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Pagnano-Richardson, Karen; Henninger, Mary L. – Strategies: A Journal for Physical and Sport Educators, 2010
The cognitive domain in physical education is an important component of quality physical education as demonstrated through Standard 2 of the National Standards for Physical Education which state that the physically educated person "demonstrates understanding of movement concepts, principles, strategies, and tactics as they apply to learning and…
Descriptors: Physical Education, Play, Team Sports, Physical Activities
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Davies, Nigel – Strategies: A Journal for Physical and Sport Educators, 2010
Learning has been defined in many ways as having a certain degree of overlap with both intelligence and development. From a movement point of view, "learning is defined as a relatively permanent change in a person's capability to execute a motor skill as a result of practice or experience." So learning is a result of an individual interacting with…
Descriptors: Intelligence, Psychomotor Skills, Athletic Coaches, Play
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Infante, Cristian; Weitz, Juan; Reyes, Tomas; Nussbaum, Miguel; Gomez, Florencia; Radovic, Darinka – Interactive Learning Environments, 2010
Role Game is a co-located CSCL video game played by three students sitting at one machine sharing a single screen, each with their own input device. Inspired by video console games, Role Game enables students to learn by doing, acquiring social abilities and mastering subject matter in a context of co-located collaboration. After describing the…
Descriptors: Creativity, Video Games, Computer Peripherals, Kindergarten
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Smith, Andy – Journal of Interactive Learning Research, 2010
Currently the news is awash with reports of high-profile corporate and political scandals and revelations around unethical work and corrupt practices. Unfortunately this shows little sign of abating with a very high proportion of young people displaying cynical and possibly corrosive attitudes around ethics in the work-place. It is clearly…
Descriptors: Affective Behavior, Ethics, Negative Attitudes, Computer Mediated Communication
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Neville, David O. – Foreign Language Annals, 2010
The essay is a conceptual analysis from an instructional design perspective exploring the feasibility of using three-dimensional digital game-based learning (3D-DGBL) environments to assist in second language acquisition (SLA). It examines the shared characteristics of narrative within theories of situated cognition, context-based approaches to…
Descriptors: Schemata (Cognition), Video Games, Instructional Design, Computer Assisted Instruction
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Barbarick, K. A. – Journal of Natural Resources and Life Sciences Education, 2010
Students in introductory courses generally respond favorably to novel approaches to learning. To this end, I developed and used three crossword puzzles in spring and fall 2009 semesters in Introductory Soil Science Laboratory at Colorado State University. The first hypothesis was that crossword puzzles would improve introductory soil science…
Descriptors: Introductory Courses, Student Attitudes, Student Reaction, Soil Science
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Aberle, Ingo; Rendell, Peter G.; Rose, Nathan S.; McDaniel, Mark A.; Kliegel, Matthias – Developmental Psychology, 2010
Previous research has identified the age prospective memory paradox of age-related declines in laboratory settings in contrast to age benefits in naturalistic settings. Various factors are assumed to account for this paradox, yet empirical evidence on this issue is scarce. In 2 experiments, the present study examined the effect of task setting in…
Descriptors: Motivation, Young Adults, Age Differences, Laboratories
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Williams, Charles F.; Hawke, Catherine – Social Education, 2010
Of the three branches of government, the Supreme Court usually receives the least national attention. Not so this year. In addition to another changing of the guard with the retirement of Justice Stevens and the nomination of Elena Kagan, the 2009-2010 term generated a great deal of controversy. And in a number of instances, the public's keen…
Descriptors: Federal Courts, Personnel Selection, Retirement, Labor Turnover
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LeGreco, Marianne; Hess, Aaron; Lederman, Linda C.; Schuwerk, Tara; LaValley, Angela G. – Communication Education, 2010
New communication technologies, including personal response "clickers," have become increasingly popular across college campuses as a way to promote a wide range of practices. This paper calls attention to the need for communication models that account for the usefulness of these new technologies, especially as they relate to health promotion,…
Descriptors: Campuses, Health Promotion, Social Behavior, Drinking
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Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2017
For the fortieth time, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Jacksonville, Florida. The Proceedings of AECT's Convention are published in two volumes.…
Descriptors: Conference Papers, Educational Technology, Technology Uses in Education, Educational Games
Thompson, William – ProQuest LLC, 2009
Conversational grounding theory proposes that language use is a form of rational joint action, by which dialog participants systematically and collaboratively add to their common ground of shared knowledge and beliefs. Following recent work applying "game theory" to pragmatics, this thesis develops a game-theoretic model of grounding that…
Descriptors: Game Theory, Pragmatics, Evaluation, Models
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Morewedge, Carey K. – Journal of Experimental Psychology: General, 2009
This research investigated whether people are more likely to attribute events to external agents when events are negative rather than neutral or positive. Participants more often believed that ultimatum game partners were humans rather than computers when the partners offered unusually unfavorable divisions than unusually favorable divisions…
Descriptors: Probability, Bias, Experimental Psychology, Games
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McFeetors, P. Janelle; Mason, Ralph T. – Mathematics Teacher, 2009
Pairs of students are looking at rows of pennies--laughing, talking, kidding one another about who is winning and who is making smart moves. The game, a simple game for two players, is One or Two?. The game begins with a player removing any one penny. Players then take turns, removing either a single penny or a pair of pennies from adjacent…
Descriptors: Mathematics Education, Logical Thinking, Mathematical Logic, Strategic Planning
Sezin, Fatin – Australian Mathematics Teacher, 2009
It is instructive and interesting to find hidden numbers by using different positional numeration systems. Most of the present guessing techniques use the binary system expressed as less-than, greater-than or present-absent type information. This article describes how, by employing four cards having integers 1-64 written in different colours, one…
Descriptors: Mathematics Instruction, Mathematical Concepts, Numbers, Manipulative Materials
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Leman, Patrick J.; Keller, Monika; Takezawa, Masanori; Gummerum, Michaela – Social Development, 2009
Two hundred and ninety-four participants aged between 7 and 17 years of age were asked to share out money between themselves and another, imaginary group. Individual responses were recorded as well as responses after discussion in a group with two other participants. The distribution task took place in two different experimental conditions that…
Descriptors: Females, Adolescents, Gender Differences, Money Management
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