Publication Date
| In 2026 | 4 |
| Since 2025 | 620 |
| Since 2022 (last 5 years) | 3094 |
| Since 2017 (last 10 years) | 6993 |
| Since 2007 (last 20 years) | 11811 |
Descriptor
| Educational Games | 9527 |
| Teaching Methods | 5521 |
| Games | 5084 |
| Foreign Countries | 4931 |
| Video Games | 2755 |
| Computer Games | 2604 |
| Game Based Learning | 2572 |
| Educational Technology | 2424 |
| Learning Activities | 2186 |
| Student Attitudes | 2064 |
| Simulation | 2014 |
| More ▼ | |
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 2430 |
| Teachers | 1548 |
| Students | 184 |
| Researchers | 175 |
| Parents | 157 |
| Media Staff | 61 |
| Administrators | 55 |
| Policymakers | 40 |
| Counselors | 17 |
| Community | 14 |
| Support Staff | 7 |
| More ▼ | |
Location
| Turkey | 482 |
| Australia | 362 |
| Taiwan | 299 |
| Canada | 272 |
| United Kingdom | 237 |
| Spain | 234 |
| China | 210 |
| Indonesia | 198 |
| United States | 174 |
| California | 162 |
| Germany | 145 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 20 |
| Meets WWC Standards with or without Reservations | 31 |
| Does not meet standards | 17 |
Gardner, Martin – College Mathematics Journal, 2009
An "n" x "n" chessboard is called deficient if one square is missing from any spot on the board. Can all deficient boards with a number of cells divisible by 3 be tiled by bent (or L-shaped) trominoes? The answer is yes, with exception of the order-5 board. This paper deals with the general problem plus numerous related puzzles and proofs…
Descriptors: Geometric Concepts, Games, Puzzles, Validity
Vis, Timothy; Petersen, Ryan M. – College Mathematics Journal, 2009
A Latin square of order "n" is an "n" x "n" array using n symbols, such that each symbol appears exactly once in each row and column. A set of Latin squares is c ordered pairs of symbols appearing in the cells of the array are distinct. The popular puzzle Sudoku involves Latin squares with n = 9, along with the added condition that each of the 9…
Descriptors: Problem Solving, Mathematics Instruction, College Mathematics, Games
Zucker, Marc – College Mathematics Journal, 2009
We introduce a simple game made up of a board of coins on a triangular lattice. We then study the possibility of turning the board from one pattern of heads and tails to some other pattern. Given that a solution exists we find a precise answer to the number of solutions possible. We then generalize this to more complex boards with coins of many…
Descriptors: Mathematics Instruction, College Mathematics, Educational Games, Problem Solving
Glenn, Lawrence M.; Nikirk, F. Martin – Techniques: Connecting Education and Careers (J1), 2009
While career and technical education (CTE) has been an important part of the U.S. education system for decades, other countries have been slower to adopt and develop similar types of training. Realizing that CTE is crucial to developing homegrown talent capable of competing in a 21st century economy, countries like China are reaching out to…
Descriptors: Video Games, Foreign Countries, Vocational Education, Higher Education
Leppanen, Sirpa; Piirainen-Marsh, Arja – Language Policy, 2009
Building on an understanding of language policy as continually evolving, emergent and influenced by norms of specific communities and cultures, this paper investigates the practices through which young people negotiate informal language policies when interacting with new media in the context of electronic gaming. We examine how young new media…
Descriptors: Language Planning, Norms, Bilingualism, Computers
Wyman, Emily; Rakoczy, Hannes; Tomasello, Michael – Cognitive Development, 2009
In two studies 3-year-olds' understanding of the context-specificity of normative rules was investigated through games of pretend play. In the first study, children protested against a character who joined a pretend game but treated the target object according to its real function. However, they did not protest when she performed the same action…
Descriptors: Play, Personality, Preschool Children, Games
McBain, Robert – Online Submission, 2011
