Descriptors: Feedback (Response), Distance Education, Learning Processes, Models
Bourgonjon, Jeroen; Valcke, Martin; Soetaert, Ronald; Schellens, Tammy – Computers & Education, 2010
Video games are often regarded as promising teaching and learning tools for the 21st century. One of the main arguments is that video games are appealing to contemporary students. However, there are indications that video game acceptance cannot be taken for granted. In this study, a path model to examine and predict student acceptance of video…
Descriptors: Student Attitudes, Video Games, Secondary School Students, Teaching Methods
Yagci, Emete; Caglar, Mehmet – Turkish Online Journal of Educational Technology - TOJET, 2010
This study was conducted to research the relationship between use of computer types and frequency and anger and aggression in adolescents. The study was conducted among years 9, 10 and 11 students (secondary level) in 2008-2009 academic year. The general research tool for this study used was "Relationship research" model. The focal…
Descriptors: Adolescents, Measures (Individuals), Foreign Countries, Psychological Patterns
Celene E. Domitrovich; Catherine P. Bradshaw; Mark T. Greenberg; Dennis Embry; Jeanne M. Poduska; Nicholas S. Ialongo – Grantee Submission, 2010
School-based prevention programs can positively impact a range of social, emotional, and behavioral outcomes. Yet the current climate of accountability pressures schools to restrict activities that are not perceived as part of the core curriculum. Building on models from public health and prevention science, we describe an integrated approach to…
Descriptors: Models, Prevention, School Activities, Integrated Activities
Akçadag, Tuncay – Eurasian Journal of Educational Research, 2012
Problem Statement: Training qualified teachers is possible through pre-service and in-service training programs. The in-service training of teachers in Turkey is primarily planned and delivered by the Directorate of In-Service Office at the Ministry of National Education (MoNE). In addition to this, some Non Governmental Organizations (NGO)…
Descriptors: Inservice Teacher Education, Classroom Techniques, Foreign Countries, Communication Skills
Williams, Tara – ProQuest LLC, 2012
This exploratory study took a post-colonialist lens to record, examine and document schooling experiences of California Indian people across several generations representing three Central Valley tribes: the Mono, the Tachi Yokuts of Santa Rosa Rancheria, and the Tule River Tribe. Past and present perceptions of Indian schooling were elicited…
Descriptors: Generational Differences, American Indian Students, Interviews, Tribes
Johnson, LouAnne – Jossey-Bass, An Imprint of Wiley, 2012
LouAnne Johnson's newest book is a collection of fun and simple educational icebreaker activities that get students excited and engaged from the very first minute of class. These activities are great to use with students at all levels, and many of the activities include variations and modifications for different groups. Research has shown that the…
Descriptors: Critical Thinking, Learner Engagement, Classroom Techniques, Class Activities
Muschla, Judith A.; Muschla, Gary Robert; Muschla, Erin – Jossey-Bass, An Imprint of Wiley, 2012
The new Common Core State Standards for Mathematics have been formulated to provide students with instruction that will help them acquire a thorough knowledge of math at their grade level, which will in turn enable them to move on to higher mathematics with competence and confidence. "Hands-on Activities for Teaching the Common Core Math…
Descriptors: State Standards, Mathematics Instruction, Academic Standards, Experiential Learning

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