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Nasrullah; Zulkardi – Indonesian Mathematical Society Journal on Mathematics Education, 2011
In line with design research, the use of Bermain Satu Rumah (BSR) as traditional game to support children's counting classroom wherein students are encouraged to construct mathematical understanding. Number in traditional games is an interesting aspect that is helpful for children to encounter numerous situations that bring them into contact with…
Descriptors: Teaching Methods, Educational Games, Mathematics Instruction, Computation
Honey, Margaret A., Ed.; Hilton, Margaret, Ed. – National Academies Press, 2011
At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential.…
Descriptors: Learning Motivation, Science Education, Science Process Skills, Computer Games
Miller, David J.; Robertson, Derek P. – British Journal of Educational Technology, 2011
It is known that computer games are motivating for children, but there is limited direct evidence of their effects on classroom learning. The studies that are available tend to be limited in terms of output data reported, or small in scale, or both. The aim of this randomised controlled trial was to upscale a recent study by Miller and Robertson…
Descriptors: Foreign Countries, Instructional Effectiveness, Experimental Groups, Control Groups
Normand, Sebastien; Schneider, Barry H.; Lee, Matthew D.; Maisonneuve, Marie-France; Kuehn, Sally M.; Robaey, Philippe – Journal of Abnormal Child Psychology, 2011
This multimethod study provides detailed information about the friendships of 87 children (76% boys) with ADHD and 46 comparison children aged 7-13 years. The methods included parent and teacher ratings, self-report measures and direct observation of friends' dyadic behaviors in three structured analogue tasks. Results indicated that, in contrast…
Descriptors: Attention Deficit Hyperactivity Disorder, Friendship, Teaching Methods, Peer Relationship
Fox, Kaitlyn; Whitehead, Anthony – Interactive Technology and Smart Education, 2011
Purpose: In the authors' experience, the biggest issue with pose-based exergames is the difficulty in effectively communicating a three-dimensional pose to a user to facilitate a thorough understanding for accurate pose replication. The purpose of this paper is to examine options for pose presentation. Design/methodology/approach: The authors…
Descriptors: Foreign Countries, Feedback (Response), Photography, Training Methods
Kirshner, Sharon; Weiss, Patrice L.; Tirosh, Emanuel – European Journal of Special Needs Education, 2011
Virtual reality (VR) technology enables evaluation and practice of specific skills in a motivating, user-friendly and safe way. The implementation of virtual game environments within clinical settings has increased substantially in recent years. However, the psychometric properties and feasibility of many applications have not been fully…
Descriptors: Video Technology, Feedback (Response), Computer Simulation, Cerebral Palsy
Diamond, Susannah; Middleton, Andrew; Mather, Richard – Innovations in Education and Teaching International, 2011
This paper proposes a cross-faculty simulation model for authentic learning that bridges the gap between short group-based simulations within the classroom and longer individual placements in professional working contexts. Dissemination of the model is expected to widen the use of authentic learning approaches in higher education (HE). The model…
Descriptors: Foreign Countries, Educational Games, Learning Experience, Simulation
Sadiq, Irfan – ProQuest LLC, 2010
The present state of physics teaching and learning is a reflection of the difficulty of the subject matter which has resulted in students' low motivation toward physics as well as lack of meaningful and deeper learning experiences. In light of an overall decline in interest in physics, an investigation of alternate teaching and learning methods…
Descriptors: Experimental Groups, Pretests Posttests, Physics, Motivation
Kennedy, Jarred – Online Submission, 2010
I have submitted a paper about the course work I learned in the spring semester of my graduate course. The title of the class is Using the Internet in the Classroom. Throughout the semester we learned about various tools and the technology students have been using to help strengthen their learning experience. My paper discusses the specific…
Descriptors: Graduate Study, Technology Uses in Education, Internet, Web Sites
Burton, Megan – Young Children, 2010
Creating meaningful math experiences that reach children with diverse abilities, home languages, learning styles, and backgrounds is a daunting challenge for all teachers. Primary teachers often receive little professional support for achieving this complicated task in mathematics (NCTM 2000). This article explores how five different math…
Descriptors: Mathematics Instruction, Elementary School Mathematics, Teaching Methods, Student Diversity
Roberts, Kevin J. – Exceptional Parent, 2010
Parents need to be aware of the dangers and the opportunities the cyber world offers. Video games are being used in the classroom. Commerce is increasingly taking place online and computers are indispensable in the workplace. A cyber-oriented child possesses some great advantages. The author urges parents to become experts in the cyber world so…
Descriptors: Video Games, Internet, Parents, Teaching Methods
Squire, Kurt D. – Teachers College Record, 2010
Background/Context: New information technologies make information available just-in-time and on demand and are reshaping how we interact with information, but schools remain in a print-based culture, and a growing number of students are disaffiliating from traditional school. New methods of instruction are needed that are suited to the digital…
Descriptors: Urban Schools, Middle School Students, Place Based Education, Educational Games
Peer reviewedPolat, Ozgul – Gifted Education International, 2010
This study was conducted to evaluate the effects of parents' child rearing behavior on school readiness of 5-6 year-old children in terms of socio-emotional development. The study sample consisted of 300 pre-school children at 5, 5.5, and 6 years of age. The results revealed that parents' behaviour with regard to the following activities all have…
Descriptors: School Readiness, Games, Child Rearing, Emotional Development
Fowler, Sandra M.; Pusch, Margaret D. – Simulation & Gaming, 2010
Intercultural simulations are instructional activities that engage and challenge participants with experiences integral to encounters between people of more than one cultural group. Simulations designed specifically to support intercultural encounters have been in use since the 1970s. This article examines the conceptual bases for intercultural…
Descriptors: Educational Games, Simulation, Cultural Pluralism, Intercultural Communication
Peterson, Mark – Simulation & Gaming, 2010
This article explores research on the use of computerized games and simulations in language education. The author examined the psycholinguistic and sociocultural constructs proposed as a basis for the use of games and simulations in computer-assisted language learning. Research in this area is expanding rapidly. However, to date, few studies have…
Descriptors: Computer Assisted Instruction, Educational Technology, Games, Psycholinguistics

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