Too much speaking and indiscipline in class is an on-going problem for any teacher, it is at its least disruptive and at most it destroys a good positive classroom atmosphere. This article recognizes this and continues this debate and suggests key clues to support teachers in their efforts to maintain a positive classroom atmosphere and discipline…
Descriptors: Classroom Techniques, Speech Communication, Student Motivation, Student Behavior
Adolescent English Language Learners' Second Language Literacy Engagement in World of Warcraft (WoW)
Li, Zhuo – ProQuest LLC, 2011
As noted by researchers (Funk, Hagen, & Schimming, 1999; Squire, 2006; Williams, 2003), many youth today spend more time playing in digital worlds than reading, or watching TV or films. Though many people, parents and teachers, still take video games as mere entertainment, "gaming culture" (Sanford & Madill, 2007) and "game…
Descriptors: Limited English Speaking, English (Second Language), Adolescents, Teaching Methods
Mack, Nayo Corenus-Geneva – ProQuest LLC, 2011
This research study reports the findings of a Delphi study conducted to determine the essential competencies and objectives for a high school Game Art and Design course framework at the national level. The Delphi panel consisted of gaming, industry and educational experts from all over the world who were members of the International Game…
Descriptors: Expertise, Delphi Technique, Correlation, High Schools
Jan, Mingfong; San, Chee Yam; Tan, Ek Ming – Online Submission, 2011
There is a need for schools to engage students in constructing scientific theories like practicing scientists in order to excel in the 21st century knowledge economy. An approach to engage students in constructing scientific theories is to enculturate students in doing science with language, which differs from the mainstream classroom…
Descriptors: Foreign Countries, Role Playing, Epistemology, Science Instruction
Liu, Debin – ProQuest LLC, 2011
Insiders are one of the most serious threats to an organization's information assets. Generally speaking, there are two types of insider threats based on the insiders' intents. Malicious Insiders are individuals with varying degrees of harmful intentions. Inadvertent Insiders are individuals without malicious intent. In this dissertation, I…
Descriptors: Risk Management, Risk, Incentives, Game Theory
Culpepper, Dean O.; Tarr, Susan J.; Killion, Lorraine E. – Physical Educator, 2011
Researchers have suggested that physical education curricula can be highly effective in increasing physical activity levels at school (Sallis & Owen, 1999). The purpose of this study was to investigate the impact of various curriculum models on physical activity. Total steps were measured on 1,111 subjects and three curriculum models were studied…
Descriptors: Physical Education, Physical Activities, Physical Activity Level, Models
Ramler, Ivan P.; Chapman, Jessica L. – Journal of Statistics Education, 2011
In this article we describe a semester-long project, based on the popular video game series Guitar Hero, designed to introduce upper-level undergraduate statistics students to statistical research. Some of the goals of this project are to help students develop statistical thinking that allows them to approach and answer open-ended research…
Descriptors: Video Games, Hypothesis Testing, Programming, Statistics
Florin, Todd A.; Shults, Justine; Stettler, Nicolas – Journal of School Health, 2011
Background: To improve understanding of the mechanisms affecting the relationship between adolescent obesity and poor academic performance, we examined the association of overweight or perceived weight status with academic achievement. Methods: We performed a cross-sectional study of 14-17-year-olds (N = 11,012) from the nationally representative…
Descriptors: Obesity, Body Composition, Physical Activities, Video Games
Hastie, Peter A.; Langevin, Francois; Wadsworth, Danielle – Research Quarterly for Exercise and Sport, 2011
With a specific agenda of creating a fun activity that emphasized teamwork, cooperation, and sportsmanship, Mario Demers, a Canadian physical education professor, created Kin-Ball in the mid 1980s. The game involves three teams of four players each in which a large ball (4 feet diameter and 2.2 pounds weight (1.22 m and 1 kg, respectively) is sent…
Descriptors: Physical Education, Age Differences, Experience, Team Sports

Peer reviewed
Direct link
