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Hassett, Dawnene D. – Language Arts, 2010
This article offers a way of thinking about literacy instruction that critiques current reasoning, but also provides a space to dynamically think outside of prevalent practices. It presents a framework for both planning and studying literacy pedagogy that combines a practical everyday model of the reading process with Michel Foucault's (1988c)…
Descriptors: Games, Literacy Education, Teaching Methods, Reading Processes
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Huang, Wen-Hao; Huang, Wen-Yeh; Tschopp, Jill – Computers & Education, 2010
Digital game-based learning (DGBL) has become a viable instructional option in recent years due to its support of learning motivation. Recent studies have mostly focused on identifying motivational factors in digital games (e.g., curiosity, rules, control) that support intrinsic motivation. These findings, however, are limited in two fronts.…
Descriptors: Undergraduate Students, Learning Motivation, Program Effectiveness, Instructional Materials
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McCrink, Koleen; Bloom, Paul; Santos, Laurie R. – Developmental Science, 2010
This study explored the criteria that children and adults use when evaluating the niceness of a character who is distributing resources. Four- and five-year-olds played the "Giving Game", in which two puppets with different amounts of chips each gave some portion of these chips to the children. Adults played an analogous task that mimicked the…
Descriptors: Productivity, Cues, Evaluation Criteria, Personality Traits
Tretter, Thomas R. – Gifted Child Today, 2010
Developing appropriate curriculum to challenge gifted students can be difficult, whether in a mixed-ability classroom or in a self-contained gifted classroom. Four potential ways that a curriculum can be modified for gifted students have been suggested: (1) acceleration; (2) enrichment; (3) sophistication; and (4) novelty. This article proposes…
Descriptors: Fundamental Concepts, Academically Gifted, Mathematics Education, Teaching Methods
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Choudhury, Bipasha; Gouldsborough, Ingrid; Gabriel, Stefan – Anatomical Sciences Education, 2010
Students enrolled in the Optometry program at the University of Manchester are required to take a functional anatomy course during the first year of their studies. Low mean scores in the written examination of this unit for the past two academic years energized staff to rethink the teaching format. Interactive sessions lasting 20 minutes each were…
Descriptors: Electronic Learning, Games, Optometry, Podiatry
Maxwell, D. Jackson – Library Media Connection, 2008
As spring arrives, more time is spent outdoors. Unfortunately, as spring fever hits, books and learning often take a backseat. The goal is for educators to find a way to re-engage learners. In this article, the author presents a seasonal story and game that can help catch students' attention by making learning both informative and entertaining.…
Descriptors: Games, Reading, Activities, School Libraries
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Gunter, Glenda A.; Kenny, Robert F.; Vick, Erik H. – Educational Technology Research and Development, 2008
We are witnessing a mad rush to pour educational content into games in an ad hoc manner in hopes that player/learners are motivated simply because the content is housed inside a game. A failure to base educational game design on well-established learning and instructional theories increases the risk of the game failing to meet its intended…
Descriptors: Educational Games, Design, Evaluation, Models
Lewis, Melissa L. – ProQuest LLC, 2009
Two theories guide two very different ideas about learning. Social cognitive theory (Bandura, 1977, 1989) places the greater emphasis on observational learning, or learning by watching a model produce a behavior before doing it oneself. Other researchers purport that experiential learning, or learning by doing, results in stronger learning (Kolb,…
Descriptors: Video Games, Self Efficacy, Observational Learning, Identification
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Neville, David O.; Shelton, Brett E. – Simulation & Gaming, 2010
As 3D digital game-based learning (3D-DGBL) for the teaching of literature and history gradually gains acceptance, important questions will need to be asked regarding its method of design, development, and deployment. This article offers a synthesis of contemporary pedagogical, instructional design, new media, and literary-historical theories to…
Descriptors: Curriculum Development, Social Networks, Humanities Instruction, Literature
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Fajaria, Indah – Advances in Language and Literary Studies, 2013
There are such myriad ideas upon English teaching-learning process. Everybody can share each fabulous idea through various media. One of fun English learnings that can motivate EFL students' eagerness to practice English easily is an outdoor class activity. This project could sometimes deals with an outbound activities which provide the numerous…
Descriptors: Foreign Countries, Educational Games, Outdoor Education, Class Activities
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Coskun, Hasan – Eurasian Journal of Educational Research, 2013
Problem Statement: By considering the innovations in the field of communication, the inter-relationship between cultures, and the developments in the world, the Ministry of Education has started to take measures for students to learn languages such as German, French, Russian, Spanish, Japanese, Italian, Arabic, etc., in educational institutions in…
Descriptors: German, Second Language Learning, Second Language Instruction, Educational Games
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Sadeghi, Karim; Sharifi, Faranak – English Language Teaching, 2013
Considering the significant role of vocabulary in learning a language, and teachers' great responsibility in providing opportunities to facilitate this learning, many studies have focused on the best means of achieving a good knowledge of vocabulary. This study set out to investigate the effect of four post-teaching activities, namely game,…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Second Language Instruction
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Chesler, Naomi C.; Arastoopour, Golnaz; D'Angelo, Cynthia M.; Bagley, Elizabeth A.; Shaffer, David Williamson – Advances in Engineering Education, 2013
Increasingly, first-year engineering curricula incorporate design projects. However, the faculty and staff effort and physical resources required for the number of students enrolled can be daunting and affect the quality of instruction. To reduce these costs, ensure a high quality educational experience, and reduce variability in student outcomes…
Descriptors: Engineering Education, Computer Simulation, Educational Quality, Educational Experience
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Cassidy, Gianna G.; Paisley, Anna M. J. M. – Research Studies in Music Education, 2013
Music-games present a highly pervasive new platform to create, perform, appreciate and transmit music through peer and online communities (e.g., Peppler, Downton, Lindsay, & Hay, 2011). While learners are increasingly engaged with such digital music participation outside the classroom, evidence indicates learners are increasingly disengaged…
Descriptors: Teaching Methods, Music Education, Educational Games, Music Activities
Butler, Joy – Canadian Journal of Education, 2013
This paper posits that Inventing Games (IG), an aspect of the games curriculum based on principles of Teaching Games for Understanding (TGfU), opens up important spaces for teaching social and ethical understanding. Games have long been regarded as a site for moral development. For most teachers, however, ethical principles have been seen as…
Descriptors: Ethics, Curriculum, Comprehension, Moral Values
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