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Roeder, John L. – AAPT Press, 2009
Energy is a fundamental concept in physics, playing an important role in every aspect of the world around us. The conversion of energy among its many forms has enabled both the sustenance of living organisms on Earth and our development of a society based on the manufacture of products for our own convenience. All of these aspects of energy are…
Descriptors: Energy Conservation, Scientific Concepts, Science Instruction, Energy
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McCurdy, Barry L.; Lannie, Amanda L.; Barnabas, Ernesto – Journal of School Psychology, 2009
Non-classroom settings are often the most violence-prone areas within a school. This study investigated the impact of an interdependent group contingency on the disruptive behaviors of students in grades K-6 in an urban school cafeteria. Nine female noontime aides and National School and Community Corps staff members implemented the Lunchroom…
Descriptors: Urban Schools, Behavior Problems, Antisocial Behavior, Prevention
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Rowsell, Jennifer; Burke, Anne – Journal of Adolescent & Adult Literacy, 2009
The digital reading practices of two middle school students in US and Canadian contexts are examined. Using a multimodal discourse framework, the authors contemplate what digital reading practice is and distinctive practices of reading texts online compared with printed, school-based literacy practices. By focusing on two different genres of…
Descriptors: Reading Comprehension, Ideology, Semiotics, Case Studies
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Griffiths, Mark – Journal of Workplace Learning, 2009
Purpose: This paper seeks to overview the issues, concerns and challenges relating to gambling--and more specifically internet gambling--in the workplace. Design/methodology/approach: Using psychological literature, this paper outlines a number of important and inter-related areas including brief overviews of gambling and problem gambling,…
Descriptors: Psychology, Internet, Games, Probability
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Aldrich, Clark – Innovate: Journal of Online Education, 2009
While there is some overlap in the uses and structures of virtual worlds, games, and simulations and the three often look similar, their differences are profound. Clark Aldrich presents a taxonomy of virtual environments that recognizes both the distinctions and the similarities among virtual environments for learning. All three, he suggests, are…
Descriptors: Exhibits, Virtual Classrooms, Educational Environment, Simulation
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Kastler, Jessica A. – Science Activities: Classroom Projects and Curriculum Ideas, 2009
Dead zones--areas experiencing low levels of dissolved oxygen--are growing in shallow ocean waters around the world. Research has shown that dead zones form as a result of a specific type of pollution, called nutrient enrichment or eutrophication, and are found in almost every coastal zone where humans have large populations. Concepts related to…
Descriptors: Environmental Education, Pollution, Oceanography, Scientific Concepts
Grosse, Susan J. – Exceptional Parent, 2009
This article discusses how families can increase family togetherness and improve physical fitness. The author provides easy ways to implement family friendly activities for improving and maintaining physical health. These activities include: walking, backyard games, and fitness challenges.
Descriptors: Physical Fitness, Family Environment, Health Promotion, Games
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Fortmuller, Richard – Simulation & Gaming, 2009
The didactic function of business games is often seen only in the development of sociocommunicative competences and general problem-solving strategies. An equally important aspect of business games lies in the acquirement of technical and problem-oriented knowledge, which is the focus of this article. Moreover, this knowledge dimension is further…
Descriptors: Learning Theories, Games, Behavioral Objectives, Learning Processes
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Nikirk, Martin – Tech Directions, 2009
This article describes the process of producing "Snow Soup"--the 2009 Adobe Flash animation produced by the Computer Game Development and Animation seniors of Washington County Technical High School in Hagerstown, Maryland, for libraries in their area. In addition to the Flash product, the students produced two related Game Maker games, a printed…
Descriptors: Animation, Teaching Methods, Computer Uses in Education, High Schools
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Lee, Myung-Ah; Ward, Phillip – Physical Education and Sport Pedagogy, 2009
Background: Many of the issues relating to game performance of students found in the physical education literature can be considered a failure of generalization from practices to games, and from games to games. However, no study in secondary physical education has examined generalization effects as a result of effective game pedagogy in the…
Descriptors: Teaching Methods, Physical Education, Intervention, Games
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Chang, Sung-Bin; Lin, Chi-Jen; Ching, Emily; Cheng, Hercy N. H.; Chang, Ben; Chen, Fei-Ching; Wu, Denise; Chan, Tak-Wai – Educational Technology & Society, 2009
The successful adoption of technologies in classrooms, we argue, relies on a greater emphasis on content-related pedagogical models for technology enhanced learning design. We propose the "content-first design", an approach to creating content sample in the one-to-one classroom--classrooms with a wireless enabled computing device available for…
Descriptors: Instructional Design, Educational Games, Arithmetic, Technology Uses in Education
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Falk, Ruma; Falk, Raphael; Ayton, Peter – Journal of Experimental Psychology: Human Perception and Performance, 2009
Any individual's response intended to be random should be as probable as any other. However, 3 experiments show that many people's independent responses depart from the expected chance distribution. Participants responding to instructions of chance and related concepts favor the available options unequally in a similar way. Consequently, in…
Descriptors: Game Theory, Aesthetics, Experiments, Perception
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Kires, Marian – Physics Education, 2009
Multi-ball collisions inside the Astroblaster toy are explained from the conservation of momentum point of view. The important role of the coefficient of restitution is demonstrated in ideal and real cases. Real experimental results with the simple toy can be compared with a computer model represented by an interactive Java applet. (Contains 1…
Descriptors: Toys, Computer Software, Games, Comparative Analysis
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Luk, Jasmine C. M. – Pedagogies: An International Journal, 2013
This article discusses a study on how language use and language development can be promoted through engaging students in different participation roles in board games. Theoretically, the study is grounded in sociocultural perspectives of activity theory and the role of play as a form of human motivation. A group of Grade 4 primary students learning…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Games
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Lane, H. Chad; Hays, Matthew Jensen; Core, Mark G.; Auerbach, Daniel – Journal of Educational Psychology, 2013
In the context of practicing intercultural communication skills, we investigated the role of fidelity in a game-based, virtual learning environment as well as the role of feedback delivered by an intelligent tutoring system. In 2 experiments, we compared variations on the game interface, use of the tutoring system, and the form of the feedback.…
Descriptors: Feedback (Response), Fidelity, Intercultural Communication, Communication Skills
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